diff options
Diffstat (limited to 'db/i18n')
-rw-r--r-- | db/i18n/de_DE.po | 47 | ||||
-rw-r--r-- | db/i18n/en_US.po | 45 |
2 files changed, 91 insertions, 1 deletions
diff --git a/db/i18n/de_DE.po b/db/i18n/de_DE.po index 90b97bb..5bb1eba 100644 --- a/db/i18n/de_DE.po +++ b/db/i18n/de_DE.po @@ -19,6 +19,48 @@ msgid "translation_missing" msgstr "Übersetzung fehlt" +# Battle + +msgid "game:battle:money:get" +msgstr "{amount} Geld erhalten!" + +msgid "game:battle:defeat" +msgstr "Kampf verloren!" + +msgid "game:battle:defeat:recovery_price" +msgstr "{amount} für vollständige Heilung in {name} gezahlt!" + +msgid "game:battle:technique:attempt" +msgstr "{monster.name} versucht {technique.name} zu verwenden!" + +msgid "game:battle:technique:attempt:fail:recharge" +msgstr "Aber muss nachladen!" + +msgid "game:battle:technique:attempt:fail:noddingoff" +msgstr "Aber schläft!" + +msgid "game:battle:technique:attempt:fail:miss" +msgstr "Aber hat verfehlt!" + +msgid "game:battle:technique:use" +msgstr "{monster.name} verwendet {technique.name}!" + +msgid "game:battle:technique:use:damage" +msgstr "Fügt {name} {amount} Schaden zu!" + +msgid "game:battle:technique:use:healing" +msgstr "Heilt {amount}!" + +msgid "game:battle:technique:use:status" +msgstr "{monster.name} ist jetzt {status_effect.name}!" + +msgid "game:battle:status_effect:is" +msgstr "{monster.name} ist {status_effect.name}!" + +msgid "game:battle:status_effect:removed" +msgstr "{monster.name} ist nicht mehr {status_effect.name}!" + + # Catch msgid "game:catch:ball:throw" @@ -170,6 +212,9 @@ msgstr "Lokale Speicherdaten löschen?" # Story +msgid "ui:story:next" +msgstr "Weiter" + msgid "story:introduction:monster_selection:title" msgstr "Wähle dein Tuxemon!" @@ -235,7 +280,7 @@ msgstr "Hey, warum wühlst du in den Mülltonnen rum? Das ist eklig - und es ist "Sie müssen im Vergleich zu den neuen Modellen minderwertig sein. Hier, ich zeige es dir!" msgid "spyder_papertown_firstfight_win" -msgstr "Hmm, das war wohl Glück. Unmöglich, dass das neue Model schlechter als das alte ist!" +msgstr "Hmm, das war wohl Glück. Unmöglich, dass das neue Modell schlechter als das alte ist!" msgid "spyder_papertown_firstfight_lose" msgstr "War zu erwarten! Alte Modelle können sich nicht mit neuen vergleichen!" diff --git a/db/i18n/en_US.po b/db/i18n/en_US.po index 29dbb19..64e2d65 100644 --- a/db/i18n/en_US.po +++ b/db/i18n/en_US.po @@ -19,6 +19,48 @@ msgid "translation_missing" msgstr "Translation missing" +# Battle + +msgid "game:battle:money:get" +msgstr "Got {amount} money!" + +msgid "game:battle:defeat" +msgstr "Whited out!" + +msgid "game:battle:defeat:recovery_price" +msgstr "Payed {amount} for full recovery at {name}!" + +msgid "game:battle:technique:attempt" +msgstr "{monster.name} attempts to use {technique.name}!" + +msgid "game:battle:technique:attempt:fail:recharge" +msgstr "But has to recharge!" + +msgid "game:battle:technique:attempt:fail:noddingoff" +msgstr "But is nodding off!" + +msgid "game:battle:technique:attempt:fail:miss" +msgstr "But missed!" + +msgid "game:battle:technique:use" +msgstr "{monster.name} is using {technique.name}!" + +msgid "game:battle:technique:use:damage" +msgstr "Deals {amount} to {name}!" + +msgid "game:battle:technique:use:healing" +msgstr "Heals {amount}!" + +msgid "game:battle:technique:use:status" +msgstr "{monster.name} is now {status_effect.name}!" + +msgid "game:battle:status_effect:is" +msgstr "{monster.name} is {status_effect.name}!" + +msgid "game:battle:status_effect:removed" +msgstr "{monster.name} is not {status_effect.name} anymore!" + + # Catch msgid "game:catch:ball:throw" @@ -170,6 +212,9 @@ msgstr "Delete local save data?" # Story +msgid "ui:story:next" +msgstr "Next" + msgid "story:introduction:monster_selection:title" msgstr "Select your Tuxemon!" |