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-rw-r--r--collision_visibility_area.gd40
1 files changed, 0 insertions, 40 deletions
diff --git a/collision_visibility_area.gd b/collision_visibility_area.gd
deleted file mode 100644
index da4683c..0000000
--- a/collision_visibility_area.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-extends Area2D
-
-
-@onready var collision_shape = get_child(0) as CollisionShape2D
-
-var colliding_nodes = []
-
-@export var not_colliding_color: Color
-@export var colliding_color: Color
-
-
-func _draw():
- var shape = collision_shape.shape as RectangleShape2D
- draw_rect(
- Rect2(
- Vector2.ZERO,
- shape.size.snapped(Game.map.tile_set.tile_size)
- ),
- colliding_color if colliding_nodes else not_colliding_color
- )
-
-
-func _on_area_entered(area: Area2D) -> void:
- colliding_nodes.append(area)
- queue_redraw()
-
-
-func _on_area_exited(area: Area2D) -> void:
- colliding_nodes.remove_at(colliding_nodes.find(area))
- queue_redraw()
-
-
-func _on_body_entered(body: Node2D) -> void:
- colliding_nodes.append(body)
- queue_redraw()
-
-
-func _on_body_exited(body: Node2D) -> void:
- colliding_nodes.remove_at(colliding_nodes.find(body))
- queue_redraw()