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-rw-r--r--Game/Client.gd9
-rw-r--r--Game/Selection/SelectionManager.gd24
-rw-r--r--Game/Selection/SelectionManager.tscn6
-rw-r--r--Game/States/Build/StateBuild.gd21
4 files changed, 46 insertions, 14 deletions
diff --git a/Game/Client.gd b/Game/Client.gd
index 2c3bb69..7ca26ec 100644
--- a/Game/Client.gd
+++ b/Game/Client.gd
@@ -16,16 +16,17 @@ var state: State :
var current_stage: Stage
+var selection: SelectionManager
+
var player: Player:
get():
return Network.get_player(multiplayer.get_unique_id())
-func _ready():
- pass
-
-
func initialize_stage(stage: Stage):
+ selection = preload("res://Game/Selection/SelectionManager.tscn").instantiate()
+ add_child(selection)
+
current_stage = stage
diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd
index c58dc69..49cb319 100644
--- a/Game/Selection/SelectionManager.gd
+++ b/Game/Selection/SelectionManager.gd
@@ -2,5 +2,29 @@ class_name SelectionManager
extends Node
+var selection_groups := {}
+
+signal selected_group_changed
+var selected_group := "":
+ set(value):
+ selected_group = value
+ selected_group_changed.emit()
+
+
func _ready() -> void:
pass
+
+
+func change_selection_group_id(towers: Array[Tower], previous_id: String, new_id: String) -> void:
+ if new_id not in selection_groups:
+ selection_groups[new_id] = []
+
+ selection_groups[new_id].append_array(towers)
+
+ for tower in towers:
+ selection_groups[previous_id].erase(tower)
+
+ if selection_groups[previous_id].is_empty():
+ selection_groups.erase(previous_id)
+ if previous_id == selected_group:
+ selected_group = new_id
diff --git a/Game/Selection/SelectionManager.tscn b/Game/Selection/SelectionManager.tscn
new file mode 100644
index 0000000..e89880f
--- /dev/null
+++ b/Game/Selection/SelectionManager.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://mgm4npqeybbr"]
+
+[ext_resource type="Script" path="res://Game/Selection/SelectionManager.gd" id="1_1w5l7"]
+
+[node name="SelectionManager" type="Node"]
+script = ExtResource("1_1w5l7")
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd
index ea06671..0bd5efb 100644
--- a/Game/States/Build/StateBuild.gd
+++ b/Game/States/Build/StateBuild.gd
@@ -19,18 +19,19 @@ func _state_exit():
func _state_input(event: InputEvent):
if event.is_action_pressed("builder_tower_select"):
- if current_builder_element and current_builder_element.can_build():
+ if current_builder_element:
get_viewport().set_input_as_handled()
- var placed_tower = current_builder_element.element.instantiate() as Tower
-
- placed_tower.global_position = current_builder_element.global_position
-
- Client.place_tower(placed_tower)
-
- if not Input.is_action_pressed("builder_tower_place_keep"):
- current_builder_element.queue_free()
- current_builder_element = null
+ if current_builder_element.can_build():
+ var placed_tower = current_builder_element.element.instantiate() as Tower
+
+ placed_tower.global_position = current_builder_element.global_position
+
+ Client.place_tower(placed_tower)
+
+ if not Input.is_action_pressed("builder_tower_place_keep"):
+ current_builder_element.queue_free()
+ current_builder_element = null
if event.is_action_pressed("build_mode_start"):
get_viewport().set_input_as_handled()