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-rw-r--r--Game/States/Build/build_grid.gd21
1 files changed, 21 insertions, 0 deletions
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd
new file mode 100644
index 0000000..6fd93aa
--- /dev/null
+++ b/Game/States/Build/build_grid.gd
@@ -0,0 +1,21 @@
+extends Node2D
+
+
+func _draw():
+ var area = Client.stage.map.get_used_rect()
+ var cell_size = Client.stage.map.tile_set.tile_size
+ var offset = Client.stage.map.position
+ for row in range(0, area.size.y + 1):
+ draw_line(
+ Vector2(offset.x, offset.y + row * cell_size.y),
+ Vector2(offset.x + area.size.x * cell_size.x, offset.y + row * cell_size.y),
+ Color(1, 1, 1, 0.25),
+ 1.0
+ )
+ for column in range(0, area.size.x + 1):
+ draw_line(
+ Vector2(offset.x + column * cell_size.x, offset.y),
+ Vector2(offset.x + column * cell_size.x, offset.y + area.size.y * cell_size.y),
+ Color(1, 1, 1, 0.25),
+ 1.0
+ )