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-rw-r--r--Game/States/Build/BuilderElement.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/States/Build/BuilderElement.gd b/Game/States/Build/BuilderElement.gd
index cc9c051..b564379 100644
--- a/Game/States/Build/BuilderElement.gd
+++ b/Game/States/Build/BuilderElement.gd
@@ -79,9 +79,11 @@ func _process(_delta):
func can_build():
for area in collision_areas:
if area.get_overlapping_areas().size() > 0:
+ Client.current_stage.add_status_message("Can't build there")
return false
if area.get_overlapping_bodies().size() > 0:
+ Client.current_stage.add_status_message("Can't build there")
return false
#if Client.current_stage.has_method("can_build"):