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path: root/UI/HUD/LevelMapCell.gd
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extends Panel


var level_idx = 0


func _ready():
	var level = Global.get_level(self.level_idx)
	
	$ClearMark.text = ""
	if level.cleared_by.idx == Enum.PLAYER.FIRST:
		$ClearMark.text = "X"
	elif level.cleared_by.idx == Enum.PLAYER.SECOND:
		$ClearMark.text = "O"
	
	$Time.text = str(level.time) + "s"
	$Name.text = level.cleared_by.name


func set_rect_size(x, y):
	self.rect_size.x = x
	self.rect_size.y = y
	$ClearMark.rect_size.x = x
	$ClearMark.rect_size.y = y