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extends Panel
var level_idx = 0
func _ready():
var level = Global.get_level(self.level_idx)
$ClearMark.text = level.cleared_by.player.symbol
$Time.text = str(level.time) + "s"
$Name.text = level.cleared_by.player.name
func set_rect_size(x, y):
self.size.x = x
self.size.y = y
$ClearMark.position = Vector2(0, 0)
$ClearMark.size.x = x
$ClearMark.size.y = y
$ClearMark.add_theme_font_size_override('font_size', y / 2)
$Time.position = Vector2(3, 3)
$Name.position = Vector2(3, y - ($Name.size.y / 2))
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