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extends Node2D
var character: CharacterBody2D
var idx = 0
var timer = 0
var HUD = CanvasLayer.new()
var LabelTimer = preload("res://UI/HUD/Timer.tscn").instantiate()
var LevelMap = preload("res://UI/HUD/LevelMap.tscn").instantiate()
var CancelButton = preload("res://UI/HUD/CancelButton.tscn").instantiate()
func _ready():
self.set_hud()
get_tree().get_root().size_changed.connect(Callable(self, 'resize_hud'))
character = load("res://Characters/" + Network.player.character + ".tscn").instantiate()
self.set_player(character)
Network.connect("player_changed", func(id):
var remote_player = Network.players[id]
var node_name = "%s_%s_%s" % [remote_player.name, remote_player.character, id]
var puppet = null
if self.has_node(node_name):
puppet = self.get_node(node_name)
if remote_player.current_level != self.idx:
if puppet:
puppet.queue_free()
return
if not puppet:
puppet = load("res://Characters/" + remote_player.character + ".tscn").instantiate()
puppet.process_mode = PROCESS_MODE_DISABLED
self.add_child(puppet)
puppet.name = node_name
puppet.modulate = Color(1.0, 1.0, 1.0, 0.5)
else:
puppet.position = remote_player.position
puppet.get_node("Sprite2D").play(remote_player.animation)
puppet.get_node("Sprite2D").flip_h = remote_player.animation_flip_h
)
if has_node("ParallaxBackground"):
$ParallaxBackground/ParallaxLayer.motion_mirroring.x = (
$ParallaxBackground/ParallaxLayer/Sprite2D.get_rect().size
*
$ParallaxBackground/ParallaxLayer/Sprite2D.scale
).x
func _process(delta):
self.timer += delta
self.LabelTimer.text = "%.2fs" % self.timer
func _input(event):
if event is InputEventKey and event.keycode == KEY_ESCAPE:
Global.open_menu()
func set_hud():
self.HUD.add_child(self.LabelTimer)
self.HUD.add_child(self.LevelMap)
self.HUD.add_child(self.CancelButton)
self.add_child(self.HUD)
self.resize_hud()
func resize_hud():
self.LabelTimer.position.x = 3
self.LevelMap.position.x = get_viewport_rect().end.x - self.LevelMap.size.x
self.CancelButton.position.x = get_viewport_rect().end.x - self.CancelButton.size.x
self.CancelButton.position.y = get_viewport_rect().end.y - self.CancelButton.size.y
func set_player(character: CharacterBody2D):
character.position.x = $Character.position.x
character.position.y = $Character.position.y
for child in $Character.get_children():
if not child is Camera2D:
$Character.remove_child(child)
$Character.replace_by(character)
func respawn_player():
var instance_level = Global.get_instance_level(self.idx)
instance_level.timer = self.timer # timer continues playing
Global.change_scene_to_instance(instance_level)
func end_level():
Global.end_level(self)
func cancel_level():
Global.cancel_level()
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