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path: root/Levels/Level.gd
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extends Node2D


var idx = 0
var timer = 0

var HUD = CanvasLayer.new()
var LabelTimer = preload("res://UI/HUD/Timer.tscn").instantiate()
var LevelMap = preload("res://UI/HUD/LevelMap.tscn").instantiate()
var CancelButton = preload("res://UI/HUD/CancelButton.tscn").instantiate()


func _ready():
	self.set_hud()
	
	var character = load("res://Characters/" + Network.player.character + ".tscn").instantiate()
	self.set_player(character)


func _process(delta):
	self.timer += delta
	self.LabelTimer.text = "%.2fs" % self.timer


func _input(event):
	if event is InputEventKey and event.keycode == KEY_ESCAPE:
		Global.open_menu()


func set_hud():
	self.LabelTimer.position.x = 3
	
	self.LevelMap.position.x = get_viewport_rect().end.x - self.LevelMap.size.x
	
	self.CancelButton.position.x = get_viewport_rect().end.x - self.CancelButton.size.x
	self.CancelButton.position.y = get_viewport_rect().end.y - self.CancelButton.size.y
	
	self.HUD.add_child(self.LabelTimer)
	self.HUD.add_child(self.LevelMap)
	self.HUD.add_child(self.CancelButton)
	self.add_child(self.HUD)


func set_player(character: CharacterBody2D):
	character.position.x = $Character.position.x
	character.position.y = $Character.position.y
	for child in $Character.get_children():
		if not child is Camera2D:
			$Character.remove_child(child)
	$Character.replace_by(character)


func respawn_player():
	var instance_level = Global.get_instance_level(self.idx)
	instance_level.timer = self.timer # timer continues playing
	Global.change_scene_to_instance(instance_level)


func end_level():
	Global.end_level(self)


func cancel_level():
	Global.cancel_level()