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-rw-r--r--UI/LevelSelect.gd23
1 files changed, 23 insertions, 0 deletions
diff --git a/UI/LevelSelect.gd b/UI/LevelSelect.gd
new file mode 100644
index 0000000..c173a7b
--- /dev/null
+++ b/UI/LevelSelect.gd
@@ -0,0 +1,23 @@
+extends Control
+
+
+func _ready():
+ var Cell = load("res://UI/LevelSelectCell.tscn")
+
+ for idx in range(9):
+ var level = Global.get_level(idx)
+ var cell = Cell.instance()
+ cell.level_idx = idx
+ cell.set_rect_size(1024/3, 600/3)
+ var column = idx % 3
+ var row = idx / 3
+ cell.rect_position.x = cell.rect_size.x*column
+ cell.rect_position.y = cell.rect_size.y*row
+ cell.connect("gui_input", self, '_button_pressed', [idx])
+ self.add_child(cell)
+
+
+func _button_pressed(event, idx):
+ if event is InputEventMouseButton or event is InputEventKey:
+ if event.pressed:
+ Global.start_level(idx)