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-rw-r--r--Network/Lobby.gd20
-rw-r--r--Network/Lobby.tscn176
-rw-r--r--Network/Network.gd53
3 files changed, 123 insertions, 126 deletions
diff --git a/Network/Lobby.gd b/Network/Lobby.gd
index be045b0..67a1f34 100644
--- a/Network/Lobby.gd
+++ b/Network/Lobby.gd
@@ -2,15 +2,17 @@ extends Control
func _ready():
- Network.connect("connection_succeeded", self, "_on_connection_succeeded")
- Network.connect("connection_failed", self, "_on_connection_failed")
- Network.connect("player_list_changed", self, "refresh_lobby")
- Network.connect("game_error", self, "_on_game_error")
- Network.connect("game_ended", self, "_on_game_ended")
- $HTTPRequest.connect("request_completed", self, '_set_remote_ip')
+ Network.connect("connection_succeeded", Callable(self, "_on_connection_succeeded"))
+ Network.connect("connection_failed", Callable(self, "_on_connection_failed"))
+ Network.connect("player_list_changed", Callable(self, "refresh_lobby"))
+ Network.connect("game_error", Callable(self, "_on_game_error"))
+ Network.connect("game_ended", Callable(self, "_on_game_ended"))
+ $HTTPRequest.connect("request_completed", Callable(self, '_set_remote_ip'))
if OS.has_environment("USERNAME"):
$Connect/Name.text = OS.get_environment("USERNAME")
+ elif OS.has_environment("USER"):
+ $Connect/Name.text = OS.get_environment("USER")
else:
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
$Connect/Name.text = desktop_path[desktop_path.size() - 2]
@@ -36,7 +38,7 @@ func refresh_lobby():
for p in players:
$Players/List.add_item(p.name)
- $Players/Start.disabled = not get_tree().is_network_server()
+ $Players/Start.disabled = not multiplayer.is_server()
func set_ip():
@@ -53,7 +55,7 @@ func set_remote_ip():
$Players/RemoteIP.text = ""
$HTTPRequest.request("https://ipv4.icanhazip.com/")
-func _set_remote_ip(result, response_code, headers, body):
+func _set_remote_ip(_result, response_code, _headers, body):
if response_code == 200:
$Players/RemoteIP.text = body.get_string_from_utf8()
else:
@@ -73,7 +75,7 @@ func _on_connection_failed():
func _on_game_error(error):
$ErrorDialog.dialog_text = error
- $ErrorDialog.popup_centered_minsize()
+ $ErrorDialog.popup_centered_clamped()
self.disable_connect_buttons()
diff --git a/Network/Lobby.tscn b/Network/Lobby.tscn
index d019cc0..f0b2622 100644
--- a/Network/Lobby.tscn
+++ b/Network/Lobby.tscn
@@ -1,141 +1,133 @@
-[gd_scene load_steps=3 format=2]
+[gd_scene load_steps=3 format=3 uid="uid://c72pr86s5ai6k"]
-[ext_resource path="res://Network/Lobby.gd" type="Script" id=1]
-[ext_resource path="res://UI/Menu/MenuButton.tscn" type="PackedScene" id=2]
+[ext_resource type="Script" path="res://Network/Lobby.gd" id="1"]
+[ext_resource type="PackedScene" uid="uid://b0fuyoa5jbxn0" path="res://UI/Menu/MenuButton.tscn" id="2"]
[node name="Lobby" type="Control"]
+layout_mode = 3
+anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": false
-}
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1")
[node name="Connect" type="Panel" parent="."]
-margin_left = 424.0
-margin_top = 232.0
-margin_right = 600.0
-margin_bottom = 376.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
+layout_mode = 0
+offset_left = 424.0
+offset_top = 232.0
+offset_right = 600.0
+offset_bottom = 376.0
[node name="Name" type="LineEdit" parent="Connect"]
-margin_left = 8.0
-margin_top = 8.0
-margin_right = 168.0
-margin_bottom = 32.0
+layout_mode = 0
+offset_left = 8.0
+offset_top = 8.0
+offset_right = 168.0
+offset_bottom = 32.0
placeholder_text = "Name"
-__meta__ = {
-"_edit_use_anchors_": false
-}
[node name="IP" type="LineEdit" parent="Connect"]
-margin_left = 8.0
-margin_top = 40.0
-margin_right = 168.0
-margin_bottom = 64.0
+layout_mode = 0
+offset_left = 8.0
+offset_top = 40.0
+offset_right = 168.0
+offset_bottom = 64.0
placeholder_text = "IP"
[node name="Host" type="Button" parent="Connect"]
-margin_left = 8.0
-margin_top = 112.0
-margin_right = 64.0
-margin_bottom = 136.0
+layout_mode = 0
+offset_left = 8.0
+offset_top = 112.0
+offset_right = 64.0
+offset_bottom = 136.0
text = "Host"
[node name="Join" type="Button" parent="Connect"]
-margin_left = 112.0
-margin_top = 112.0
-margin_right = 168.0
-margin_bottom = 136.0
+layout_mode = 0
+offset_left = 112.0
+offset_top = 112.0
+offset_right = 168.0
+offset_bottom = 136.0
text = "Join"
[node name="Error" type="Label" parent="Connect"]
-margin_left = 8.0
-margin_top = 72.0
-margin_right = 168.0
-margin_bottom = 104.0
-custom_colors/font_color = Color( 1, 0.137255, 0.137255, 1 )
+layout_mode = 0
+offset_left = 8.0
+offset_top = 72.0
+offset_right = 168.0
+offset_bottom = 104.0
+theme_override_colors/font_color = Color(1, 0.137255, 0.137255, 1)
[node name="Players" type="Panel" parent="."]
visible = false
-margin_left = 384.0
-margin_top = 48.0
-margin_right = 640.0
-margin_bottom = 512.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
+layout_mode = 0
+offset_left = 384.0
+offset_top = 48.0
+offset_right = 640.0
+offset_bottom = 512.0
[node name="Label" type="Label" parent="Players"]
-margin_left = 16.0
-margin_top = 16.0
-margin_right = 64.0
-margin_bottom = 32.0
+layout_mode = 0
+offset_left = 16.0
+offset_top = 16.0
+offset_right = 64.0
+offset_bottom = 32.0
text = "Lobby"
-__meta__ = {
-"_edit_use_anchors_": false
-}
[node name="LocalIP" type="Label" parent="Players"]
-margin_left = 128.0
-margin_top = 24.0
-margin_right = 240.0
-margin_bottom = 38.0
+layout_mode = 0
+offset_left = 128.0
+offset_top = 24.0
+offset_right = 240.0
+offset_bottom = 38.0
text = "000.000.000.000"
-align = 2
-__meta__ = {
-"_edit_use_anchors_": false
-}
[node name="RemoteIP" type="Label" parent="Players"]
-margin_left = 128.0
-margin_top = 8.0
-margin_right = 240.0
-margin_bottom = 22.0
+layout_mode = 0
+offset_left = 128.0
+offset_top = 8.0
+offset_right = 240.0
+offset_bottom = 22.0
text = "000.000.000.000"
-align = 2
-__meta__ = {
-"_edit_use_anchors_": false
-}
[node name="List" type="ItemList" parent="Players"]
-margin_left = 16.0
-margin_top = 48.0
-margin_right = 240.0
-margin_bottom = 400.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
+layout_mode = 0
+offset_left = 16.0
+offset_top = 48.0
+offset_right = 240.0
+offset_bottom = 400.0
[node name="Start" type="Button" parent="Players"]
-margin_left = 64.0
-margin_top = 416.0
-margin_right = 192.0
-margin_bottom = 448.0
+layout_mode = 0
+offset_left = 64.0
+offset_top = 416.0
+offset_right = 192.0
+offset_bottom = 448.0
text = "START!"
-__meta__ = {
-"_edit_use_anchors_": false
-}
[node name="Back" type="Button" parent="Players"]
-margin_left = 16.0
-margin_top = 416.0
-margin_right = 48.0
-margin_bottom = 448.0
+layout_mode = 0
+offset_left = 16.0
+offset_top = 416.0
+offset_right = 48.0
+offset_bottom = 448.0
text = "<"
[node name="ErrorDialog" type="AcceptDialog" parent="."]
-visible = true
-margin_right = 83.0
-margin_bottom = 58.0
-[node name="MenuButton" parent="." instance=ExtResource( 2 )]
-margin_left = 976.0
-margin_right = 0.0
+[node name="MenuButton" parent="." instance=ExtResource("2")]
+layout_mode = 0
+anchors_preset = 0
+anchor_right = 0.0
+anchor_bottom = 0.0
+offset_left = 1.0
+offset_top = 1.0
+offset_right = 54.0
+offset_bottom = 32.0
[node name="HTTPRequest" type="HTTPRequest" parent="."]
+
[connection signal="pressed" from="Connect/Host" to="." method="_on_Host_pressed"]
[connection signal="pressed" from="Connect/Join" to="." method="_on_Join_pressed"]
[connection signal="pressed" from="Players/Start" to="." method="_on_Start_pressed"]
diff --git a/Network/Network.gd b/Network/Network.gd
index d58de75..0b3e379 100644
--- a/Network/Network.gd
+++ b/Network/Network.gd
@@ -30,51 +30,54 @@ var players_ready = []
func _ready():
- get_tree().connect("network_peer_connected", self, '_player_connected')
- get_tree().connect("network_peer_disconnected", self,"_player_disconnected")
- get_tree().connect("connected_to_server", self, "_connection_succeeded")
- get_tree().connect("connection_failed", self, "_connection_failed")
- get_tree().connect("server_disconnected", self, "_server_disconnected")
- Global.connect("game_started", self, "_on_Global_game_started")
- Global.connect("game_ended", self, "_on_Global_game_ended")
- Global.connect("game_won", self, "_on_Global_game_won")
-
-
-remote func register_player(name):
- var id = get_tree().get_rpc_sender_id()
+ multiplayer.connect("peer_connected", Callable(self, '_player_connected'))
+ multiplayer.connect("peer_disconnected", Callable(self, "_player_disconnected"))
+ multiplayer.connect("connected_to_server", Callable(self, "_connection_succeeded"))
+ multiplayer.connect("connection_failed", Callable(self, "_connection_failed"))
+ multiplayer.connect("server_disconnected", Callable(self, "_server_disconnected"))
+ Global.connect("game_started", Callable(self, "_on_Global_game_started"))
+ Global.connect("game_ended", Callable(self, "_on_Global_game_ended"))
+ Global.connect("game_won", Callable(self, "_on_Global_game_won"))
+
+
+@rpc("any_peer") func register_player(player_name):
+ var id = get_tree().get_remote_sender_id()
self.players[id] = {
- name = name,
+ name = player_name,
ip = self.peer.get_peer_address(id),
}
emit_signal("player_list_changed")
-remote func unregister_player(id):
+@rpc("any_peer") func unregister_player(id):
self.players.erase(id)
emit_signal("player_list_changed")
func host_game(player_name):
self.player.name = player_name
- self.peer = NetworkedMultiplayerENet.new()
+ self.peer = ENetMultiplayerPeer.new()
self.peer.create_server(self.PORT, self.MAX_PEERS)
- get_tree().set_network_peer(self.peer)
+ multiplayer.multiplayer_peer = self.peer
+ #get_tree().set_multiplayer_peer(self.peer)
func join_game(ip, player_name):
self.player.name = player_name
- self.peer = NetworkedMultiplayerENet.new()
+ self.peer = ENetMultiplayerPeer.new()
self.peer.create_client(ip, self.PORT)
- get_tree().set_network_peer(self.peer)
+ multiplayer.multiplayer_peer = self.peer
+ #get_tree().set_multiplayer_peer(self.peer)
func leave_game():
rpc("_leave_game")
- get_tree().set_network_peer(null)
+ multiplayer.multiplayer_peer = null
+ #get_tree().set_multiplayer_peer(null)
-remote func _leave_game():
- var id = get_tree().get_rpc_sender_id()
+@rpc("any_peer") func _leave_game():
+ var id = get_tree().get_remote_sender_id()
self.peer.disconnect_peer(id)
@@ -94,11 +97,11 @@ func _on_Global_game_started():
rpc("_start_game")
-remote func _preconfigure_game(idx):
+@rpc("any_peer") func _preconfigure_game(idx):
self.player.idx = idx
-sync func _start_game():
+@rpc("any_peer", "call_local") func _start_game():
emit_signal("game_started")
@@ -111,7 +114,7 @@ func _on_Global_game_won(winning_player):
rpc("_end_game", winning_player)
-sync func _end_game(winning_player):
+@rpc("any_peer", "call_local") func _end_game(winning_player):
self.winning_player = winning_player
emit_signal("game_ended")
@@ -133,7 +136,7 @@ func _connection_succeeded():
func _connection_failed():
- get_tree().set_network_peer(null) # remove peer
+ get_tree().set_multiplayer_peer(null) # remove peer
emit_signal("connection_failed")