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-rw-r--r--Levels/Level_0003.tscn768
1 files changed, 494 insertions, 274 deletions
diff --git a/Levels/Level_0003.tscn b/Levels/Level_0003.tscn
index 35dad68..7f895fc 100644
--- a/Levels/Level_0003.tscn
+++ b/Levels/Level_0003.tscn
@@ -1,297 +1,517 @@
-[gd_scene load_steps=26 format=2]
+[gd_scene load_steps=28 format=3 uid="uid://cj3urxdtcls8x"]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/1.png" type="Texture" id=1]
-[ext_resource path="res://Characters/Character.tscn" type="PackedScene" id=2]
-[ext_resource path="res://Objects/Flag.tscn" type="PackedScene" id=3]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/3.png" type="Texture" id=4]
-[ext_resource path="res://Objects/CheckFall.tscn" type="PackedScene" id=5]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/2.png" type="Texture" id=6]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/15.png" type="Texture" id=7]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/16.png" type="Texture" id=8]
-[ext_resource path="res://Levels/Level_0003.gd" type="Script" id=9]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/14.png" type="Texture" id=10]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/6.png" type="Texture" id=11]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/4.png" type="Texture" id=12]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" type="Texture" id=13]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Igloo.png" type="Texture" id=14]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" type="Texture" id=15]
+[ext_resource type="Texture2D" uid="uid://cv2wvpr5mttn4" path="res://Assets/Environment/WinterTileset/Tiles/1.png" id="1"]
+[ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"]
+[ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"]
+[ext_resource type="Texture2D" uid="uid://b8exg3eptr7gu" path="res://Assets/Environment/WinterTileset/Tiles/3.png" id="4"]
+[ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"]
+[ext_resource type="Texture2D" uid="uid://ojek6nda3kec" path="res://Assets/Environment/WinterTileset/Tiles/2.png" id="6"]
+[ext_resource type="Texture2D" uid="uid://t5xqn43x8j0e" path="res://Assets/Environment/WinterTileset/Tiles/15.png" id="7"]
+[ext_resource type="Texture2D" uid="uid://cxjdcpkkt6qxy" path="res://Assets/Environment/WinterTileset/Tiles/16.png" id="8"]
+[ext_resource type="Script" path="res://Levels/Level_0003.gd" id="9"]
+[ext_resource type="Texture2D" uid="uid://ctupxgfimjirl" path="res://Assets/Environment/WinterTileset/Tiles/14.png" id="10"]
+[ext_resource type="Texture2D" uid="uid://dyvt33jrl6oyg" path="res://Assets/Environment/WinterTileset/Tiles/6.png" id="11"]
+[ext_resource type="Texture2D" uid="uid://ckd5xsd33u4m0" path="res://Assets/Environment/WinterTileset/Tiles/4.png" id="12"]
+[ext_resource type="Texture2D" uid="uid://doawng5y4amm5" path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" id="13"]
+[ext_resource type="Texture2D" uid="uid://btr0korernb4" path="res://Assets/Environment/WinterTileset/Object/Igloo.png" id="14"]
+[ext_resource type="Texture2D" uid="uid://xffp6y4guc5u" path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" id="15"]
-[sub_resource type="ConvexPolygonShape2D" id=1]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v701e"]
+texture = ExtResource("1")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
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+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
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+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
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+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
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+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
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+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
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+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=2]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6gi3y"]
+texture = ExtResource("6")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
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+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=3]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d3wje"]
+texture = ExtResource("15")
+texture_region_size = Vector2i(364, 280)
+use_texture_padding = false
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 74)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
-[sub_resource type="ConvexPolygonShape2D" id=4]
-points = PoolVector2Array( 128, 96, 0, 32, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fnyyb"]
+texture = ExtResource("4")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
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+0:0/4 = 4
+0:0/4/transpose = true
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+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=5]
-points = PoolVector2Array( 128, 96, 0, 96, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4tr4h"]
+texture = ExtResource("10")
+texture_region_size = Vector2i(128, 93)
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64)
-[sub_resource type="ConvexPolygonShape2D" id=6]
-points = PoolVector2Array( 128, 32, 0, 96, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_iw1vl"]
+texture = ExtResource("7")
+texture_region_size = Vector2i(128, 93)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 20)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 26, -64, 28, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 46.5, -64, 46.5, -64, -46.5, 64, -46.5)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)
-[sub_resource type="ConvexPolygonShape2D" id=7]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fm080"]
+texture = ExtResource("8")
+texture_region_size = Vector2i(128, 93)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
-[sub_resource type="ConvexPolygonShape2D" id=8]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dpfxy"]
+texture = ExtResource("12")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
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+scale = Vector2(0.125, 0.125)
+tile_set = SubResource("10")
+format = 2
+layer_0/tile_data = PackedInt32Array(196603, 3, 0, 196605, 5, 0, -393216, 3, 0, -393214, 5, 0, 458759, 3, 0, 458761, 5, 0, -655349, 3, 0, -655347, 5, 0, 786450, 3, 0, -851948, 3, 0, 786452, 5, 0, -851946, 5, 0, 1114141, 3, 0, -1114082, 3, 0, 1114143, 5, 0, -1114080, 5, 0, -1376218, 3, 0, -1376216, 4, 0, 1441832, 0, 0, -1376214, 4, 0, 1441834, 1, 0, -1376212, 4, 0, 1441836, 1, 0, -1376210, 4, 0, 1441838, 1, 0, -1376208, 4, 0, 1441840, 1, 0, -1376206, 4, 0, 1441842, 1, 0, -1376204, 4, 0, 1441844, 1, 0, -1376202, 4, 0, 1441846, 1, 0, -1376200, 4, 0, 1441848, 1, 0, -1376198, 4, 0, 1441850, 1, 0, -1376196, 4, 0, 1441852, 1, 0, -1376194, 4, 0, 1441854, 1, 0, -1376192, 4, 0, 1441856, 1, 0, -1376190, 4, 0, 1441858, 1, 0, -1376188, 5, 0, 1441860, 1, 0, 1441862, 1, 0, 1441864, 1, 0, 1441866, 1, 0, 1441868, 1, 0, 1441870, 1, 0, 1441872, 1, 0, 1441874, 1, 0, 1441876, 1, 0, 1441878, 1, 0, 1441880, 1, 0, 1376361, 8, 0, 1441898, 1, 0, 1441899, 1, 0, 1441900, 1, 0, 1441901, 1, 0, 1441902, 1, 0, 1441903, 1, 0, 1441904, 1, 0, 1376369, 9, 0, 1441905, 1, 0, 1441906, 2, 0, 1441897, 1, 0, 1441896, 1, 0, 1441895, 1, 0, 1441894, 1, 0, 1441893, 1, 0, 1441892, 1, 0, 1441891, 1, 0, 1441890, 1, 0, 1441889, 1, 0, 1441888, 1, 0, 1441887, 1, 0, 1441886, 1, 0, 1441885, 1, 0, 1441884, 1, 0, 1441883, 1, 0, 1441882, 1, 0, 1441881, 1, 0, 1441879, 1, 0, 1441877, 1, 0, 1441875, 1, 0, 1441873, 1, 0, 1441871, 1, 0, 1441869, 1, 0, 1441867, 1, 0, 1441865, 1, 0, 1441863, 1, 0, 1441861, 1, 0, 1441859, 1, 0, 1441857, 1, 0, 1441855, 1, 0, 1441853, 1, 0, 1441851, 1, 0, 1441849, 1, 0, 1441847, 1, 0, 1441845, 1, 0, 1441843, 1, 0, 1441841, 1, 0, 1441839, 1, 0, 1441837, 1, 0, 1441835, 1, 0, 1441833, 1, 0, 1114142, 4, 0, 786451, 4, 0, 458760, 4, 0, 196604, 4, 0, -393215, 4, 0, -655348, 4, 0, -851947, 4, 0, -1114081, 4, 0, -1376217, 4, 0, -1376215, 4, 0, -1376213, 4, 0, -1376211, 4, 0, -1376209, 4, 0, -1376207, 4, 0, -1376205, 4, 0, -1376203, 4, 0, -1376201, 4, 0, -1376199, 4, 0, -1376197, 4, 0, -1376195, 4, 0, -1376193, 4, 0, -1376191, 4, 0, -1376189, 4, 0, -1441743, 10, 0, -1441752, 8, 0, -720884, 9, 0, 131068, 10, 0, 1376301, 9, 0, 1376326, 10, 0, 1376337, 9, 0)
-[node name="Flag" parent="." instance=ExtResource( 3 )]
-position = Vector2( 1144, -264 )
-scale = Vector2( 2, 2 )
+[node name="Flag" parent="." instance=ExtResource("3")]
+position = Vector2(1099, -368)
+scale = Vector2(2, 2)
-[node name="Character" parent="." instance=ExtResource( 2 )]
-position = Vector2( 1520, 296 )
+[node name="Character" parent="." instance=ExtResource("2")]
+position = Vector2(1523, 340)
[node name="Camera2D" type="Camera2D" parent="Character"]
-current = true
-zoom = Vector2( 0.5, 0.5 )
-limit_left = 0
+zoom = Vector2(2, 2)
+limit_left = -150
limit_top = -500
-limit_right = 1800
+limit_right = 1900
limit_bottom = 400
-drag_margin_h_enabled = true
-drag_margin_v_enabled = true
+drag_horizontal_enabled = true
+drag_vertical_enabled = true
editor_draw_limits = true
-[node name="CheckFall" parent="." instance=ExtResource( 5 )]
-position = Vector2( 1024, 408 )
-scale = Vector2( 3, 1 )
+[node name="CheckFall" parent="." instance=ExtResource("5")]
+position = Vector2(674, 435)
+scale = Vector2(8, 1)