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Diffstat (limited to 'Characters')
-rw-r--r--Characters/Character.gd18
1 files changed, 9 insertions, 9 deletions
diff --git a/Characters/Character.gd b/Characters/Character.gd
index a60046b..175094d 100644
--- a/Characters/Character.gd
+++ b/Characters/Character.gd
@@ -14,7 +14,7 @@ var jumpHeightModifier = 0
func _physics_process(_delta):
- if Input.is_action_pressed("ui_left"):
+ if Input.is_action_pressed("DIRECTION_LEFT"):
velocity.x = -SPEED
direction = Enum.DIRECTION.LEFT
$Sprite.flip_h = true
@@ -23,7 +23,7 @@ func _physics_process(_delta):
$Sprite.play("run")
else:
$Sprite.play("walk")
- elif Input.is_action_pressed("ui_right"):
+ elif Input.is_action_pressed("DIRECTION_RIGHT"):
velocity.x = SPEED
direction = Enum.DIRECTION.RIGHT
$Sprite.flip_h = false
@@ -62,7 +62,7 @@ func _physics_process(_delta):
# jump
- if Input.is_action_just_pressed("ui_up"):
+ if Input.is_action_just_pressed("JUMP"):
if is_on_floor():
canDoubleJump = true
velocity.y = JUMPFORCE
@@ -70,11 +70,11 @@ func _physics_process(_delta):
elif not is_on_floor() and not is_on_wall() and canDoubleJump:
canDoubleJump = false
velocity.y = JUMPFORCE
- if Input.is_action_pressed("ui_up"):
+ if Input.is_action_pressed("JUMP"):
jumpHeightModifier += 10
if jumpHeightModifier > 0:
jumpHeightModifier = 0
- if Input.is_action_just_released("ui_up"):
+ if Input.is_action_just_released("JUMP"):
velocity.y -= jumpHeightModifier
@@ -82,14 +82,14 @@ func _physics_process(_delta):
velocity.y *= 0.8
$Sprite.play("wall")
- if Input.is_action_just_pressed("ui_up"):
+ if Input.is_action_just_pressed("JUMP"):
velocity.y = JUMPFORCE * 0.75
if direction == Enum.DIRECTION.LEFT:
- Input.action_release("ui_left")
+ Input.action_release("DIRECTION_LEFT")
velocity.x = 2000
$Sprite.flip_h = false
elif direction == Enum.DIRECTION.RIGHT:
- Input.action_release("ui_right")
+ Input.action_release("DIRECTION_RIGHT")
velocity.x = -2000
$Sprite.flip_h = true
@@ -99,7 +99,7 @@ func _physics_process(_delta):
func is_running():
- return Input.is_action_pressed("ui_accept") and is_on_floor()
+ return Input.is_action_pressed("RUN") and is_on_floor()
func check_flag():