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-rw-r--r--Assets/Characters/Dove/Back.png.import32
-rw-r--r--Assets/Characters/Dove/Duck.png.import32
-rw-r--r--Assets/Characters/Dove/Fall1.png.import32
-rw-r--r--Assets/Characters/Dove/Fall1Wings.png.import32
-rw-r--r--Assets/Characters/Dove/Fall2.png.import32
-rw-r--r--Assets/Characters/Dove/Fall2Wings.png.import32
-rw-r--r--Assets/Characters/Dove/Fly.png.import32
-rw-r--r--Assets/Characters/Dove/FlyWings.png.import32
-rw-r--r--Assets/Characters/Dove/Front.png.import32
-rw-r--r--Assets/Characters/Dove/Jump.png.import32
-rw-r--r--Assets/Characters/Dove/Slide.png.import32
-rw-r--r--Assets/Characters/Dove/Walk1.png.import32
-rw-r--r--Assets/Characters/Dove/Walk2.png.import32
-rw-r--r--Assets/Characters/Dove/Wall.png.import32
-rw-r--r--Assets/Characters/Duck/Back.png.import32
-rw-r--r--Assets/Characters/Duck/Duck.png.import32
-rw-r--r--Assets/Characters/Duck/Fall1.png.import32
-rw-r--r--Assets/Characters/Duck/Fall1Wings.png.import32
-rw-r--r--Assets/Characters/Duck/Fall2.png.import32
-rw-r--r--Assets/Characters/Duck/Fall2Wings.png.import32
-rw-r--r--Assets/Characters/Duck/Front.png.import32
-rw-r--r--Assets/Characters/Duck/Jump.png.import32
-rw-r--r--Assets/Characters/Duck/Slide.png.import32
-rw-r--r--Assets/Characters/Duck/Walk1.png.import32
-rw-r--r--Assets/Characters/Duck/Walk2.png.import32
-rw-r--r--Assets/Characters/Duck/Wall.png.import32
-rw-r--r--Assets/Characters/Duck/_Slide.png.import32
-rw-r--r--Assets/Characters/Elephant/Back.png.import32
-rw-r--r--Assets/Characters/Elephant/Duck.png.import32
-rw-r--r--Assets/Characters/Elephant/Front.png.import32
-rw-r--r--Assets/Characters/Elephant/Jump.png.import32
-rw-r--r--Assets/Characters/Elephant/Walk1.png.import32
-rw-r--r--Assets/Characters/Elephant/Walk2.png.import32
-rw-r--r--Assets/Characters/Elephant/Wall.png.import32
-rw-r--r--Assets/Characters/Monkey/Back.png.import32
-rw-r--r--Assets/Characters/Monkey/Duck.png.import32
-rw-r--r--Assets/Characters/Monkey/Front.png.import32
-rw-r--r--Assets/Characters/Monkey/Jump.png.import32
-rw-r--r--Assets/Characters/Monkey/Walk1.png.import32
-rw-r--r--Assets/Characters/Monkey/Walk2.png.import32
-rw-r--r--Assets/Characters/Monkey/Wall.png.import32
-rw-r--r--Assets/Characters/Pidgin/Back.png.import32
-rw-r--r--Assets/Characters/Pidgin/Duck.png.import32
-rw-r--r--Assets/Characters/Pidgin/Fall1.png.import32
-rw-r--r--Assets/Characters/Pidgin/Fall1Wings.png.import32
-rw-r--r--Assets/Characters/Pidgin/Fall2.png.import32
-rw-r--r--Assets/Characters/Pidgin/Fall2Wings.png.import32
-rw-r--r--Assets/Characters/Pidgin/Fly.png.import32
-rw-r--r--Assets/Characters/Pidgin/FlyWings.png.import32
-rw-r--r--Assets/Characters/Pidgin/Front.png.import32
-rw-r--r--Assets/Characters/Pidgin/Jump.png.import32
-rw-r--r--Assets/Characters/Pidgin/Slide.png.import32
-rw-r--r--Assets/Characters/Pidgin/Walk1.png.import32
-rw-r--r--Assets/Characters/Pidgin/Walk2.png.import32
-rw-r--r--Assets/Characters/Pidgin/Wall.png.import32
-rw-r--r--Assets/Characters/Tux/Back.png.import32
-rw-r--r--Assets/Characters/Tux/Duck.png.import32
-rw-r--r--Assets/Characters/Tux/Fall1.png.import32
-rw-r--r--Assets/Characters/Tux/Fall1Wings.png.import32
-rw-r--r--Assets/Characters/Tux/Fall2Wings.png.import32
-rw-r--r--Assets/Characters/Tux/Front.png.import32
-rw-r--r--Assets/Characters/Tux/Jump.png.import32
-rw-r--r--Assets/Characters/Tux/Slide.png.import32
-rw-r--r--Assets/Characters/Tux/Swim.png.import32
-rw-r--r--Assets/Characters/Tux/Walk1.png.import32
-rw-r--r--Assets/Characters/Tux/Walk2.png.import32
-rw-r--r--Assets/Characters/Tux/Wall.png.import32
-rw-r--r--Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png.import32
-rw-r--r--Assets/Environment/FreeTileset/BG/BG.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Bush (1).png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Bush (2).png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Bush (3).png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Bush (4).png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Crate.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Mushroom_1.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Mushroom_2.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Sign_1.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Sign_2.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Stone.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Tree_1.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Tree_2.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Object/Tree_3.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/1.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/10.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/11.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/12.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/13.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/14.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/15.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/16.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/17.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/18.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/2.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/3.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/4.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/5.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/6.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/7.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/8.png.import32
-rw-r--r--Assets/Environment/FreeTileset/Tiles/9.png.import32
-rw-r--r--Assets/Environment/OA animated flag.png.import32
-rw-r--r--Assets/Environment/WinterTileset/BG/BG.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Crate.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Crystal.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/IceBox.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Igloo.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Sign_1.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Sign_2.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/SnowMan.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Stone.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Tree_1.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Object/Tree_2.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/1.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/10.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/11.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/12.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/13.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/14.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/15.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/16.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/17.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/18.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/2.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/3.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/4.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/5.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/6.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/7.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/8.png.import32
-rw-r--r--Assets/Environment/WinterTileset/Tiles/9.png.import32
-rw-r--r--Assets/Environment/generic_platformer.tres2438
-rw-r--r--Assets/Environment/generic_platformer_test.pngbin0 -> 2619 bytes
-rw-r--r--Assets/Environment/generic_platformer_test.png.import34
-rw-r--r--Assets/Environment/goodly-2x.png.import32
-rw-r--r--Assets/Environment/nestle.png.import32
-rw-r--r--Assets/Environment/nestle.tres126
-rw-r--r--Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf.import33
-rw-r--r--Assets/Fonts/impact-label/Impact_Label.ttf.import33
-rw-r--r--Assets/Fonts/impact-label/Impact_Label_Reversed.ttf.import33
-rw-r--r--Assets/Fonts/impact-label/impactlabel.jpg.import32
140 files changed, 4429 insertions, 2524 deletions
diff --git a/Assets/Characters/Dove/Back.png.import b/Assets/Characters/Dove/Back.png.import
index a4ccad6..c3ec326 100644
--- a/Assets/Characters/Dove/Back.png.import
+++ b/Assets/Characters/Dove/Back.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Back.png-bb718ceceb98046521cb8602da81d8ae.stex"
+type="CompressedTexture2D"
+uid="uid://cklkw2yi7mwx3"
+path="res://.godot/imported/Back.png-bb718ceceb98046521cb8602da81d8ae.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Characters/Dove/Back.png"
-dest_files=[ "res://.import/Back.png-bb718ceceb98046521cb8602da81d8ae.stex" ]
+dest_files=["res://.godot/imported/Back.png-bb718ceceb98046521cb8602da81d8ae.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Duck.png.import b/Assets/Characters/Dove/Duck.png.import
index 763cb54..4ba36cd 100644
--- a/Assets/Characters/Dove/Duck.png.import
+++ b/Assets/Characters/Dove/Duck.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Duck.png-533985c631be0aa844bda0b14774c477.stex"
+type="CompressedTexture2D"
+uid="uid://bc30cis6uy374"
+path="res://.godot/imported/Duck.png-533985c631be0aa844bda0b14774c477.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Characters/Dove/Duck.png"
-dest_files=[ "res://.import/Duck.png-533985c631be0aa844bda0b14774c477.stex" ]
+dest_files=["res://.godot/imported/Duck.png-533985c631be0aa844bda0b14774c477.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Fall1.png.import b/Assets/Characters/Dove/Fall1.png.import
index 3553e29..bfa1ef1 100644
--- a/Assets/Characters/Dove/Fall1.png.import
+++ b/Assets/Characters/Dove/Fall1.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Fall1.png-7ebd5efacd01082512d41309a5457beb.stex"
+type="CompressedTexture2D"
+uid="uid://pa7nogs2tjhr"
+path="res://.godot/imported/Fall1.png-7ebd5efacd01082512d41309a5457beb.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Characters/Dove/Fall1.png"
-dest_files=[ "res://.import/Fall1.png-7ebd5efacd01082512d41309a5457beb.stex" ]
+dest_files=["res://.godot/imported/Fall1.png-7ebd5efacd01082512d41309a5457beb.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Fall1Wings.png.import b/Assets/Characters/Dove/Fall1Wings.png.import
index 2c3a9c9..b6b2cf8 100644
--- a/Assets/Characters/Dove/Fall1Wings.png.import
+++ b/Assets/Characters/Dove/Fall1Wings.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Fall1Wings.png-64c023a9147f911c5628220f0094b21e.stex"
+type="CompressedTexture2D"
+uid="uid://dvy3vwsl2pnqa"
+path="res://.godot/imported/Fall1Wings.png-64c023a9147f911c5628220f0094b21e.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
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source_file="res://Assets/Characters/Dove/Fall1Wings.png"
-dest_files=[ "res://.import/Fall1Wings.png-64c023a9147f911c5628220f0094b21e.stex" ]
+dest_files=["res://.godot/imported/Fall1Wings.png-64c023a9147f911c5628220f0094b21e.ctex"]
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compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Fall2.png.import b/Assets/Characters/Dove/Fall2.png.import
index 2032e29..dbb77d5 100644
--- a/Assets/Characters/Dove/Fall2.png.import
+++ b/Assets/Characters/Dove/Fall2.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Fall2.png-3757025ca764b9e87a5884a8badec078.stex"
+type="CompressedTexture2D"
+uid="uid://d30sk72q4cm7h"
+path="res://.godot/imported/Fall2.png-3757025ca764b9e87a5884a8badec078.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Characters/Dove/Fall2.png"
-dest_files=[ "res://.import/Fall2.png-3757025ca764b9e87a5884a8badec078.stex" ]
+dest_files=["res://.godot/imported/Fall2.png-3757025ca764b9e87a5884a8badec078.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Fall2Wings.png.import b/Assets/Characters/Dove/Fall2Wings.png.import
index 7112302..bcab67a 100644
--- a/Assets/Characters/Dove/Fall2Wings.png.import
+++ b/Assets/Characters/Dove/Fall2Wings.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Fall2Wings.png-6e1c0e1cf02d94d4c4b77d5de3ee7792.stex"
+type="CompressedTexture2D"
+uid="uid://b0f24rq8rhi52"
+path="res://.godot/imported/Fall2Wings.png-6e1c0e1cf02d94d4c4b77d5de3ee7792.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Characters/Dove/Fall2Wings.png"
-dest_files=[ "res://.import/Fall2Wings.png-6e1c0e1cf02d94d4c4b77d5de3ee7792.stex" ]
+dest_files=["res://.godot/imported/Fall2Wings.png-6e1c0e1cf02d94d4c4b77d5de3ee7792.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
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+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Characters/Dove/Fly.png.import b/Assets/Characters/Dove/Fly.png.import
index 5a3e57d..b875727 100644
--- a/Assets/Characters/Dove/Fly.png.import
+++ b/Assets/Characters/Dove/Fly.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/Fly.png-f53a933884af4c2e5ed736dc269323d3.stex"
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index ff38de3..45783cd 100644
--- a/Assets/Characters/Dove/FlyWings.png.import
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index cfeca17..b2964cf 100644
--- a/Assets/Characters/Dove/Front.png.import
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index ea34ca8..651e828 100644
--- a/Assets/Characters/Dove/Jump.png.import
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index 7787f8c..688b7fb 100644
--- a/Assets/Characters/Dove/Slide.png.import
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index 0ccd67e..0137ff3 100644
--- a/Assets/Characters/Dove/Walk1.png.import
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index ec6aba0..e5e0cdc 100644
--- a/Assets/Characters/Dove/Walk2.png.import
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index c44b339..2b48b50 100644
--- a/Assets/Characters/Dove/Wall.png.import
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diff --git a/Assets/Characters/Duck/Back.png.import b/Assets/Characters/Duck/Back.png.import
index 5953fdb..693775b 100644
--- a/Assets/Characters/Duck/Back.png.import
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index 86989d0..20accf7 100644
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index 33f2b58..006b93f 100644
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index 860ce03..27697d1 100644
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index ab5ab10..5fcd6e1 100644
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index 66fb18d..130e065 100644
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index 2811e86..ec2c72c 100644
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index 9782404..c7c9da2 100644
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index 71ddb77..e39ae8e 100644
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index 6f4c4aa..6581867 100644
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index 336c216..48e6d70 100644
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index 20c611e..9b54adf 100644
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index 0f052db..c7eff4a 100644
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index a0c8597..dbe90e1 100644
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index 3bf27fd..5c57efa 100644
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index e52999b..95294e4 100644
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index d28e79c..abc9afe 100644
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index 01ebcb3..aec00d3 100644
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index 1698a11..fc7951d 100644
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index 3e39c53..bc594bc 100644
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index d69a254..7f57bae 100644
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index 5aa0580..fd8aa7d 100644
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index c9458d2..9f89fc2 100644
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index 48d1240..6b71404 100644
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index d1e247a..cdd9145 100644
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index 1b08b0d..93d0167 100644
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index 32e7311..4a6f185 100644
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index 3b44097..2e895af 100644
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index 7cd3fd6..eab5be0 100644
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index 8dd9a47..da0b40a 100644
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index b1bc04f..180e200 100644
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index 90d82d5..06ffc1d 100644
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index 84f32a0..47ef48b 100644
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index b2a9ca8..433cda3 100644
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index 4cf587b..113932e 100644
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index fa25409..99749b1 100644
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index fa724c8..a91a483 100644
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index 2e4b529..5603315 100644
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index 8bdce8e..454d7ce 100644
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index 4524a3f..5de1b84 100644
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index 6ca798b..ef75833 100644
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index b68c592..9252984 100644
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index 28644c1..f7c76c1 100644
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index 152b354..8005902 100644
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index f4d9395..dce36df 100644
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index 464a092..700c65c 100644
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index 4927347..26f06e1 100644
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@@ -10,25 +11,24 @@ metadata={
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process/fix_alpha_border=true
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diff --git a/Assets/Environment/WinterTileset/Tiles/3.png.import b/Assets/Environment/WinterTileset/Tiles/3.png.import
index a1e71cd..48b267a 100644
--- a/Assets/Environment/WinterTileset/Tiles/3.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/3.png.import
@@ -1,8 +1,9 @@
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importer="texture"
-type="StreamTexture"
-path="res://.import/3.png-66e1555ae0f60e5eb39a4be00f663ebe.stex"
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@@ -10,25 +11,24 @@ metadata={
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diff --git a/Assets/Environment/WinterTileset/Tiles/4.png.import b/Assets/Environment/WinterTileset/Tiles/4.png.import
index fa62d86..4ba837c 100644
--- a/Assets/Environment/WinterTileset/Tiles/4.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/4.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/4.png-caab7f3ff65fe0e15e4fcc5e5c3d3816.stex"
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+path="res://.godot/imported/4.png-caab7f3ff65fe0e15e4fcc5e5c3d3816.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
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-size_limit=0
-detect_3d=true
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+process/normal_map_invert_y=false
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+process/hdr_clamp_exposure=false
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diff --git a/Assets/Environment/WinterTileset/Tiles/5.png.import b/Assets/Environment/WinterTileset/Tiles/5.png.import
index 402b299..b35dc9f 100644
--- a/Assets/Environment/WinterTileset/Tiles/5.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/5.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.stex"
+type="CompressedTexture2D"
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+path="res://.godot/imported/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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-dest_files=[ "res://.import/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.stex" ]
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process/fix_alpha_border=true
process/premult_alpha=false
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-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
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+detect_3d/compress_to=1
diff --git a/Assets/Environment/WinterTileset/Tiles/6.png.import b/Assets/Environment/WinterTileset/Tiles/6.png.import
index 4ba872b..e4fdebf 100644
--- a/Assets/Environment/WinterTileset/Tiles/6.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/6.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/6.png-ce232f925af569abaf06301df480d165.stex"
+type="CompressedTexture2D"
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+path="res://.godot/imported/6.png-ce232f925af569abaf06301df480d165.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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source_file="res://Assets/Environment/WinterTileset/Tiles/6.png"
-dest_files=[ "res://.import/6.png-ce232f925af569abaf06301df480d165.stex" ]
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compress/lossy_quality=0.7
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process/fix_alpha_border=true
process/premult_alpha=false
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-detect_3d=true
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+process/normal_map_invert_y=false
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+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Environment/WinterTileset/Tiles/7.png.import b/Assets/Environment/WinterTileset/Tiles/7.png.import
index 61c121e..8845128 100644
--- a/Assets/Environment/WinterTileset/Tiles/7.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/7.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/7.png-9a6ebdc7023490e534deee7ef5c727b2.stex"
+type="CompressedTexture2D"
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+path="res://.godot/imported/7.png-9a6ebdc7023490e534deee7ef5c727b2.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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source_file="res://Assets/Environment/WinterTileset/Tiles/7.png"
-dest_files=[ "res://.import/7.png-9a6ebdc7023490e534deee7ef5c727b2.stex" ]
+dest_files=["res://.godot/imported/7.png-9a6ebdc7023490e534deee7ef5c727b2.ctex"]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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+compress/channel_pack=0
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+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
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+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Environment/WinterTileset/Tiles/8.png.import b/Assets/Environment/WinterTileset/Tiles/8.png.import
index 9afe3fe..2a7612b 100644
--- a/Assets/Environment/WinterTileset/Tiles/8.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/8.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/8.png-325f13b1273d4c81ef32d4b9017d3723.stex"
+type="CompressedTexture2D"
+uid="uid://co1dem4fj8l33"
+path="res://.godot/imported/8.png-325f13b1273d4c81ef32d4b9017d3723.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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-dest_files=[ "res://.import/8.png-325f13b1273d4c81ef32d4b9017d3723.stex" ]
+dest_files=["res://.godot/imported/8.png-325f13b1273d4c81ef32d4b9017d3723.ctex"]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
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-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
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diff --git a/Assets/Environment/WinterTileset/Tiles/9.png.import b/Assets/Environment/WinterTileset/Tiles/9.png.import
index 5122b1a..7c222c6 100644
--- a/Assets/Environment/WinterTileset/Tiles/9.png.import
+++ b/Assets/Environment/WinterTileset/Tiles/9.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/9.png-e94b3701ee37c081bb9af0123d3ef517.stex"
+type="CompressedTexture2D"
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+path="res://.godot/imported/9.png-e94b3701ee37c081bb9af0123d3ef517.ctex"
metadata={
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@@ -10,25 +11,24 @@ metadata={
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source_file="res://Assets/Environment/WinterTileset/Tiles/9.png"
-dest_files=[ "res://.import/9.png-e94b3701ee37c081bb9af0123d3ef517.stex" ]
+dest_files=["res://.godot/imported/9.png-e94b3701ee37c081bb9af0123d3ef517.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
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diff --git a/Assets/Environment/generic_platformer.tres b/Assets/Environment/generic_platformer.tres
index f289211..61f6138 100644
--- a/Assets/Environment/generic_platformer.tres
+++ b/Assets/Environment/generic_platformer.tres
@@ -1,345 +1,2117 @@
-[gd_resource type="TileSet" load_steps=25 format=2]
+[gd_resource type="TileSet" load_steps=12 format=3 uid="uid://c5h11mosp5q0j"]
-[ext_resource path="res://Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png" type="Texture" id=1]
+[ext_resource type="Texture2D" uid="uid://volnaff7i3gn" path="res://Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png" id="1"]
+[ext_resource type="Texture2D" uid="uid://coniqajt6fs2q" path="res://Assets/Environment/generic_platformer_test.png" id="2_hdguw"]
-[sub_resource type="ConvexPolygonShape2D" id=1]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_37fvt"]
+texture = ExtResource("1")
+margins = Vector2i(194, 101)
+texture_region_size = Vector2i(29, 38)
+0:0/next_alternative_id = 14
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/8 = 8
+0:0/8/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/8/physics_layer_0/angular_velocity = 0.0
-[sub_resource type="ConvexPolygonShape2D" id=2]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lc0s0"]
+texture = ExtResource("1")
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-[sub_resource type="ConvexPolygonShape2D" id=3]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjyfa"]
+texture = ExtResource("1")
+margins = Vector2i(16, 0)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
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+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+0:0/4/transpose = true
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+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
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+0:0/7/flip_h = true
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-[sub_resource type="ConvexPolygonShape2D" id=4]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i8m1e"]
+texture = ExtResource("1")
+margins = Vector2i(32, 0)
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+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
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+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/4 = 4
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+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
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+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/7 = 7
+0:0/7/flip_h = true
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+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-[sub_resource type="ConvexPolygonShape2D" id=5]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_omy7o"]
+texture = ExtResource("1")
+margins = Vector2i(96, 0)
+0:0/next_alternative_id = 8
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+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/2 = 2
+0:0/2/flip_v = true
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+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/4 = 4
+0:0/4/transpose = true
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+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
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+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/7 = 7
+0:0/7/flip_h = true
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+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/next_alternative_id = 8
+0:1/0 = 0
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+0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:1/1 = 1
+0:1/1/flip_h = true
+0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/1/physics_layer_0/angular_velocity = 0.0
+0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:1/2 = 2
+0:1/2/flip_v = true
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+0:1/2/physics_layer_0/angular_velocity = 0.0
+0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:1/3 = 3
+0:1/3/flip_h = true
+0:1/3/flip_v = true
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+0:1/3/physics_layer_0/angular_velocity = 0.0
+0:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/4 = 4
+0:1/4/transpose = true
+0:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/4/physics_layer_0/angular_velocity = 0.0
+0:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:1/5 = 5
+0:1/5/flip_h = true
+0:1/5/transpose = true
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+0:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:1/6 = 6
+0:1/6/flip_v = true
+0:1/6/transpose = true
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+0:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:1/7 = 7
+0:1/7/flip_h = true
+0:1/7/flip_v = true
+0:1/7/transpose = true
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+0:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:2/next_alternative_id = 8
+0:2/0 = 0
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+0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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+0:2/1/flip_h = true
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+0:2/1/physics_layer_0/angular_velocity = 0.0
+0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:2/2 = 2
+0:2/2/flip_v = true
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+0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:2/3 = 3
+0:2/3/flip_h = true
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+0:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:2/4 = 4
+0:2/4/transpose = true
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+0:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:2/5 = 5
+0:2/5/flip_h = true
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+0:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:2/6 = 6
+0:2/6/flip_v = true
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+0:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:2/7 = 7
+0:2/7/flip_h = true
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+0:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/next_alternative_id = 8
+1:0/0 = 0
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+1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/1 = 1
+1:0/1/flip_h = true
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+1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/2 = 2
+1:0/2/flip_v = true
+1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/2/physics_layer_0/angular_velocity = 0.0
+1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/3 = 3
+1:0/3/flip_h = true
+1:0/3/flip_v = true
+1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/3/physics_layer_0/angular_velocity = 0.0
+1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/4 = 4
+1:0/4/transpose = true
+1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/4/physics_layer_0/angular_velocity = 0.0
+1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/5 = 5
+1:0/5/flip_h = true
+1:0/5/transpose = true
+1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/5/physics_layer_0/angular_velocity = 0.0
+1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/6 = 6
+1:0/6/flip_v = true
+1:0/6/transpose = true
+1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/6/physics_layer_0/angular_velocity = 0.0
+1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/7 = 7
+1:0/7/flip_h = true
+1:0/7/flip_v = true
+1:0/7/transpose = true
+1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/7/physics_layer_0/angular_velocity = 0.0
+1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:1/next_alternative_id = 8
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:1/1 = 1
+1:1/1/flip_h = true
+1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/1/physics_layer_0/angular_velocity = 0.0
+1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:1/2 = 2
+1:1/2/flip_v = true
+1:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/2/physics_layer_0/angular_velocity = 0.0
+1:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:1/3 = 3
+1:1/3/flip_h = true
+1:1/3/flip_v = true
+1:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/3/physics_layer_0/angular_velocity = 0.0
+1:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:1/4 = 4
+1:1/4/transpose = true
+1:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/4/physics_layer_0/angular_velocity = 0.0
+1:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:1/5 = 5
+1:1/5/flip_h = true
+1:1/5/transpose = true
+1:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/5/physics_layer_0/angular_velocity = 0.0
+1:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:1/6 = 6
+1:1/6/flip_v = true
+1:1/6/transpose = true
+1:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/6/physics_layer_0/angular_velocity = 0.0
+1:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:1/7 = 7
+1:1/7/flip_h = true
+1:1/7/flip_v = true
+1:1/7/transpose = true
+1:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/7/physics_layer_0/angular_velocity = 0.0
+1:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:2/next_alternative_id = 8
+1:2/0 = 0
+1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/0/physics_layer_0/angular_velocity = 0.0
+1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:2/1 = 1
+1:2/1/flip_h = true
+1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/1/physics_layer_0/angular_velocity = 0.0
+1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:2/2 = 2
+1:2/2/flip_v = true
+1:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/2/physics_layer_0/angular_velocity = 0.0
+1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:2/3 = 3
+1:2/3/flip_h = true
+1:2/3/flip_v = true
+1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/3/physics_layer_0/angular_velocity = 0.0
+1:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:2/4 = 4
+1:2/4/transpose = true
+1:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/4/physics_layer_0/angular_velocity = 0.0
+1:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:2/5 = 5
+1:2/5/flip_h = true
+1:2/5/transpose = true
+1:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/5/physics_layer_0/angular_velocity = 0.0
+1:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:2/6 = 6
+1:2/6/flip_v = true
+1:2/6/transpose = true
+1:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/6/physics_layer_0/angular_velocity = 0.0
+1:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:2/7 = 7
+1:2/7/flip_h = true
+1:2/7/flip_v = true
+1:2/7/transpose = true
+1:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/7/physics_layer_0/angular_velocity = 0.0
+1:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/next_alternative_id = 8
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/1 = 1
+2:0/1/flip_h = true
+2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/1/physics_layer_0/angular_velocity = 0.0
+2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/2 = 2
+2:0/2/flip_v = true
+2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/2/physics_layer_0/angular_velocity = 0.0
+2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/3 = 3
+2:0/3/flip_h = true
+2:0/3/flip_v = true
+2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/3/physics_layer_0/angular_velocity = 0.0
+2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/4 = 4
+2:0/4/transpose = true
+2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/4/physics_layer_0/angular_velocity = 0.0
+2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/5 = 5
+2:0/5/flip_h = true
+2:0/5/transpose = true
+2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/5/physics_layer_0/angular_velocity = 0.0
+2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/6 = 6
+2:0/6/flip_v = true
+2:0/6/transpose = true
+2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/6/physics_layer_0/angular_velocity = 0.0
+2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/7 = 7
+2:0/7/flip_h = true
+2:0/7/flip_v = true
+2:0/7/transpose = true
+2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/7/physics_layer_0/angular_velocity = 0.0
+2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:1/next_alternative_id = 8
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:1/1 = 1
+2:1/1/flip_h = true
+2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/1/physics_layer_0/angular_velocity = 0.0
+2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:1/2 = 2
+2:1/2/flip_v = true
+2:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/2/physics_layer_0/angular_velocity = 0.0
+2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:1/3 = 3
+2:1/3/flip_h = true
+2:1/3/flip_v = true
+2:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/3/physics_layer_0/angular_velocity = 0.0
+2:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:1/4 = 4
+2:1/4/transpose = true
+2:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/4/physics_layer_0/angular_velocity = 0.0
+2:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:1/5 = 5
+2:1/5/flip_h = true
+2:1/5/transpose = true
+2:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/5/physics_layer_0/angular_velocity = 0.0
+2:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:1/6 = 6
+2:1/6/flip_v = true
+2:1/6/transpose = true
+2:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/6/physics_layer_0/angular_velocity = 0.0
+2:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:1/7 = 7
+2:1/7/flip_h = true
+2:1/7/flip_v = true
+2:1/7/transpose = true
+2:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/7/physics_layer_0/angular_velocity = 0.0
+2:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/next_alternative_id = 8
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:2/1 = 1
+2:2/1/flip_h = true
+2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/1/physics_layer_0/angular_velocity = 0.0
+2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:2/2 = 2
+2:2/2/flip_v = true
+2:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/2/physics_layer_0/angular_velocity = 0.0
+2:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:2/3 = 3
+2:2/3/flip_h = true
+2:2/3/flip_v = true
+2:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/3/physics_layer_0/angular_velocity = 0.0
+2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/4 = 4
+2:2/4/transpose = true
+2:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/4/physics_layer_0/angular_velocity = 0.0
+2:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:2/5 = 5
+2:2/5/flip_h = true
+2:2/5/transpose = true
+2:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/5/physics_layer_0/angular_velocity = 0.0
+2:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:2/6 = 6
+2:2/6/flip_v = true
+2:2/6/transpose = true
+2:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/6/physics_layer_0/angular_velocity = 0.0
+2:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:2/7 = 7
+2:2/7/flip_h = true
+2:2/7/flip_v = true
+2:2/7/transpose = true
+2:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/7/physics_layer_0/angular_velocity = 0.0
+2:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-[sub_resource type="ConvexPolygonShape2D" id=6]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7sir6"]
+texture = ExtResource("1")
+margins = Vector2i(166, 110)
+texture_region_size = Vector2i(22, 20)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(10.5, 8, -10.5, 8, -10.5, 1.5, -0.5, -8, 10, -6.5)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 16, 12, 16, 8, 4, -8, 0)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(12, -16, -12, -16, -8, -4, 8, 0)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 8, -4, -8, 0)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -8, 4, 8, 6.99382e-07)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 16, 12, 16, 8, 4, -8, -6.99382e-07)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(12, -16, -12, -16, -8, -4, 8, 6.99382e-07)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 8, -4, -8, -6.99382e-07)
-[sub_resource type="ConvexPolygonShape2D" id=7]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_iycfv"]
+texture = ExtResource("1")
+margins = Vector2i(144, 0)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/2/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/3/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/4/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/5/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/6/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/7/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:1/next_alternative_id = 8
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:1/1 = 1
+0:1/1/flip_h = true
+0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/1/physics_layer_0/angular_velocity = 0.0
+0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:1/2 = 2
+0:1/2/flip_v = true
+0:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/2/physics_layer_0/angular_velocity = 0.0
+0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:1/3 = 3
+0:1/3/flip_h = true
+0:1/3/flip_v = true
+0:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/3/physics_layer_0/angular_velocity = 0.0
+0:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/4 = 4
+0:1/4/transpose = true
+0:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/4/physics_layer_0/angular_velocity = 0.0
+0:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:1/5 = 5
+0:1/5/flip_h = true
+0:1/5/transpose = true
+0:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/5/physics_layer_0/angular_velocity = 0.0
+0:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:1/6 = 6
+0:1/6/flip_v = true
+0:1/6/transpose = true
+0:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/6/physics_layer_0/angular_velocity = 0.0
+0:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:1/7 = 7
+0:1/7/flip_h = true
+0:1/7/flip_v = true
+0:1/7/transpose = true
+0:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/7/physics_layer_0/angular_velocity = 0.0
+0:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:2/next_alternative_id = 8
+0:2/0 = 0
+0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/0/physics_layer_0/angular_velocity = 0.0
+0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:2/1 = 1
+0:2/1/flip_h = true
+0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/1/physics_layer_0/angular_velocity = 0.0
+0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:2/2 = 2
+0:2/2/flip_v = true
+0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/2/physics_layer_0/angular_velocity = 0.0
+0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:2/3 = 3
+0:2/3/flip_h = true
+0:2/3/flip_v = true
+0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/3/physics_layer_0/angular_velocity = 0.0
+0:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:2/4 = 4
+0:2/4/transpose = true
+0:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/4/physics_layer_0/angular_velocity = 0.0
+0:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:2/5 = 5
+0:2/5/flip_h = true
+0:2/5/transpose = true
+0:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/5/physics_layer_0/angular_velocity = 0.0
+0:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:2/6 = 6
+0:2/6/flip_v = true
+0:2/6/transpose = true
+0:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/6/physics_layer_0/angular_velocity = 0.0
+0:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:2/7 = 7
+0:2/7/flip_h = true
+0:2/7/flip_v = true
+0:2/7/transpose = true
+0:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:2/7/physics_layer_0/angular_velocity = 0.0
+0:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/next_alternative_id = 8
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/1 = 1
+1:0/1/flip_h = true
+1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/1/physics_layer_0/angular_velocity = 0.0
+1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/2 = 2
+1:0/2/flip_v = true
+1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/2/physics_layer_0/angular_velocity = 0.0
+1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/3 = 3
+1:0/3/flip_h = true
+1:0/3/flip_v = true
+1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/3/physics_layer_0/angular_velocity = 0.0
+1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/4 = 4
+1:0/4/transpose = true
+1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/4/physics_layer_0/angular_velocity = 0.0
+1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/5 = 5
+1:0/5/flip_h = true
+1:0/5/transpose = true
+1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/5/physics_layer_0/angular_velocity = 0.0
+1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/6 = 6
+1:0/6/flip_v = true
+1:0/6/transpose = true
+1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/6/physics_layer_0/angular_velocity = 0.0
+1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/7 = 7
+1:0/7/flip_h = true
+1:0/7/flip_v = true
+1:0/7/transpose = true
+1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/7/physics_layer_0/angular_velocity = 0.0
+1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:1/next_alternative_id = 8
+1:1/0 = 0
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+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/1 = 1
+1:1/1/flip_h = true
+1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/1/physics_layer_0/angular_velocity = 0.0
+1:1/2 = 2
+1:1/2/flip_v = true
+1:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/2/physics_layer_0/angular_velocity = 0.0
+1:1/3 = 3
+1:1/3/flip_h = true
+1:1/3/flip_v = true
+1:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/3/physics_layer_0/angular_velocity = 0.0
+1:1/4 = 4
+1:1/4/transpose = true
+1:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/4/physics_layer_0/angular_velocity = 0.0
+1:1/5 = 5
+1:1/5/flip_h = true
+1:1/5/transpose = true
+1:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/5/physics_layer_0/angular_velocity = 0.0
+1:1/6 = 6
+1:1/6/flip_v = true
+1:1/6/transpose = true
+1:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/6/physics_layer_0/angular_velocity = 0.0
+1:1/7 = 7
+1:1/7/flip_h = true
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+1:1/7/transpose = true
+1:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:2/2 = 2
+1:2/2/flip_v = true
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+1:2/2/physics_layer_0/angular_velocity = 0.0
+1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:2/3 = 3
+1:2/3/flip_h = true
+1:2/3/flip_v = true
+1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/3/physics_layer_0/angular_velocity = 0.0
+1:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:2/4 = 4
+1:2/4/transpose = true
+1:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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+1:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:2/5 = 5
+1:2/5/flip_h = true
+1:2/5/transpose = true
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+1:2/5/physics_layer_0/angular_velocity = 0.0
+1:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:2/6 = 6
+1:2/6/flip_v = true
+1:2/6/transpose = true
+1:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/6/physics_layer_0/angular_velocity = 0.0
+1:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:2/7 = 7
+1:2/7/flip_h = true
+1:2/7/flip_v = true
+1:2/7/transpose = true
+1:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:2/7/physics_layer_0/angular_velocity = 0.0
+1:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/next_alternative_id = 8
+2:0/0 = 0
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+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/1 = 1
+2:0/1/flip_h = true
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+2:0/1/physics_layer_0/angular_velocity = 0.0
+2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/2 = 2
+2:0/2/flip_v = true
+2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/2/physics_layer_0/angular_velocity = 0.0
+2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/3 = 3
+2:0/3/flip_h = true
+2:0/3/flip_v = true
+2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/3/physics_layer_0/angular_velocity = 0.0
+2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/4 = 4
+2:0/4/transpose = true
+2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/4/physics_layer_0/angular_velocity = 0.0
+2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/5 = 5
+2:0/5/flip_h = true
+2:0/5/transpose = true
+2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/6 = 6
+2:0/6/flip_v = true
+2:0/6/transpose = true
+2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/6/physics_layer_0/angular_velocity = 0.0
+2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/7 = 7
+2:0/7/flip_h = true
+2:0/7/flip_v = true
+2:0/7/transpose = true
+2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:1/next_alternative_id = 8
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:1/1 = 1
+2:1/1/flip_h = true
+2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/1/physics_layer_0/angular_velocity = 0.0
+2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:1/2 = 2
+2:1/2/flip_v = true
+2:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/2/physics_layer_0/angular_velocity = 0.0
+2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:1/3 = 3
+2:1/3/flip_h = true
+2:1/3/flip_v = true
+2:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/3/physics_layer_0/angular_velocity = 0.0
+2:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:1/4 = 4
+2:1/4/transpose = true
+2:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/4/physics_layer_0/angular_velocity = 0.0
+2:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:1/5 = 5
+2:1/5/flip_h = true
+2:1/5/transpose = true
+2:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/5/physics_layer_0/angular_velocity = 0.0
+2:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:1/6 = 6
+2:1/6/flip_v = true
+2:1/6/transpose = true
+2:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/6/physics_layer_0/angular_velocity = 0.0
+2:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:1/7 = 7
+2:1/7/flip_h = true
+2:1/7/flip_v = true
+2:1/7/transpose = true
+2:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/7/physics_layer_0/angular_velocity = 0.0
+2:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/next_alternative_id = 8
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:2/1 = 1
+2:2/1/flip_h = true
+2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:2/2 = 2
+2:2/2/flip_v = true
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+2:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:2/3 = 3
+2:2/3/flip_h = true
+2:2/3/flip_v = true
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+2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/4 = 4
+2:2/4/transpose = true
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+2:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:2/5 = 5
+2:2/5/flip_h = true
+2:2/5/transpose = true
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+2:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:2/6 = 6
+2:2/6/flip_v = true
+2:2/6/transpose = true
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+2:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:2/7 = 7
+2:2/7/flip_h = true
+2:2/7/flip_v = true
+2:2/7/transpose = true
+2:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+2:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-[sub_resource type="ConvexPolygonShape2D" id=8]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d31vh"]
+texture = ExtResource("1")
+margins = Vector2i(144, 112)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-[sub_resource type="ConvexPolygonShape2D" id=9]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=10]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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-[sub_resource type="ConvexPolygonShape2D" id=11]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=12]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=13]
-points = PoolVector2Array( 24, 32, 0, 32, 4, 20, 20, 16 )
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-[sub_resource type="ConvexPolygonShape2D" id=14]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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-[sub_resource type="ConvexPolygonShape2D" id=15]
-points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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-[sub_resource type="ConvexPolygonShape2D" id=16]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=17]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=18]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=19]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=20]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=21]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=22]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
-[sub_resource type="ConvexPolygonShape2D" id=23]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wv62t"]
+texture = ExtResource("2_hdguw")
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/next_alternative_id = 8
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/1 = 1
+1:0/1/flip_h = true
+1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/1/physics_layer_0/angular_velocity = 0.0
+1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/2 = 2
+1:0/2/flip_v = true
+1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/2/physics_layer_0/angular_velocity = 0.0
+1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/3 = 3
+1:0/3/flip_h = true
+1:0/3/flip_v = true
+1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/3/physics_layer_0/angular_velocity = 0.0
+1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+1:0/4 = 4
+1:0/4/transpose = true
+1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/4/physics_layer_0/angular_velocity = 0.0
+1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+1:0/5 = 5
+1:0/5/flip_h = true
+1:0/5/transpose = true
+1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/5/physics_layer_0/angular_velocity = 0.0
+1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+1:0/6 = 6
+1:0/6/flip_v = true
+1:0/6/transpose = true
+1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/6/physics_layer_0/angular_velocity = 0.0
+1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+1:0/7 = 7
+1:0/7/flip_h = true
+1:0/7/flip_v = true
+1:0/7/transpose = true
+1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/7/physics_layer_0/angular_velocity = 0.0
+1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/next_alternative_id = 8
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/1 = 1
+2:0/1/flip_h = true
+2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/1/physics_layer_0/angular_velocity = 0.0
+2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/2 = 2
+2:0/2/flip_v = true
+2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/2/physics_layer_0/angular_velocity = 0.0
+2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/3 = 3
+2:0/3/flip_h = true
+2:0/3/flip_v = true
+2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/3/physics_layer_0/angular_velocity = 0.0
+2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:0/4 = 4
+2:0/4/transpose = true
+2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/4/physics_layer_0/angular_velocity = 0.0
+2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+2:0/5 = 5
+2:0/5/flip_h = true
+2:0/5/transpose = true
+2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/5/physics_layer_0/angular_velocity = 0.0
+2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+2:0/6 = 6
+2:0/6/flip_v = true
+2:0/6/transpose = true
+2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/6/physics_layer_0/angular_velocity = 0.0
+2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+2:0/7 = 7
+2:0/7/flip_h = true
+2:0/7/flip_v = true
+2:0/7/transpose = true
+2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/7/physics_layer_0/angular_velocity = 0.0
+2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:0/next_alternative_id = 8
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:0/1 = 1
+3:0/1/flip_h = true
+3:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/1/physics_layer_0/angular_velocity = 0.0
+3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:0/2 = 2
+3:0/2/flip_v = true
+3:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/2/physics_layer_0/angular_velocity = 0.0
+3:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:0/3 = 3
+3:0/3/flip_h = true
+3:0/3/flip_v = true
+3:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/3/physics_layer_0/angular_velocity = 0.0
+3:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:0/4 = 4
+3:0/4/transpose = true
+3:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/4/physics_layer_0/angular_velocity = 0.0
+3:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:0/5 = 5
+3:0/5/flip_h = true
+3:0/5/transpose = true
+3:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/5/physics_layer_0/angular_velocity = 0.0
+3:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:0/6 = 6
+3:0/6/flip_v = true
+3:0/6/transpose = true
+3:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/6/physics_layer_0/angular_velocity = 0.0
+3:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:0/7 = 7
+3:0/7/flip_h = true
+3:0/7/flip_v = true
+3:0/7/transpose = true
+3:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/7/physics_layer_0/angular_velocity = 0.0
+3:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:1/next_alternative_id = 8
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:1/1 = 1
+3:1/1/flip_h = true
+3:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/1/physics_layer_0/angular_velocity = 0.0
+3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:1/2 = 2
+3:1/2/flip_v = true
+3:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/2/physics_layer_0/angular_velocity = 0.0
+3:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:1/3 = 3
+3:1/3/flip_h = true
+3:1/3/flip_v = true
+3:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/3/physics_layer_0/angular_velocity = 0.0
+3:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:1/4 = 4
+3:1/4/transpose = true
+3:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/4/physics_layer_0/angular_velocity = 0.0
+3:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:1/5 = 5
+3:1/5/flip_h = true
+3:1/5/transpose = true
+3:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/5/physics_layer_0/angular_velocity = 0.0
+3:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:1/6 = 6
+3:1/6/flip_v = true
+3:1/6/transpose = true
+3:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/6/physics_layer_0/angular_velocity = 0.0
+3:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:1/7 = 7
+3:1/7/flip_h = true
+3:1/7/flip_v = true
+3:1/7/transpose = true
+3:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/7/physics_layer_0/angular_velocity = 0.0
+3:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:2/next_alternative_id = 8
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:2/1 = 1
+3:2/1/flip_h = true
+3:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/1/physics_layer_0/angular_velocity = 0.0
+3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:2/2 = 2
+3:2/2/flip_v = true
+3:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/2/physics_layer_0/angular_velocity = 0.0
+3:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:2/3 = 3
+3:2/3/flip_h = true
+3:2/3/flip_v = true
+3:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/3/physics_layer_0/angular_velocity = 0.0
+3:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:2/4 = 4
+3:2/4/transpose = true
+3:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/4/physics_layer_0/angular_velocity = 0.0
+3:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+3:2/5 = 5
+3:2/5/flip_h = true
+3:2/5/transpose = true
+3:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/5/physics_layer_0/angular_velocity = 0.0
+3:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+3:2/6 = 6
+3:2/6/flip_v = true
+3:2/6/transpose = true
+3:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/6/physics_layer_0/angular_velocity = 0.0
+3:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+3:2/7 = 7
+3:2/7/flip_h = true
+3:2/7/flip_v = true
+3:2/7/transpose = true
+3:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/7/physics_layer_0/angular_velocity = 0.0
+3:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:0/next_alternative_id = 8
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:0/1 = 1
+4:0/1/flip_h = true
+4:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/1/physics_layer_0/angular_velocity = 0.0
+4:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:0/2 = 2
+4:0/2/flip_v = true
+4:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/2/physics_layer_0/angular_velocity = 0.0
+4:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:0/3 = 3
+4:0/3/flip_h = true
+4:0/3/flip_v = true
+4:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/3/physics_layer_0/angular_velocity = 0.0
+4:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:0/4 = 4
+4:0/4/transpose = true
+4:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/4/physics_layer_0/angular_velocity = 0.0
+4:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:0/5 = 5
+4:0/5/flip_h = true
+4:0/5/transpose = true
+4:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/5/physics_layer_0/angular_velocity = 0.0
+4:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:0/6 = 6
+4:0/6/flip_v = true
+4:0/6/transpose = true
+4:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/6/physics_layer_0/angular_velocity = 0.0
+4:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:0/7 = 7
+4:0/7/flip_h = true
+4:0/7/flip_v = true
+4:0/7/transpose = true
+4:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/7/physics_layer_0/angular_velocity = 0.0
+4:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:1/next_alternative_id = 8
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:1/1 = 1
+4:1/1/flip_h = true
+4:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/1/physics_layer_0/angular_velocity = 0.0
+4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:1/2 = 2
+4:1/2/flip_v = true
+4:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/2/physics_layer_0/angular_velocity = 0.0
+4:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:1/3 = 3
+4:1/3/flip_h = true
+4:1/3/flip_v = true
+4:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/3/physics_layer_0/angular_velocity = 0.0
+4:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:1/4 = 4
+4:1/4/transpose = true
+4:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/4/physics_layer_0/angular_velocity = 0.0
+4:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:1/5 = 5
+4:1/5/flip_h = true
+4:1/5/transpose = true
+4:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/5/physics_layer_0/angular_velocity = 0.0
+4:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:1/6 = 6
+4:1/6/flip_v = true
+4:1/6/transpose = true
+4:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/6/physics_layer_0/angular_velocity = 0.0
+4:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:1/7 = 7
+4:1/7/flip_h = true
+4:1/7/flip_v = true
+4:1/7/transpose = true
+4:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/7/physics_layer_0/angular_velocity = 0.0
+4:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:2/next_alternative_id = 8
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:2/1 = 1
+4:2/1/flip_h = true
+4:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/1/physics_layer_0/angular_velocity = 0.0
+4:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:2/2 = 2
+4:2/2/flip_v = true
+4:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/2/physics_layer_0/angular_velocity = 0.0
+4:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:2/3 = 3
+4:2/3/flip_h = true
+4:2/3/flip_v = true
+4:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/3/physics_layer_0/angular_velocity = 0.0
+4:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+4:2/4 = 4
+4:2/4/transpose = true
+4:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/4/physics_layer_0/angular_velocity = 0.0
+4:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+4:2/5 = 5
+4:2/5/flip_h = true
+4:2/5/transpose = true
+4:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/5/physics_layer_0/angular_velocity = 0.0
+4:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+4:2/6 = 6
+4:2/6/flip_v = true
+4:2/6/transpose = true
+4:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/6/physics_layer_0/angular_velocity = 0.0
+4:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+4:2/7 = 7
+4:2/7/flip_h = true
+4:2/7/flip_v = true
+4:2/7/transpose = true
+4:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/7/physics_layer_0/angular_velocity = 0.0
+4:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:0/next_alternative_id = 8
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:0/1 = 1
+5:0/1/flip_h = true
+5:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/1/physics_layer_0/angular_velocity = 0.0
+5:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:0/2 = 2
+5:0/2/flip_v = true
+5:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/2/physics_layer_0/angular_velocity = 0.0
+5:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:0/3 = 3
+5:0/3/flip_h = true
+5:0/3/flip_v = true
+5:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/3/physics_layer_0/angular_velocity = 0.0
+5:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:0/4 = 4
+5:0/4/transpose = true
+5:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/4/physics_layer_0/angular_velocity = 0.0
+5:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:0/5 = 5
+5:0/5/flip_h = true
+5:0/5/transpose = true
+5:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/5/physics_layer_0/angular_velocity = 0.0
+5:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:0/6 = 6
+5:0/6/flip_v = true
+5:0/6/transpose = true
+5:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/6/physics_layer_0/angular_velocity = 0.0
+5:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:0/7 = 7
+5:0/7/flip_h = true
+5:0/7/flip_v = true
+5:0/7/transpose = true
+5:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/7/physics_layer_0/angular_velocity = 0.0
+5:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:1/next_alternative_id = 8
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:1/1 = 1
+5:1/1/flip_h = true
+5:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/1/physics_layer_0/angular_velocity = 0.0
+5:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:1/2 = 2
+5:1/2/flip_v = true
+5:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/2/physics_layer_0/angular_velocity = 0.0
+5:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:1/3 = 3
+5:1/3/flip_h = true
+5:1/3/flip_v = true
+5:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/3/physics_layer_0/angular_velocity = 0.0
+5:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:1/4 = 4
+5:1/4/transpose = true
+5:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/4/physics_layer_0/angular_velocity = 0.0
+5:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:1/5 = 5
+5:1/5/flip_h = true
+5:1/5/transpose = true
+5:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/5/physics_layer_0/angular_velocity = 0.0
+5:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:1/6 = 6
+5:1/6/flip_v = true
+5:1/6/transpose = true
+5:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/6/physics_layer_0/angular_velocity = 0.0
+5:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:1/7 = 7
+5:1/7/flip_h = true
+5:1/7/flip_v = true
+5:1/7/transpose = true
+5:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/7/physics_layer_0/angular_velocity = 0.0
+5:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:2/next_alternative_id = 8
+5:2/0 = 0
+5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/0/physics_layer_0/angular_velocity = 0.0
+5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:2/1 = 1
+5:2/1/flip_h = true
+5:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/1/physics_layer_0/angular_velocity = 0.0
+5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:2/2 = 2
+5:2/2/flip_v = true
+5:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/2/physics_layer_0/angular_velocity = 0.0
+5:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:2/3 = 3
+5:2/3/flip_h = true
+5:2/3/flip_v = true
+5:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/3/physics_layer_0/angular_velocity = 0.0
+5:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+5:2/4 = 4
+5:2/4/transpose = true
+5:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/4/physics_layer_0/angular_velocity = 0.0
+5:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+5:2/5 = 5
+5:2/5/flip_h = true
+5:2/5/transpose = true
+5:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/5/physics_layer_0/angular_velocity = 0.0
+5:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+5:2/6 = 6
+5:2/6/flip_v = true
+5:2/6/transpose = true
+5:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/6/physics_layer_0/angular_velocity = 0.0
+5:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+5:2/7 = 7
+5:2/7/flip_h = true
+5:2/7/flip_v = true
+5:2/7/transpose = true
+5:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:2/7/physics_layer_0/angular_velocity = 0.0
+5:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:0/next_alternative_id = 8
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:0/1 = 1
+6:0/1/flip_h = true
+6:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/1/physics_layer_0/angular_velocity = 0.0
+6:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:0/2 = 2
+6:0/2/flip_v = true
+6:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/2/physics_layer_0/angular_velocity = 0.0
+6:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:0/2/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:0/3 = 3
+6:0/3/flip_h = true
+6:0/3/flip_v = true
+6:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/3/physics_layer_0/angular_velocity = 0.0
+6:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:0/3/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:0/4 = 4
+6:0/4/transpose = true
+6:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/4/physics_layer_0/angular_velocity = 0.0
+6:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:0/4/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:0/5 = 5
+6:0/5/flip_h = true
+6:0/5/transpose = true
+6:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/5/physics_layer_0/angular_velocity = 0.0
+6:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:0/5/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:0/6 = 6
+6:0/6/flip_v = true
+6:0/6/transpose = true
+6:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/6/physics_layer_0/angular_velocity = 0.0
+6:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:0/6/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:0/7 = 7
+6:0/7/flip_h = true
+6:0/7/flip_v = true
+6:0/7/transpose = true
+6:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/7/physics_layer_0/angular_velocity = 0.0
+6:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:0/7/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:1/next_alternative_id = 8
+6:1/0 = 0
+6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/0/physics_layer_0/angular_velocity = 0.0
+6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:1/1 = 1
+6:1/1/flip_h = true
+6:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/1/physics_layer_0/angular_velocity = 0.0
+6:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:1/2 = 2
+6:1/2/flip_v = true
+6:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/2/physics_layer_0/angular_velocity = 0.0
+6:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:1/3 = 3
+6:1/3/flip_h = true
+6:1/3/flip_v = true
+6:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/3/physics_layer_0/angular_velocity = 0.0
+6:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:1/4 = 4
+6:1/4/transpose = true
+6:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/4/physics_layer_0/angular_velocity = 0.0
+6:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:1/5 = 5
+6:1/5/flip_h = true
+6:1/5/transpose = true
+6:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/5/physics_layer_0/angular_velocity = 0.0
+6:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:1/6 = 6
+6:1/6/flip_v = true
+6:1/6/transpose = true
+6:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/6/physics_layer_0/angular_velocity = 0.0
+6:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:1/7 = 7
+6:1/7/flip_h = true
+6:1/7/flip_v = true
+6:1/7/transpose = true
+6:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:1/7/physics_layer_0/angular_velocity = 0.0
+6:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:2/next_alternative_id = 8
+6:2/0 = 0
+6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/0/physics_layer_0/angular_velocity = 0.0
+6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:2/1 = 1
+6:2/1/flip_h = true
+6:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/1/physics_layer_0/angular_velocity = 0.0
+6:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:2/2 = 2
+6:2/2/flip_v = true
+6:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/2/physics_layer_0/angular_velocity = 0.0
+6:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:2/3 = 3
+6:2/3/flip_h = true
+6:2/3/flip_v = true
+6:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/3/physics_layer_0/angular_velocity = 0.0
+6:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+6:2/4 = 4
+6:2/4/transpose = true
+6:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/4/physics_layer_0/angular_velocity = 0.0
+6:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+6:2/5 = 5
+6:2/5/flip_h = true
+6:2/5/transpose = true
+6:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/5/physics_layer_0/angular_velocity = 0.0
+6:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+6:2/6 = 6
+6:2/6/flip_v = true
+6:2/6/transpose = true
+6:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/6/physics_layer_0/angular_velocity = 0.0
+6:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+6:2/7 = 7
+6:2/7/flip_h = true
+6:2/7/flip_v = true
+6:2/7/transpose = true
+6:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:2/7/physics_layer_0/angular_velocity = 0.0
+6:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/next_alternative_id = 8
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+7:0/1 = 1
+7:0/1/flip_h = true
+7:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/1/physics_layer_0/angular_velocity = 0.0
+7:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+7:0/2 = 2
+7:0/2/flip_v = true
+7:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/2/physics_layer_0/angular_velocity = 0.0
+7:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+7:0/3 = 3
+7:0/3/flip_h = true
+7:0/3/flip_v = true
+7:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/3/physics_layer_0/angular_velocity = 0.0
+7:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/4 = 4
+7:0/4/transpose = true
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+7:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+7:0/5 = 5
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+7:0/5/transpose = true
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+7:0/5/physics_layer_0/angular_velocity = 0.0
+7:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+7:0/6 = 6
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+7:0/6/transpose = true
+7:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/6/physics_layer_0/angular_velocity = 0.0
+7:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
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+7:0/7/flip_h = true
+7:0/7/flip_v = true
+7:0/7/transpose = true
+7:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+7:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/next_alternative_id = 8
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/1 = 1
+7:1/1/flip_h = true
+7:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/1/physics_layer_0/angular_velocity = 0.0
+7:1/2 = 2
+7:1/2/flip_v = true
+7:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/2/physics_layer_0/angular_velocity = 0.0
+7:1/3 = 3
+7:1/3/flip_h = true
+7:1/3/flip_v = true
+7:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/3/physics_layer_0/angular_velocity = 0.0
+7:1/4 = 4
+7:1/4/transpose = true
+7:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/4/physics_layer_0/angular_velocity = 0.0
+7:1/5 = 5
+7:1/5/flip_h = true
+7:1/5/transpose = true
+7:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/5/physics_layer_0/angular_velocity = 0.0
+7:1/6 = 6
+7:1/6/flip_v = true
+7:1/6/transpose = true
+7:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/6/physics_layer_0/angular_velocity = 0.0
+7:1/7 = 7
+7:1/7/flip_h = true
+7:1/7/flip_v = true
+7:1/7/transpose = true
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+7:1/7/physics_layer_0/angular_velocity = 0.0
+7:2/next_alternative_id = 8
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+7:2/1 = 1
+7:2/1/flip_h = true
+7:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/1/physics_layer_0/angular_velocity = 0.0
+7:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+7:2/2 = 2
+7:2/2/flip_v = true
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+7:2/2/physics_layer_0/angular_velocity = 0.0
+7:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+7:2/3 = 3
+7:2/3/flip_h = true
+7:2/3/flip_v = true
+7:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/3/physics_layer_0/angular_velocity = 0.0
+7:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/4 = 4
+7:2/4/transpose = true
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+7:2/4/physics_layer_0/angular_velocity = 0.0
+7:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+7:2/5 = 5
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+7:2/5/transpose = true
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+7:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+7:2/6 = 6
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+7:2/7 = 7
+7:2/7/flip_h = true
+7:2/7/flip_v = true
+7:2/7/transpose = true
+7:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+8:0/next_alternative_id = 8
+8:0/0 = 0
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+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:0/1 = 1
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+8:0/1/physics_layer_0/angular_velocity = 0.0
+8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:0/2 = 2
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+8:0/2/physics_layer_0/angular_velocity = 0.0
+8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:0/3 = 3
+8:0/3/flip_h = true
+8:0/3/flip_v = true
+8:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/3/physics_layer_0/angular_velocity = 0.0
+8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:0/4 = 4
+8:0/4/transpose = true
+8:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/4/physics_layer_0/angular_velocity = 0.0
+8:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:0/5 = 5
+8:0/5/flip_h = true
+8:0/5/transpose = true
+8:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/5/physics_layer_0/angular_velocity = 0.0
+8:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:0/6 = 6
+8:0/6/flip_v = true
+8:0/6/transpose = true
+8:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/6/physics_layer_0/angular_velocity = 0.0
+8:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:0/7 = 7
+8:0/7/flip_h = true
+8:0/7/flip_v = true
+8:0/7/transpose = true
+8:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/7/physics_layer_0/angular_velocity = 0.0
+8:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:1/next_alternative_id = 8
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:1/1 = 1
+8:1/1/flip_h = true
+8:1/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/1/physics_layer_0/angular_velocity = 0.0
+8:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:1/2 = 2
+8:1/2/flip_v = true
+8:1/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/2/physics_layer_0/angular_velocity = 0.0
+8:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:1/3 = 3
+8:1/3/flip_h = true
+8:1/3/flip_v = true
+8:1/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/3/physics_layer_0/angular_velocity = 0.0
+8:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:1/4 = 4
+8:1/4/transpose = true
+8:1/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/4/physics_layer_0/angular_velocity = 0.0
+8:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:1/5 = 5
+8:1/5/flip_h = true
+8:1/5/transpose = true
+8:1/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/5/physics_layer_0/angular_velocity = 0.0
+8:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:1/6 = 6
+8:1/6/flip_v = true
+8:1/6/transpose = true
+8:1/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/6/physics_layer_0/angular_velocity = 0.0
+8:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:1/7 = 7
+8:1/7/flip_h = true
+8:1/7/flip_v = true
+8:1/7/transpose = true
+8:1/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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+8:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:2/next_alternative_id = 8
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:2/1 = 1
+8:2/1/flip_h = true
+8:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/1/physics_layer_0/angular_velocity = 0.0
+8:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:2/2 = 2
+8:2/2/flip_v = true
+8:2/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/2/physics_layer_0/angular_velocity = 0.0
+8:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:2/3 = 3
+8:2/3/flip_h = true
+8:2/3/flip_v = true
+8:2/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/3/physics_layer_0/angular_velocity = 0.0
+8:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:2/4 = 4
+8:2/4/transpose = true
+8:2/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/4/physics_layer_0/angular_velocity = 0.0
+8:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+8:2/5 = 5
+8:2/5/flip_h = true
+8:2/5/transpose = true
+8:2/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/5/physics_layer_0/angular_velocity = 0.0
+8:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+8:2/6 = 6
+8:2/6/flip_v = true
+8:2/6/transpose = true
+8:2/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/6/physics_layer_0/angular_velocity = 0.0
+8:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+8:2/7 = 7
+8:2/7/flip_h = true
+8:2/7/flip_v = true
+8:2/7/transpose = true
+8:2/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/7/physics_layer_0/angular_velocity = 0.0
+8:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/next_alternative_id = 8
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+9:0/1 = 1
+9:0/1/flip_h = true
+9:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/1/physics_layer_0/angular_velocity = 0.0
+9:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+9:0/2 = 2
+9:0/2/flip_v = true
+9:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/2/physics_layer_0/angular_velocity = 0.0
+9:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+9:0/3 = 3
+9:0/3/flip_h = true
+9:0/3/flip_v = true
+9:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/3/physics_layer_0/angular_velocity = 0.0
+9:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/4 = 4
+9:0/4/transpose = true
+9:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/4/physics_layer_0/angular_velocity = 0.0
+9:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
+9:0/5 = 5
+9:0/5/flip_h = true
+9:0/5/transpose = true
+9:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/5/physics_layer_0/angular_velocity = 0.0
+9:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8)
+9:0/6 = 6
+9:0/6/flip_v = true
+9:0/6/transpose = true
+9:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/6/physics_layer_0/angular_velocity = 0.0
+9:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
+9:0/7 = 7
+9:0/7/flip_h = true
+9:0/7/flip_v = true
+9:0/7/transpose = true
+9:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/7/physics_layer_0/angular_velocity = 0.0
+9:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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-"autotile_coord": Vector2( 0, 1 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 7 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 1, 1 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 8 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 2, 1 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 9 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 0, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 10 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 1, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 11 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 2, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 12 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-4/z_index = 0
-5/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 5"
-5/texture = ExtResource( 1 )
-5/tex_offset = Vector2( 0, 0 )
-5/modulate = Color( 1, 1, 1, 1 )
-5/region = Rect2( 164, 96, 24, 32 )
-5/tile_mode = 0
-5/occluder_offset = Vector2( 0, 0 )
-5/navigation_offset = Vector2( 0, 0 )
-5/shape_offset = Vector2( 0, 0 )
-5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-5/shape = SubResource( 13 )
-5/shape_one_way = false
-5/shape_one_way_margin = 1.0
-5/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 13 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-5/z_index = 0
-6/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 6"
-6/texture = ExtResource( 1 )
-6/tex_offset = Vector2( 0, 0 )
-6/modulate = Color( 1, 1, 1, 1 )
-6/region = Rect2( 144, 0, 48, 48 )
-6/tile_mode = 2
-6/autotile/icon_coordinate = Vector2( 0, 0 )
-6/autotile/tile_size = Vector2( 16, 16 )
-6/autotile/spacing = 0
-6/autotile/occluder_map = [ ]
-6/autotile/navpoly_map = [ ]
-6/autotile/priority_map = [ ]
-6/autotile/z_index_map = [ ]
-6/occluder_offset = Vector2( 0, 0 )
-6/navigation_offset = Vector2( 0, 0 )
-6/shape_offset = Vector2( 0, 0 )
-6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-6/shape = SubResource( 14 )
-6/shape_one_way = false
-6/shape_one_way_margin = 1.0
-6/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 14 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 15 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 0, 1 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 16 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 1, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 17 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 2, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 18 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 2, 1 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 19 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 2, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 20 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 1, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 21 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-}, {
-"autotile_coord": Vector2( 0, 2 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 22 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-6/z_index = 0
-7/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 7"
-7/texture = ExtResource( 1 )
-7/tex_offset = Vector2( 0, 0 )
-7/modulate = Color( 1, 1, 1, 1 )
-7/region = Rect2( 144, 112, 16, 16 )
-7/tile_mode = 0
-7/occluder_offset = Vector2( 0, 0 )
-7/navigation_offset = Vector2( 0, 0 )
-7/shape_offset = Vector2( 0, 0 )
-7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-7/shape = SubResource( 23 )
-7/shape_one_way = false
-7/shape_one_way_margin = 1.0
-7/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 23 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-7/z_index = 0
+physics_layer_0/collision_layer = 1
+sources/0 = SubResource("TileSetAtlasSource_37fvt")
+sources/1 = SubResource("TileSetAtlasSource_lc0s0")
+sources/2 = SubResource("TileSetAtlasSource_qjyfa")
+sources/3 = SubResource("TileSetAtlasSource_i8m1e")
+sources/4 = SubResource("TileSetAtlasSource_omy7o")
+sources/5 = SubResource("TileSetAtlasSource_7sir6")
+sources/6 = SubResource("TileSetAtlasSource_iycfv")
+sources/7 = SubResource("TileSetAtlasSource_d31vh")
+sources/8 = SubResource("TileSetAtlasSource_wv62t")
diff --git a/Assets/Environment/generic_platformer_test.png b/Assets/Environment/generic_platformer_test.png
new file mode 100644
index 0000000..b2ac7b0
--- /dev/null
+++ b/Assets/Environment/generic_platformer_test.png
Binary files differ
diff --git a/Assets/Environment/generic_platformer_test.png.import b/Assets/Environment/generic_platformer_test.png.import
new file mode 100644
index 0000000..66dcdaa
--- /dev/null
+++ b/Assets/Environment/generic_platformer_test.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://coniqajt6fs2q"
+path="res://.godot/imported/generic_platformer_test.png-ca82c02a68eb4ad57553a1cb53799039.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Assets/Environment/generic_platformer_test.png"
+dest_files=["res://.godot/imported/generic_platformer_test.png-ca82c02a68eb4ad57553a1cb53799039.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Environment/goodly-2x.png.import b/Assets/Environment/goodly-2x.png.import
index bee2cbe..8d36898 100644
--- a/Assets/Environment/goodly-2x.png.import
+++ b/Assets/Environment/goodly-2x.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.stex"
+type="CompressedTexture2D"
+uid="uid://dahqu4pb8v5kr"
+path="res://.godot/imported/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Environment/goodly-2x.png"
-dest_files=[ "res://.import/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.stex" ]
+dest_files=["res://.godot/imported/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Environment/nestle.png.import b/Assets/Environment/nestle.png.import
index 848d2e5..724b36e 100644
--- a/Assets/Environment/nestle.png.import
+++ b/Assets/Environment/nestle.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/nestle.png-d576b9f579e99a06b28b6e09e5f28902.stex"
+type="CompressedTexture2D"
+uid="uid://corh1httdlqo8"
+path="res://.godot/imported/nestle.png-d576b9f579e99a06b28b6e09e5f28902.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Environment/nestle.png"
-dest_files=[ "res://.import/nestle.png-d576b9f579e99a06b28b6e09e5f28902.stex" ]
+dest_files=["res://.godot/imported/nestle.png-d576b9f579e99a06b28b6e09e5f28902.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Assets/Environment/nestle.tres b/Assets/Environment/nestle.tres
index 4c33399..66a0420 100644
--- a/Assets/Environment/nestle.tres
+++ b/Assets/Environment/nestle.tres
@@ -1,192 +1,192 @@
[gd_resource type="TileSet" load_steps=64 format=2]
-[ext_resource path="res://Assets/Environment/nestle.png" type="Texture" id=1]
+[ext_resource path="res://Assets/Environment/nestle.png" type="Texture2D" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=6]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=7]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=9]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=10]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=11]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=12]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=13]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=14]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=15]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=16]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=17]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=18]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=19]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=20]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=21]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=22]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=23]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=24]
-points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
+points = PackedVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=25]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=26]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=28]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=29]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=30]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=31]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=33]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=34]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=35]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=36]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=37]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=38]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=39]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=40]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=41]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=42]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=43]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=44]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=45]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=46]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=47]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=48]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=49]
-points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
+points = PackedVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=50]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=51]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=52]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=53]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=54]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=55]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=56]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=57]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=58]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=59]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=60]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=61]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=62]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[resource]
0/name = "nestle.png 0"
diff --git a/Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf.import b/Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf.import
new file mode 100644
index 0000000..e2b3379
--- /dev/null
+++ b/Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://qbiaulowpomb"
+path="res://.godot/imported/Geometry_Soft_Pro-Bold_N.otf-61c8cd6d9291c8b129819d7891e2d571.fontdata"
+
+[deps]
+
+source_file="res://Assets/Fonts/geometry-soft-pro/Geometry_Soft_Pro-Bold_N.otf"
+dest_files=["res://.godot/imported/Geometry_Soft_Pro-Bold_N.otf-61c8cd6d9291c8b129819d7891e2d571.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
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+language_support={}
+script_support={}
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diff --git a/Assets/Fonts/impact-label/Impact_Label.ttf.import b/Assets/Fonts/impact-label/Impact_Label.ttf.import
new file mode 100644
index 0000000..30add6d
--- /dev/null
+++ b/Assets/Fonts/impact-label/Impact_Label.ttf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://cffwk42c2i3of"
+path="res://.godot/imported/Impact_Label.ttf-8923daeeadb35d666901b58e14b389e4.fontdata"
+
+[deps]
+
+source_file="res://Assets/Fonts/impact-label/Impact_Label.ttf"
+dest_files=["res://.godot/imported/Impact_Label.ttf-8923daeeadb35d666901b58e14b389e4.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
+preload=[]
+language_support={}
+script_support={}
+opentype_features={}
diff --git a/Assets/Fonts/impact-label/Impact_Label_Reversed.ttf.import b/Assets/Fonts/impact-label/Impact_Label_Reversed.ttf.import
new file mode 100644
index 0000000..160d782
--- /dev/null
+++ b/Assets/Fonts/impact-label/Impact_Label_Reversed.ttf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://c8r0x3spdh8sg"
+path="res://.godot/imported/Impact_Label_Reversed.ttf-76b0746d3074ed0927eb9990605d0928.fontdata"
+
+[deps]
+
+source_file="res://Assets/Fonts/impact-label/Impact_Label_Reversed.ttf"
+dest_files=["res://.godot/imported/Impact_Label_Reversed.ttf-76b0746d3074ed0927eb9990605d0928.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
+preload=[]
+language_support={}
+script_support={}
+opentype_features={}
diff --git a/Assets/Fonts/impact-label/impactlabel.jpg.import b/Assets/Fonts/impact-label/impactlabel.jpg.import
index 6c30d39..3a88b06 100644
--- a/Assets/Fonts/impact-label/impactlabel.jpg.import
+++ b/Assets/Fonts/impact-label/impactlabel.jpg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/impactlabel.jpg-a1bf64a08806f271c109f80004054715.stex"
+type="CompressedTexture2D"
+uid="uid://b1bi35orpuy01"
+path="res://.godot/imported/impactlabel.jpg-a1bf64a08806f271c109f80004054715.ctex"
metadata={
"vram_texture": false
}
@@ -10,25 +11,24 @@ metadata={
[deps]
source_file="res://Assets/Fonts/impact-label/impactlabel.jpg"
-dest_files=[ "res://.import/impactlabel.jpg-a1bf64a08806f271c109f80004054715.stex" ]
+dest_files=["res://.godot/imported/impactlabel.jpg-a1bf64a08806f271c109f80004054715.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1