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authorDaniel Weipert <git@mail.dweipert.de>2023-12-28 08:48:41 +0100
committerDaniel Weipert <git@mail.dweipert.de>2023-12-28 08:48:41 +0100
commit2a9cbb1fa0268c3be828c0d872180282704abb61 (patch)
tree4d2a9f805af004a7b960e7918b5d34ddfed7f2c8 /Network/Network.gd
parent2a5d745c68f11131fb1b27ec42a30ecd6dc5da1d (diff)
show other player puppetsv2.2.0
Diffstat (limited to 'Network/Network.gd')
-rw-r--r--Network/Network.gd84
1 files changed, 58 insertions, 26 deletions
diff --git a/Network/Network.gd b/Network/Network.gd
index 1222b92..ce4952c 100644
--- a/Network/Network.gd
+++ b/Network/Network.gd
@@ -4,31 +4,37 @@ extends Node
signal connection_succeeded()
signal connection_failed()
signal player_list_changed()
+signal player_changed()
signal game_error()
signal game_started()
signal game_ended()
const PORT = 10567
-
const MAX_PEERS = 2
-
-
var peer: ENetMultiplayerPeer = null
-var player = {
- idx = 0,
- name = "",
- character = "Tux",
-}
+
+var player = null
var winning_player = player
-# Dictionary { id = { idx: 1, name: "" } }
+# Dictionary { id = player }
var players = {}
-var players_ready = []
+
+func create_player():
+ return {
+ name = "",
+ character = "",
+ symbol = "",
+ components = [],
+ current_level = -1,
+ position = Vector2(0, 0),
+ }
func _ready():
+ self.player = self.create_player()
+
multiplayer.connect("peer_connected", Callable(self, '_player_connected'))
multiplayer.connect("peer_disconnected", Callable(self, "_player_disconnected"))
multiplayer.connect("connected_to_server", Callable(self, "_connection_succeeded"))
@@ -41,18 +47,28 @@ func _ready():
@rpc("any_peer") func register_player(player_name):
var id = multiplayer.get_remote_sender_id()
- self.players[id] = {
- name = player_name,
- ip = self.peer.get_peer(id).get_remote_address(),
- }
+
+ var network_player = self.create_player()
+ network_player.name = player_name
+ self.players[id] = network_player
+
emit_signal("player_list_changed")
-@rpc("any_peer") func unregister_player(id):
+func unregister_player(id):
self.players.erase(id)
emit_signal("player_list_changed")
+func update_player():
+ rpc("remote_update_player", self.player)
+
+@rpc("any_peer") func remote_update_player(network_player):
+ var id = multiplayer.get_remote_sender_id()
+ self.players[id] = network_player
+ emit_signal("player_changed", id)
+
+
func host_game(player_name):
self.player.name = player_name
self.peer = ENetMultiplayerPeer.new()
@@ -70,6 +86,7 @@ func join_game(ip, player_name):
func leave_game():
rpc("_leave_game")
multiplayer.multiplayer_peer = null
+ self.players = []
@rpc("any_peer") func _leave_game():
@@ -82,23 +99,34 @@ func get_player_count():
func _on_Global_game_started():
- # preconfigure game and set idx to each player
+ # set symbols
+ self.player.symbol = "X"
var idx = 1
for id in self.players:
- self.players[id].idx = idx
- rpc_id(id, "_preconfigure_game", idx, Global.Level_Map)
+ self.players[id].symbol = ["X", "O", "P"][idx]
idx += 1
+ # preconfigure game
+ var all_players = self.players.duplicate()
+ all_players[1] = self.player
+ rpc("_preconfigure_game", {
+ level_map = Global.Level_Map,
+ players = all_players,
+ })
+
# start game for everyone
rpc("_start_game")
-@rpc("any_peer") func _preconfigure_game(idx, level_map):
- self.player.idx = idx
- Global.Level_Map = level_map
+@rpc("any_peer") func _preconfigure_game(configuration):
+ Global.Level_Map = configuration.level_map
+ self.player = configuration.players[multiplayer.get_unique_id()]
+ configuration.players.erase(multiplayer.get_unique_id())
+ self.players = configuration.players
@rpc("any_peer", "call_local") func _start_game():
+ rpc("remote_update_player", self.player)
emit_signal("game_started")
@@ -107,12 +135,12 @@ func _on_Global_game_ended():
rpc("_end_game")
-func _on_Global_game_won(winning_player):
- rpc("_end_game", winning_player)
+func _on_Global_game_won(winning_player_object):
+ rpc("_end_game", winning_player_object)
-@rpc("any_peer", "call_local") func _end_game(winning_player):
- self.winning_player = winning_player
+@rpc("any_peer", "call_local") func _end_game(winning_player_object):
+ self.winning_player = winning_player_object
emit_signal("game_ended")
@@ -125,7 +153,8 @@ func _player_disconnected(id):
# self.end_game() ?
# else
#rpc("unregister_player", id)
- rpc("unregister_player", id)
+ #rpc("unregister_player", id)
+ self.unregister_player(id)
func _connection_succeeded():
@@ -134,9 +163,12 @@ func _connection_succeeded():
func _connection_failed():
multiplayer.multiplayer_peer = null # remove peer
+ self.players = []
emit_signal("connection_failed")
func _server_disconnected():
emit_signal("game_error", "Server disconnected!")
+ multiplayer.multiplayer_peer = null
+ self.players = []
#self.end_game("")