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authorDaniel Weipert <code@drogueronin.de>2021-01-02 14:54:57 +0100
committerDaniel Weipert <code@drogueronin.de>2021-01-02 14:54:57 +0100
commitebae6d04ffc95c6648e863d3de71835f6cd4be96 (patch)
tree58ce9119a65ccd6925d661f12aab98a057dfb53d /Network/Network.gd
parentfb64f15e22acfc1c03c7c5357dd66077454adbcf (diff)
Initial working commit
Diffstat (limited to 'Network/Network.gd')
-rw-r--r--Network/Network.gd114
1 files changed, 114 insertions, 0 deletions
diff --git a/Network/Network.gd b/Network/Network.gd
new file mode 100644
index 0000000..0f007b4
--- /dev/null
+++ b/Network/Network.gd
@@ -0,0 +1,114 @@
+extends Node
+
+
+signal connection_succeeded()
+signal connection_failed()
+signal player_list_changed()
+signal game_error()
+signal game_ended()
+
+
+const PORT = 10567
+
+const MAX_PEERS = 2
+
+
+var peer = null
+
+var player = {
+ idx = 0,
+ name = "",
+}
+
+# Dictionary { id = { idx: 1, name: "" } }
+var players = {}
+var players_ready = []
+
+
+func _ready():
+ get_tree().connect("network_peer_connected", self, '_player_connected')
+ get_tree().connect("network_peer_disconnected", self,"_player_disconnected")
+ get_tree().connect("connected_to_server", self, "_connection_succeeded")
+ get_tree().connect("connection_failed", self, "_connection_failed")
+ get_tree().connect("server_disconnected", self, "_server_disconnected")
+ Global.connect("game_won", self, "end_game")
+
+
+remote func register_player(name):
+ var id = get_tree().get_rpc_sender_id()
+ self.players[id] = {
+ name = name
+ }
+ emit_signal("player_list_changed")
+
+
+func unregister_player(id):
+ self.player.erase(id)
+ emit_signal("player_list_changed")
+
+
+func host_game(player_name):
+ self.player.name = player_name
+ self.peer = NetworkedMultiplayerENet.new()
+ self.peer.create_server(self.PORT, self.MAX_PEERS)
+ get_tree().set_network_peer(self.peer)
+
+
+func join_game(ip, player_name):
+ self.player.name = player_name
+ self.peer = NetworkedMultiplayerENet.new()
+ self.peer.create_client(ip, self.PORT)
+ get_tree().set_network_peer(self.peer)
+
+
+func start_game():
+ # preconfigure game and set idx to each player
+ var idx = 1
+ for id in self.players:
+ self.players[id].idx = idx
+ rpc_id(id, "_preconfigure_game", idx)
+ idx += 1
+
+ # start game for everyone
+ rpc("_start_game")
+
+
+remote func _preconfigure_game(idx):
+ self.player.idx = idx
+
+
+sync func _start_game():
+ get_tree().change_scene("res://UI/LevelSelect.tscn")
+
+
+func end_game(winning_player):
+ # TODO: change scene for all to win scene and set winning player id,
+ # so it can be displayed with self.players
+ print(winning_player)
+ get_tree().change_scene("res://Network/Lobby.tscn")
+ pass
+
+
+func _player_connected(id):
+ rpc_id(id, "register_player", self.player.name)
+
+
+func _player_disconnected(id):
+ # if game is in progress:
+ # self.end_game() ?
+ # else
+ self.unregister_player(id)
+
+
+func _connection_succeeded():
+ emit_signal("connection_succeeded")
+
+
+func _connection_failed():
+ get_tree().set_network_peer(null) # remove peer
+ emit_signal("connection_failed")
+
+
+func _server_disconnected():
+ emit_signal("game_error", "Server disconnected!")
+ self.end_game("")