diff options
author | Daniel Weipert <code@drogueronin.de> | 2023-06-18 16:43:22 +0200 |
---|---|---|
committer | Daniel Weipert <code@drogueronin.de> | 2023-06-18 16:43:22 +0200 |
commit | 395c25b1fbe51f42decf402f97e51eabcc8c0a77 (patch) | |
tree | 72a17c71a39b53d328a76e111ae205d9538d64d0 /Levels/Level_0003.tscn | |
parent | 2686ec6d4af6b5437a5f5a5cac008f3d38295f78 (diff) |
Godot v3 -> v4
Diffstat (limited to 'Levels/Level_0003.tscn')
-rw-r--r-- | Levels/Level_0003.tscn | 768 |
1 files changed, 494 insertions, 274 deletions
diff --git a/Levels/Level_0003.tscn b/Levels/Level_0003.tscn index 35dad68..7f895fc 100644 --- a/Levels/Level_0003.tscn +++ b/Levels/Level_0003.tscn @@ -1,297 +1,517 @@ -[gd_scene load_steps=26 format=2] +[gd_scene load_steps=28 format=3 uid="uid://cj3urxdtcls8x"] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/1.png" type="Texture" id=1] -[ext_resource path="res://Characters/Character.tscn" type="PackedScene" id=2] -[ext_resource path="res://Objects/Flag.tscn" type="PackedScene" id=3] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/3.png" type="Texture" id=4] -[ext_resource path="res://Objects/CheckFall.tscn" type="PackedScene" id=5] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/2.png" type="Texture" id=6] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/15.png" type="Texture" id=7] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/16.png" type="Texture" id=8] -[ext_resource path="res://Levels/Level_0003.gd" type="Script" id=9] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/14.png" type="Texture" id=10] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/6.png" type="Texture" id=11] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/4.png" type="Texture" id=12] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" type="Texture" id=13] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Igloo.png" type="Texture" id=14] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" type="Texture" id=15] +[ext_resource type="Texture2D" uid="uid://cv2wvpr5mttn4" path="res://Assets/Environment/WinterTileset/Tiles/1.png" id="1"] +[ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"] +[ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"] +[ext_resource type="Texture2D" uid="uid://b8exg3eptr7gu" path="res://Assets/Environment/WinterTileset/Tiles/3.png" id="4"] +[ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"] +[ext_resource type="Texture2D" uid="uid://ojek6nda3kec" path="res://Assets/Environment/WinterTileset/Tiles/2.png" id="6"] +[ext_resource type="Texture2D" uid="uid://t5xqn43x8j0e" path="res://Assets/Environment/WinterTileset/Tiles/15.png" id="7"] +[ext_resource type="Texture2D" uid="uid://cxjdcpkkt6qxy" path="res://Assets/Environment/WinterTileset/Tiles/16.png" id="8"] +[ext_resource type="Script" path="res://Levels/Level_0003.gd" id="9"] +[ext_resource type="Texture2D" uid="uid://ctupxgfimjirl" path="res://Assets/Environment/WinterTileset/Tiles/14.png" id="10"] +[ext_resource type="Texture2D" uid="uid://dyvt33jrl6oyg" path="res://Assets/Environment/WinterTileset/Tiles/6.png" id="11"] +[ext_resource type="Texture2D" uid="uid://ckd5xsd33u4m0" path="res://Assets/Environment/WinterTileset/Tiles/4.png" id="12"] +[ext_resource type="Texture2D" uid="uid://doawng5y4amm5" path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" id="13"] +[ext_resource type="Texture2D" uid="uid://btr0korernb4" path="res://Assets/Environment/WinterTileset/Object/Igloo.png" id="14"] +[ext_resource type="Texture2D" uid="uid://xffp6y4guc5u" path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" id="15"] -[sub_resource type="ConvexPolygonShape2D" id=1] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v701e"] +texture = ExtResource("1") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6gi3y"] +texture = ExtResource("6") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=3] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d3wje"] +texture = ExtResource("15") +texture_region_size = Vector2i(364, 280) +use_texture_padding = false +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 74) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 -[sub_resource type="ConvexPolygonShape2D" id=4] -points = PoolVector2Array( 128, 96, 0, 32, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fnyyb"] +texture = ExtResource("4") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=5] -points = PoolVector2Array( 128, 96, 0, 96, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4tr4h"] +texture = ExtResource("10") +texture_region_size = Vector2i(128, 93) +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64) -[sub_resource type="ConvexPolygonShape2D" id=6] -points = PoolVector2Array( 128, 32, 0, 96, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_iw1vl"] +texture = ExtResource("7") +texture_region_size = Vector2i(128, 93) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 20) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 26, -64, 28, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 46.5, -64, 46.5, -64, -46.5, 64, -46.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5) -[sub_resource type="ConvexPolygonShape2D" id=7] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fm080"] +texture = ExtResource("8") +texture_region_size = Vector2i(128, 93) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) -[sub_resource type="ConvexPolygonShape2D" id=8] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dpfxy"] +texture = ExtResource("12") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=9] -points = PoolVector2Array( 512, 192, 0, 192, 96, 64, 384, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qbb21"] +texture = ExtResource("11") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="TileSet" id=10] -0/name = "1.png 0" -0/texture = ExtResource( 1 ) -0/tex_offset = Vector2( 0, 0 ) -0/modulate = Color( 1, 1, 1, 1 ) -0/region = Rect2( 0, 0, 128, 128 ) -0/tile_mode = 0 -0/occluder_offset = Vector2( 0, 0 ) -0/navigation_offset = Vector2( 0, 0 ) -0/shape_offset = Vector2( 0, 0 ) -0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape = SubResource( 1 ) -0/shape_one_way = false -0/shape_one_way_margin = 1.0 -0/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -0/z_index = 0 -1/name = "2.png 1" -1/texture = ExtResource( 6 ) -1/tex_offset = Vector2( 0, 0 ) -1/modulate = Color( 1, 1, 1, 1 ) -1/region = Rect2( 0, 0, 128, 128 ) -1/tile_mode = 0 -1/occluder_offset = Vector2( 0, 0 ) -1/navigation_offset = Vector2( 0, 0 ) -1/shape_offset = Vector2( 0, 0 ) -1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -1/shape = SubResource( 2 ) -1/shape_one_way = false -1/shape_one_way_margin = 1.0 -1/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 2 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -1/z_index = 0 -2/name = "3.png 2" -2/texture = ExtResource( 4 ) -2/tex_offset = Vector2( 0, 0 ) -2/modulate = Color( 1, 1, 1, 1 ) -2/region = Rect2( 0, 0, 128, 128 ) -2/tile_mode = 0 -2/occluder_offset = Vector2( 0, 0 ) -2/navigation_offset = Vector2( 0, 0 ) -2/shape_offset = Vector2( 0, 0 ) -2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -2/shape = SubResource( 3 ) -2/shape_one_way = false -2/shape_one_way_margin = 1.0 -2/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 3 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -2/z_index = 0 -3/name = "14.png 3" -3/texture = ExtResource( 10 ) -3/tex_offset = Vector2( 0, 0 ) -3/modulate = Color( 1, 1, 1, 1 ) -3/region = Rect2( 0, 0, 128, 96 ) -3/tile_mode = 0 -3/occluder_offset = Vector2( 0, 0 ) -3/navigation_offset = Vector2( 0, 0 ) -3/shape_offset = Vector2( 0, 0 ) -3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -3/shape = SubResource( 4 ) -3/shape_one_way = false -3/shape_one_way_margin = 1.0 -3/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 4 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -3/z_index = 0 -4/name = "15.png 4" -4/texture = ExtResource( 7 ) -4/tex_offset = Vector2( 0, 0 ) -4/modulate = Color( 1, 1, 1, 1 ) -4/region = Rect2( 0, 0, 128, 96 ) -4/tile_mode = 0 -4/occluder_offset = Vector2( 0, 0 ) -4/navigation_offset = Vector2( 0, 0 ) -4/shape_offset = Vector2( 0, 0 ) -4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -4/shape = SubResource( 5 ) -4/shape_one_way = false -4/shape_one_way_margin = 1.0 -4/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 5 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -4/z_index = 0 -5/name = "16.png 5" -5/texture = ExtResource( 8 ) -5/tex_offset = Vector2( 0, 0 ) -5/modulate = Color( 1, 1, 1, 1 ) -5/region = Rect2( 0, 0, 128, 96 ) -5/tile_mode = 0 -5/occluder_offset = Vector2( 0, 0 ) -5/navigation_offset = Vector2( 0, 0 ) -5/shape_offset = Vector2( 0, 0 ) -5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -5/shape = SubResource( 6 ) -5/shape_one_way = false -5/shape_one_way_margin = 1.0 -5/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 6 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -5/z_index = 0 -6/name = "4.png 6" -6/texture = ExtResource( 12 ) -6/tex_offset = Vector2( 0, 0 ) -6/modulate = Color( 1, 1, 1, 1 ) -6/region = Rect2( 0, 0, 128, 128 ) -6/tile_mode = 0 -6/occluder_offset = Vector2( 0, 0 ) -6/navigation_offset = Vector2( 0, 0 ) -6/shape_offset = Vector2( 0, 0 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -6/shape = SubResource( 7 ) -6/shape_one_way = false -6/shape_one_way_margin = 1.0 -6/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 7 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -6/z_index = 0 -7/name = "6.png 7" -7/texture = ExtResource( 11 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 0, 0, 128, 128 ) -7/tile_mode = 0 -7/occluder_offset = Vector2( 0, 0 ) -7/navigation_offset = Vector2( 0, 0 ) -7/shape_offset = Vector2( 0, 0 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -7/shape = SubResource( 8 ) -7/shape_one_way = false -7/shape_one_way_margin = 1.0 -7/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 8 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -7/z_index = 0 -8/name = "Igloo.png 8" -8/texture = ExtResource( 14 ) -8/tex_offset = Vector2( 0, 0 ) -8/modulate = Color( 1, 1, 1, 1 ) -8/region = Rect2( 0, 0, 512, 224 ) -8/tile_mode = 0 -8/occluder_offset = Vector2( 0, 0 ) -8/navigation_offset = Vector2( 0, 0 ) -8/shape_offset = Vector2( 0, 0 ) -8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -8/shape = SubResource( 9 ) -8/shape_one_way = false -8/shape_one_way_margin = 1.0 -8/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 9 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -8/z_index = 0 -9/name = "Tree_2.png 9" -9/texture = ExtResource( 13 ) -9/tex_offset = Vector2( 0, 0 ) -9/modulate = Color( 1, 1, 1, 1 ) -9/region = Rect2( 0, 0, 224, 256 ) -9/tile_mode = 0 -9/occluder_offset = Vector2( 0, 0 ) -9/navigation_offset = Vector2( 0, 0 ) -9/shape_offset = Vector2( 0, 0 ) -9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -9/shape_one_way = false -9/shape_one_way_margin = 0.0 -9/shapes = [ ] -9/z_index = 0 -10/name = "Tree_1.png 10" -10/texture = ExtResource( 15 ) -10/tex_offset = Vector2( 0, 0 ) -10/modulate = Color( 1, 1, 1, 1 ) -10/region = Rect2( 0, 0, 352, 256 ) -10/tile_mode = 0 -10/occluder_offset = Vector2( 0, 0 ) -10/navigation_offset = Vector2( 0, 0 ) -10/shape_offset = Vector2( 0, 0 ) -10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -10/shape_one_way = false -10/shape_one_way_margin = 0.0 -10/shapes = [ ] -10/z_index = 0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dnfcn"] +texture = ExtResource("14") +texture_region_size = Vector2i(511, 201) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 35) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(252.5, 63.5, -254, 63.5, -238.5, 0, -216, -32, -179, -46.5, -143.5, -51, -121, -80.5, -72, -116, -16.5, -131.5, 28, -132, 53, -134.5, 81.5, -128.5, 123.5, -114.5, 153.5, -97.5, 186, -72, 220, -36, 245.5, 21) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tl1w"] +texture = ExtResource("13") +texture_region_size = Vector2i(224, 280) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 74) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSet" id="10"] +tile_size = Vector2i(128, 128) +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_v701e") +sources/1 = SubResource("TileSetAtlasSource_6gi3y") +sources/2 = SubResource("TileSetAtlasSource_fnyyb") +sources/3 = SubResource("TileSetAtlasSource_4tr4h") +sources/4 = SubResource("TileSetAtlasSource_iw1vl") +sources/5 = SubResource("TileSetAtlasSource_fm080") +sources/6 = SubResource("TileSetAtlasSource_dpfxy") +sources/7 = SubResource("TileSetAtlasSource_qbb21") +sources/8 = SubResource("TileSetAtlasSource_dnfcn") +sources/9 = SubResource("TileSetAtlasSource_7tl1w") +sources/10 = SubResource("TileSetAtlasSource_d3wje") [node name="Level_0003" type="Node2D"] -script = ExtResource( 9 ) +script = ExtResource("9") [node name="TileMap" type="TileMap" parent="."] -scale = Vector2( 0.2, 0.2 ) -tile_set = SubResource( 10 ) -cell_quadrant_size = 64 -collision_layer = 2 -collision_mask = 15 -format = 1 -tile_data = PoolIntArray( -1441723, 10, 0, -1376196, 8, 0, -1179590, 3, 0, -1179588, 4, 0, -1179586, 4, 0, -1179584, 4, 0, -1179582, 4, 0, -1179580, 4, 0, -1179578, 4, 0, -1179576, 4, 0, -1179574, 4, 0, -1179572, 4, 0, -1179570, 4, 0, -1179568, 4, 0, -1179566, 4, 0, -1179564, 4, 0, -1179562, 4, 0, -1179560, 5, 0, -917454, 3, 0, -917452, 5, 0, -720865, 9, 0, -655320, 3, 0, -655318, 5, 0, -458721, 3, 0, -458719, 5, 0, -196588, 3, 0, -196586, 5, 0, 65550, 10, 0, 327695, 3, 0, 327697, 5, 0, 655387, 3, 0, 655389, 5, 0, 983078, 3, 0, 983080, 5, 0, 1310769, 3, 0, 1310771, 5, 0, 1376321, 9, 0, 1376346, 10, 0, 1376357, 9, 0, 1376389, 9, 0, 1441917, 8, 0, 1638460, 0, 0, 1638462, 1, 0, 1638464, 1, 0, 1638466, 1, 0, 1638468, 1, 0, 1638470, 1, 0, 1638472, 1, 0, 1638474, 1, 0, 1638476, 1, 0, 1638478, 1, 0, 1638480, 1, 0, 1638482, 1, 0, 1638484, 1, 0, 1638486, 1, 0, 1638488, 1, 0, 1638490, 1, 0, 1638492, 1, 0, 1638494, 1, 0, 1638496, 1, 0, 1638498, 1, 0, 1638500, 1, 0, 1638502, 1, 0, 1638504, 1, 0, 1638506, 1, 0, 1638508, 1, 0, 1638510, 1, 0, 1638512, 1, 0, 1638514, 1, 0, 1638516, 1, 0, 1638518, 1, 0, 1638520, 1, 0, 1638522, 1, 0, 1638524, 1, 0, 1638526, 1, 0, 1638528, 1, 0, 1638530, 1, 0, 1638532, 1, 0, 1638534, 2, 0 ) +scale = Vector2(0.125, 0.125) +tile_set = SubResource("10") +format = 2 +layer_0/tile_data = PackedInt32Array(196603, 3, 0, 196605, 5, 0, -393216, 3, 0, -393214, 5, 0, 458759, 3, 0, 458761, 5, 0, -655349, 3, 0, -655347, 5, 0, 786450, 3, 0, -851948, 3, 0, 786452, 5, 0, -851946, 5, 0, 1114141, 3, 0, -1114082, 3, 0, 1114143, 5, 0, -1114080, 5, 0, -1376218, 3, 0, -1376216, 4, 0, 1441832, 0, 0, -1376214, 4, 0, 1441834, 1, 0, -1376212, 4, 0, 1441836, 1, 0, -1376210, 4, 0, 1441838, 1, 0, -1376208, 4, 0, 1441840, 1, 0, -1376206, 4, 0, 1441842, 1, 0, -1376204, 4, 0, 1441844, 1, 0, -1376202, 4, 0, 1441846, 1, 0, -1376200, 4, 0, 1441848, 1, 0, -1376198, 4, 0, 1441850, 1, 0, -1376196, 4, 0, 1441852, 1, 0, -1376194, 4, 0, 1441854, 1, 0, -1376192, 4, 0, 1441856, 1, 0, -1376190, 4, 0, 1441858, 1, 0, -1376188, 5, 0, 1441860, 1, 0, 1441862, 1, 0, 1441864, 1, 0, 1441866, 1, 0, 1441868, 1, 0, 1441870, 1, 0, 1441872, 1, 0, 1441874, 1, 0, 1441876, 1, 0, 1441878, 1, 0, 1441880, 1, 0, 1376361, 8, 0, 1441898, 1, 0, 1441899, 1, 0, 1441900, 1, 0, 1441901, 1, 0, 1441902, 1, 0, 1441903, 1, 0, 1441904, 1, 0, 1376369, 9, 0, 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0, -1441743, 10, 0, -1441752, 8, 0, -720884, 9, 0, 131068, 10, 0, 1376301, 9, 0, 1376326, 10, 0, 1376337, 9, 0) -[node name="Flag" parent="." instance=ExtResource( 3 )] -position = Vector2( 1144, -264 ) -scale = Vector2( 2, 2 ) +[node name="Flag" parent="." instance=ExtResource("3")] +position = Vector2(1099, -368) +scale = Vector2(2, 2) -[node name="Character" parent="." instance=ExtResource( 2 )] -position = Vector2( 1520, 296 ) +[node name="Character" parent="." instance=ExtResource("2")] +position = Vector2(1523, 340) [node name="Camera2D" type="Camera2D" parent="Character"] -current = true -zoom = Vector2( 0.5, 0.5 ) -limit_left = 0 +zoom = Vector2(2, 2) +limit_left = -150 limit_top = -500 -limit_right = 1800 +limit_right = 1900 limit_bottom = 400 -drag_margin_h_enabled = true -drag_margin_v_enabled = true +drag_horizontal_enabled = true +drag_vertical_enabled = true editor_draw_limits = true -[node name="CheckFall" parent="." instance=ExtResource( 5 )] -position = Vector2( 1024, 408 ) -scale = Vector2( 3, 1 ) +[node name="CheckFall" parent="." instance=ExtResource("5")] +position = Vector2(674, 435) +scale = Vector2(8, 1) |