diff options
author | Daniel Weipert <code@drogueronin.de> | 2023-06-18 16:43:22 +0200 |
---|---|---|
committer | Daniel Weipert <code@drogueronin.de> | 2023-06-18 16:43:22 +0200 |
commit | 395c25b1fbe51f42decf402f97e51eabcc8c0a77 (patch) | |
tree | 72a17c71a39b53d328a76e111ae205d9538d64d0 /Assets/Environment | |
parent | 2686ec6d4af6b5437a5f5a5cac008f3d38295f78 (diff) |
Godot v3 -> v4
Diffstat (limited to 'Assets/Environment')
69 files changed, 3242 insertions, 1436 deletions
diff --git a/Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png.import b/Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png.import index 7f0454f..ca71707 100644 --- a/Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png.import +++ b/Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/2015-02-26 [DB32](Generic Platformer)(Tileset).png-da7d58f1a32e9e2c0d83e0a7eb712791.stex" +type="CompressedTexture2D" +uid="uid://volnaff7i3gn" +path="res://.godot/imported/2015-02-26 [DB32](Generic Platformer)(Tileset).png-da7d58f1a32e9e2c0d83e0a7eb712791.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png" -dest_files=[ "res://.import/2015-02-26 [DB32](Generic Platformer)(Tileset).png-da7d58f1a32e9e2c0d83e0a7eb712791.stex" ] +dest_files=["res://.godot/imported/2015-02-26 [DB32](Generic Platformer)(Tileset).png-da7d58f1a32e9e2c0d83e0a7eb712791.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/BG/BG.png.import b/Assets/Environment/FreeTileset/BG/BG.png.import index 2e4b529..5603315 100644 --- a/Assets/Environment/FreeTileset/BG/BG.png.import +++ b/Assets/Environment/FreeTileset/BG/BG.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/BG.png-11737604245ab7b80edd7095d795d5e8.stex" +type="CompressedTexture2D" +uid="uid://56ec4yc6bstu" +path="res://.godot/imported/BG.png-11737604245ab7b80edd7095d795d5e8.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/BG/BG.png" -dest_files=[ "res://.import/BG.png-11737604245ab7b80edd7095d795d5e8.stex" ] +dest_files=["res://.godot/imported/BG.png-11737604245ab7b80edd7095d795d5e8.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Bush (1).png.import b/Assets/Environment/FreeTileset/Object/Bush (1).png.import index 8bdce8e..454d7ce 100644 --- a/Assets/Environment/FreeTileset/Object/Bush (1).png.import +++ b/Assets/Environment/FreeTileset/Object/Bush (1).png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Bush (1).png-6acf0562c3990f6b1ecf38d495db0af8.stex" +type="CompressedTexture2D" +uid="uid://vq50s6lg4noh" +path="res://.godot/imported/Bush (1).png-6acf0562c3990f6b1ecf38d495db0af8.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Bush (1).png" -dest_files=[ "res://.import/Bush (1).png-6acf0562c3990f6b1ecf38d495db0af8.stex" ] +dest_files=["res://.godot/imported/Bush (1).png-6acf0562c3990f6b1ecf38d495db0af8.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Bush (2).png.import b/Assets/Environment/FreeTileset/Object/Bush (2).png.import index 4524a3f..5de1b84 100644 --- a/Assets/Environment/FreeTileset/Object/Bush (2).png.import +++ b/Assets/Environment/FreeTileset/Object/Bush (2).png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Bush (2).png-4c2d37572398b863617e9d44e796af34.stex" +type="CompressedTexture2D" +uid="uid://duagdqny3cde8" +path="res://.godot/imported/Bush (2).png-4c2d37572398b863617e9d44e796af34.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Bush (2).png" -dest_files=[ "res://.import/Bush (2).png-4c2d37572398b863617e9d44e796af34.stex" ] +dest_files=["res://.godot/imported/Bush (2).png-4c2d37572398b863617e9d44e796af34.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Bush (3).png.import b/Assets/Environment/FreeTileset/Object/Bush (3).png.import index 6ca798b..ef75833 100644 --- a/Assets/Environment/FreeTileset/Object/Bush (3).png.import +++ b/Assets/Environment/FreeTileset/Object/Bush (3).png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Bush (3).png-ddfddb7c0df5ef5a5c5bf01c601472a9.stex" +type="CompressedTexture2D" +uid="uid://c56er8k2vt1fo" +path="res://.godot/imported/Bush (3).png-ddfddb7c0df5ef5a5c5bf01c601472a9.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Bush (3).png" -dest_files=[ "res://.import/Bush (3).png-ddfddb7c0df5ef5a5c5bf01c601472a9.stex" ] +dest_files=["res://.godot/imported/Bush (3).png-ddfddb7c0df5ef5a5c5bf01c601472a9.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Bush (4).png.import b/Assets/Environment/FreeTileset/Object/Bush (4).png.import index b68c592..9252984 100644 --- a/Assets/Environment/FreeTileset/Object/Bush (4).png.import +++ b/Assets/Environment/FreeTileset/Object/Bush (4).png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Bush (4).png-add8272c3f8ce759e07aa499cfa50793.stex" +type="CompressedTexture2D" +uid="uid://cqgdnc3yc7udl" +path="res://.godot/imported/Bush (4).png-add8272c3f8ce759e07aa499cfa50793.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Bush (4).png" -dest_files=[ "res://.import/Bush (4).png-add8272c3f8ce759e07aa499cfa50793.stex" ] +dest_files=["res://.godot/imported/Bush (4).png-add8272c3f8ce759e07aa499cfa50793.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Crate.png.import b/Assets/Environment/FreeTileset/Object/Crate.png.import index 28644c1..f7c76c1 100644 --- a/Assets/Environment/FreeTileset/Object/Crate.png.import +++ b/Assets/Environment/FreeTileset/Object/Crate.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Crate.png-98ff4bc7c85e733ed7b411d50f665f19.stex" +type="CompressedTexture2D" +uid="uid://cwo8xxnu7awkb" +path="res://.godot/imported/Crate.png-98ff4bc7c85e733ed7b411d50f665f19.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Crate.png" -dest_files=[ "res://.import/Crate.png-98ff4bc7c85e733ed7b411d50f665f19.stex" ] +dest_files=["res://.godot/imported/Crate.png-98ff4bc7c85e733ed7b411d50f665f19.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Mushroom_1.png.import b/Assets/Environment/FreeTileset/Object/Mushroom_1.png.import index 152b354..8005902 100644 --- a/Assets/Environment/FreeTileset/Object/Mushroom_1.png.import +++ b/Assets/Environment/FreeTileset/Object/Mushroom_1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Mushroom_1.png-d84ea7677d1d48b512a03086540b8b80.stex" +type="CompressedTexture2D" +uid="uid://doiqdcugo6hbd" +path="res://.godot/imported/Mushroom_1.png-d84ea7677d1d48b512a03086540b8b80.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Mushroom_1.png" -dest_files=[ "res://.import/Mushroom_1.png-d84ea7677d1d48b512a03086540b8b80.stex" ] +dest_files=["res://.godot/imported/Mushroom_1.png-d84ea7677d1d48b512a03086540b8b80.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Mushroom_2.png.import b/Assets/Environment/FreeTileset/Object/Mushroom_2.png.import index f4d9395..dce36df 100644 --- a/Assets/Environment/FreeTileset/Object/Mushroom_2.png.import +++ b/Assets/Environment/FreeTileset/Object/Mushroom_2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Mushroom_2.png-48f77865d909a7396a262c23b9244689.stex" +type="CompressedTexture2D" +uid="uid://70xmy8p255ur" +path="res://.godot/imported/Mushroom_2.png-48f77865d909a7396a262c23b9244689.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Mushroom_2.png" -dest_files=[ "res://.import/Mushroom_2.png-48f77865d909a7396a262c23b9244689.stex" ] +dest_files=["res://.godot/imported/Mushroom_2.png-48f77865d909a7396a262c23b9244689.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Sign_1.png.import b/Assets/Environment/FreeTileset/Object/Sign_1.png.import index 503df31..a1029de 100644 --- a/Assets/Environment/FreeTileset/Object/Sign_1.png.import +++ b/Assets/Environment/FreeTileset/Object/Sign_1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Sign_1.png-a180663f565e945cfed9ecc84dce0b97.stex" +type="CompressedTexture2D" +uid="uid://dcdthxdjww0av" +path="res://.godot/imported/Sign_1.png-a180663f565e945cfed9ecc84dce0b97.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Sign_1.png" -dest_files=[ "res://.import/Sign_1.png-a180663f565e945cfed9ecc84dce0b97.stex" ] +dest_files=["res://.godot/imported/Sign_1.png-a180663f565e945cfed9ecc84dce0b97.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Sign_2.png.import b/Assets/Environment/FreeTileset/Object/Sign_2.png.import index 026b568..4821661 100644 --- a/Assets/Environment/FreeTileset/Object/Sign_2.png.import +++ b/Assets/Environment/FreeTileset/Object/Sign_2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Sign_2.png-f8e171610d0796302732c9d4d3814d20.stex" +type="CompressedTexture2D" +uid="uid://cwmfatolwbmt0" +path="res://.godot/imported/Sign_2.png-f8e171610d0796302732c9d4d3814d20.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Sign_2.png" -dest_files=[ "res://.import/Sign_2.png-f8e171610d0796302732c9d4d3814d20.stex" ] +dest_files=["res://.godot/imported/Sign_2.png-f8e171610d0796302732c9d4d3814d20.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Stone.png.import b/Assets/Environment/FreeTileset/Object/Stone.png.import index eb3643f..c911523 100644 --- a/Assets/Environment/FreeTileset/Object/Stone.png.import +++ b/Assets/Environment/FreeTileset/Object/Stone.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Stone.png-ca8e00ebd9365329fe79564497770c33.stex" +type="CompressedTexture2D" +uid="uid://n061dv0uk1mp" +path="res://.godot/imported/Stone.png-ca8e00ebd9365329fe79564497770c33.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Stone.png" -dest_files=[ "res://.import/Stone.png-ca8e00ebd9365329fe79564497770c33.stex" ] +dest_files=["res://.godot/imported/Stone.png-ca8e00ebd9365329fe79564497770c33.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Tree_1.png.import b/Assets/Environment/FreeTileset/Object/Tree_1.png.import index 18e8b6a..278568f 100644 --- a/Assets/Environment/FreeTileset/Object/Tree_1.png.import +++ b/Assets/Environment/FreeTileset/Object/Tree_1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Tree_1.png-cce5f281327d4a1c72ee2f6d2e33d734.stex" +type="CompressedTexture2D" +uid="uid://dahyqqfan4ea1" +path="res://.godot/imported/Tree_1.png-cce5f281327d4a1c72ee2f6d2e33d734.ctex" metadata={ "vram_texture": false } @@ -10,25 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a/Assets/Environment/FreeTileset/Object/Tree_2.png.import b/Assets/Environment/FreeTileset/Object/Tree_2.png.import index 5246cf8..8c7df1c 100644 --- a/Assets/Environment/FreeTileset/Object/Tree_2.png.import +++ b/Assets/Environment/FreeTileset/Object/Tree_2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Tree_2.png-d516fda8a482e3bf0f9254aff58e95a8.stex" +type="CompressedTexture2D" +uid="uid://co7ljqwenu27t" +path="res://.godot/imported/Tree_2.png-d516fda8a482e3bf0f9254aff58e95a8.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Object/Tree_2.png" -dest_files=[ "res://.import/Tree_2.png-d516fda8a482e3bf0f9254aff58e95a8.stex" ] +dest_files=["res://.godot/imported/Tree_2.png-d516fda8a482e3bf0f9254aff58e95a8.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Object/Tree_3.png.import b/Assets/Environment/FreeTileset/Object/Tree_3.png.import index 52af989..ce093fe 100644 --- a/Assets/Environment/FreeTileset/Object/Tree_3.png.import +++ b/Assets/Environment/FreeTileset/Object/Tree_3.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Tree_3.png-edb30abfcde3a41b243ce13d78dbc792.stex" +type="CompressedTexture2D" 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/1.png.import b/Assets/Environment/FreeTileset/Tiles/1.png.import index 8884908..db41165 100644 --- a/Assets/Environment/FreeTileset/Tiles/1.png.import +++ b/Assets/Environment/FreeTileset/Tiles/1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/1.png-48a89884f54c37340adbf4dcd8d662d7.stex" +type="CompressedTexture2D" +uid="uid://cqgqff36wcud8" +path="res://.godot/imported/1.png-48a89884f54c37340adbf4dcd8d662d7.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/1.png" -dest_files=[ "res://.import/1.png-48a89884f54c37340adbf4dcd8d662d7.stex" ] +dest_files=["res://.godot/imported/1.png-48a89884f54c37340adbf4dcd8d662d7.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/10.png.import b/Assets/Environment/FreeTileset/Tiles/10.png.import index 97aa1df..367148c 100644 --- a/Assets/Environment/FreeTileset/Tiles/10.png.import +++ b/Assets/Environment/FreeTileset/Tiles/10.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/10.png-a3c32fef61911a0576f28ef925d3e881.stex" +type="CompressedTexture2D" +uid="uid://chw5ok0j01xxp" +path="res://.godot/imported/10.png-a3c32fef61911a0576f28ef925d3e881.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/10.png" -dest_files=[ "res://.import/10.png-a3c32fef61911a0576f28ef925d3e881.stex" ] +dest_files=["res://.godot/imported/10.png-a3c32fef61911a0576f28ef925d3e881.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/11.png.import b/Assets/Environment/FreeTileset/Tiles/11.png.import index 4dc5218..531c1a2 100644 --- a/Assets/Environment/FreeTileset/Tiles/11.png.import +++ b/Assets/Environment/FreeTileset/Tiles/11.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/11.png-66856fdc846a251b59fcc54562c54ff3.stex" +type="CompressedTexture2D" +uid="uid://chmqwr35bqc23" +path="res://.godot/imported/11.png-66856fdc846a251b59fcc54562c54ff3.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/11.png" -dest_files=[ "res://.import/11.png-66856fdc846a251b59fcc54562c54ff3.stex" ] 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b/Assets/Environment/FreeTileset/Tiles/12.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/12.png-943db24d3036b3f05471fd920de0b230.stex" +type="CompressedTexture2D" +uid="uid://v6fp8ivxjovb" +path="res://.godot/imported/12.png-943db24d3036b3f05471fd920de0b230.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/12.png" -dest_files=[ "res://.import/12.png-943db24d3036b3f05471fd920de0b230.stex" ] +dest_files=["res://.godot/imported/12.png-943db24d3036b3f05471fd920de0b230.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/13.png.import b/Assets/Environment/FreeTileset/Tiles/13.png.import index aabc40e..41ab778 100644 --- a/Assets/Environment/FreeTileset/Tiles/13.png.import +++ b/Assets/Environment/FreeTileset/Tiles/13.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/13.png-9cdbff5172fd779c5cc4a2699e3a0e68.stex" +type="CompressedTexture2D" +uid="uid://cy0ih4mei456t" +path="res://.godot/imported/13.png-9cdbff5172fd779c5cc4a2699e3a0e68.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/13.png" -dest_files=[ 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a/Assets/Environment/FreeTileset/Tiles/14.png.import +++ b/Assets/Environment/FreeTileset/Tiles/14.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/14.png-f153d5285059b4cfd5a78c2d4b024358.stex" +type="CompressedTexture2D" +uid="uid://kkqeah7pcnky" +path="res://.godot/imported/14.png-f153d5285059b4cfd5a78c2d4b024358.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/14.png" -dest_files=[ "res://.import/14.png-f153d5285059b4cfd5a78c2d4b024358.stex" ] +dest_files=["res://.godot/imported/14.png-f153d5285059b4cfd5a78c2d4b024358.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/15.png.import b/Assets/Environment/FreeTileset/Tiles/15.png.import index bc68d2c..e15358f 100644 --- a/Assets/Environment/FreeTileset/Tiles/15.png.import +++ b/Assets/Environment/FreeTileset/Tiles/15.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/15.png-53dbf51cbc7a86e6da59c5724d4ca962.stex" +type="CompressedTexture2D" +uid="uid://hhwnmn1ffd58" +path="res://.godot/imported/15.png-53dbf51cbc7a86e6da59c5724d4ca962.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] 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b/Assets/Environment/FreeTileset/Tiles/16.png.import index 05e0971..cd34e4a 100644 --- a/Assets/Environment/FreeTileset/Tiles/16.png.import +++ b/Assets/Environment/FreeTileset/Tiles/16.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/16.png-7bcd7238b33fdad626466093e9db45cd.stex" +type="CompressedTexture2D" +uid="uid://bkqno2kl8uwh6" +path="res://.godot/imported/16.png-7bcd7238b33fdad626466093e9db45cd.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/16.png" -dest_files=[ "res://.import/16.png-7bcd7238b33fdad626466093e9db45cd.stex" ] +dest_files=["res://.godot/imported/16.png-7bcd7238b33fdad626466093e9db45cd.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/17.png.import b/Assets/Environment/FreeTileset/Tiles/17.png.import index b5a9f4c..893d3ae 100644 --- a/Assets/Environment/FreeTileset/Tiles/17.png.import +++ b/Assets/Environment/FreeTileset/Tiles/17.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/17.png-17b83f1c8b74b9baab7954a85088bed7.stex" +type="CompressedTexture2D" +uid="uid://cy00oiife4pnp" +path="res://.godot/imported/17.png-17b83f1c8b74b9baab7954a85088bed7.ctex" metadata={ 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a/Assets/Environment/FreeTileset/Tiles/18.png.import b/Assets/Environment/FreeTileset/Tiles/18.png.import index b62305e..57a7112 100644 --- a/Assets/Environment/FreeTileset/Tiles/18.png.import +++ b/Assets/Environment/FreeTileset/Tiles/18.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/18.png-339c972d32e5377f890497f4c69322cf.stex" +type="CompressedTexture2D" +uid="uid://c5p2fll4jn1sw" +path="res://.godot/imported/18.png-339c972d32e5377f890497f4c69322cf.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/18.png" -dest_files=[ "res://.import/18.png-339c972d32e5377f890497f4c69322cf.stex" ] +dest_files=["res://.godot/imported/18.png-339c972d32e5377f890497f4c69322cf.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/2.png.import b/Assets/Environment/FreeTileset/Tiles/2.png.import index 161a165..f4342e0 100644 --- a/Assets/Environment/FreeTileset/Tiles/2.png.import +++ b/Assets/Environment/FreeTileset/Tiles/2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/2.png-7dd434506cb78e250819a4e3a4ef96ee.stex" +type="CompressedTexture2D" +uid="uid://dybgkibts5ref" +path="res://.godot/imported/2.png-7dd434506cb78e250819a4e3a4ef96ee.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/2.png" -dest_files=[ "res://.import/2.png-7dd434506cb78e250819a4e3a4ef96ee.stex" ] +dest_files=["res://.godot/imported/2.png-7dd434506cb78e250819a4e3a4ef96ee.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/3.png.import b/Assets/Environment/FreeTileset/Tiles/3.png.import index 59f146d..5359589 100644 --- a/Assets/Environment/FreeTileset/Tiles/3.png.import +++ b/Assets/Environment/FreeTileset/Tiles/3.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/3.png-0d95a2f78627f65e11544be6669a265c.stex" +type="CompressedTexture2D" +uid="uid://djfw01pl2ubvo" +path="res://.godot/imported/3.png-0d95a2f78627f65e11544be6669a265c.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/3.png" -dest_files=[ "res://.import/3.png-0d95a2f78627f65e11544be6669a265c.stex" ] +dest_files=["res://.godot/imported/3.png-0d95a2f78627f65e11544be6669a265c.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/4.png.import b/Assets/Environment/FreeTileset/Tiles/4.png.import index e696b4a..787e3c5 100644 --- a/Assets/Environment/FreeTileset/Tiles/4.png.import +++ b/Assets/Environment/FreeTileset/Tiles/4.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/4.png-696e54faa0a0219bab4b74e2c651af63.stex" +type="CompressedTexture2D" +uid="uid://dg5sxr5gms13e" +path="res://.godot/imported/4.png-696e54faa0a0219bab4b74e2c651af63.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/4.png" -dest_files=[ "res://.import/4.png-696e54faa0a0219bab4b74e2c651af63.stex" ] +dest_files=["res://.godot/imported/4.png-696e54faa0a0219bab4b74e2c651af63.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/5.png.import b/Assets/Environment/FreeTileset/Tiles/5.png.import index f36fcaf..fbc67db 100644 --- a/Assets/Environment/FreeTileset/Tiles/5.png.import +++ b/Assets/Environment/FreeTileset/Tiles/5.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/5.png-8cf07adb550219a31ac4cff01393d4a4.stex" +type="CompressedTexture2D" +uid="uid://c88jf2t262kq5" +path="res://.godot/imported/5.png-8cf07adb550219a31ac4cff01393d4a4.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/5.png" -dest_files=[ "res://.import/5.png-8cf07adb550219a31ac4cff01393d4a4.stex" ] +dest_files=["res://.godot/imported/5.png-8cf07adb550219a31ac4cff01393d4a4.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/6.png.import b/Assets/Environment/FreeTileset/Tiles/6.png.import index 7e71dbf..27fddaf 100644 --- a/Assets/Environment/FreeTileset/Tiles/6.png.import +++ b/Assets/Environment/FreeTileset/Tiles/6.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/6.png-8a2162940bba8e303abf84ed60759733.stex" +type="CompressedTexture2D" +uid="uid://rm5sn6l60434" +path="res://.godot/imported/6.png-8a2162940bba8e303abf84ed60759733.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/6.png" -dest_files=[ "res://.import/6.png-8a2162940bba8e303abf84ed60759733.stex" ] +dest_files=["res://.godot/imported/6.png-8a2162940bba8e303abf84ed60759733.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/7.png.import b/Assets/Environment/FreeTileset/Tiles/7.png.import index 4d04cfb..51d6024 100644 --- a/Assets/Environment/FreeTileset/Tiles/7.png.import +++ b/Assets/Environment/FreeTileset/Tiles/7.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/7.png-4dc825f6518a4d0c035bee020a00cac4.stex" +type="CompressedTexture2D" +uid="uid://dc5lw4eigu4ag" +path="res://.godot/imported/7.png-4dc825f6518a4d0c035bee020a00cac4.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/7.png" -dest_files=[ "res://.import/7.png-4dc825f6518a4d0c035bee020a00cac4.stex" ] +dest_files=["res://.godot/imported/7.png-4dc825f6518a4d0c035bee020a00cac4.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/8.png.import b/Assets/Environment/FreeTileset/Tiles/8.png.import index 2812516..c8cfb53 100644 --- a/Assets/Environment/FreeTileset/Tiles/8.png.import +++ b/Assets/Environment/FreeTileset/Tiles/8.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/8.png-d344ca928943944eeba894993f4d6cc3.stex" +type="CompressedTexture2D" +uid="uid://1reikv2c4nqt" +path="res://.godot/imported/8.png-d344ca928943944eeba894993f4d6cc3.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/8.png" -dest_files=[ "res://.import/8.png-d344ca928943944eeba894993f4d6cc3.stex" ] +dest_files=["res://.godot/imported/8.png-d344ca928943944eeba894993f4d6cc3.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/FreeTileset/Tiles/9.png.import b/Assets/Environment/FreeTileset/Tiles/9.png.import index b8cd69a..06f6e4b 100644 --- a/Assets/Environment/FreeTileset/Tiles/9.png.import +++ b/Assets/Environment/FreeTileset/Tiles/9.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/9.png-47ef4f5f8166cc136dd59edbb639b7cb.stex" +type="CompressedTexture2D" +uid="uid://dli2bbacneivb" +path="res://.godot/imported/9.png-47ef4f5f8166cc136dd59edbb639b7cb.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/FreeTileset/Tiles/9.png" -dest_files=[ "res://.import/9.png-47ef4f5f8166cc136dd59edbb639b7cb.stex" ] +dest_files=["res://.godot/imported/9.png-47ef4f5f8166cc136dd59edbb639b7cb.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/OA animated flag.png.import b/Assets/Environment/OA animated flag.png.import index 3485598..50eae36 100644 --- a/Assets/Environment/OA animated flag.png.import +++ b/Assets/Environment/OA animated flag.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/OA animated flag.png-e594c6707f8b291dc50ded345bedb870.stex" +type="CompressedTexture2D" +uid="uid://cc2ffqakc6s7m" +path="res://.godot/imported/OA animated flag.png-e594c6707f8b291dc50ded345bedb870.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/OA animated flag.png" -dest_files=[ "res://.import/OA animated flag.png-e594c6707f8b291dc50ded345bedb870.stex" ] +dest_files=["res://.godot/imported/OA animated flag.png-e594c6707f8b291dc50ded345bedb870.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/BG/BG.png.import b/Assets/Environment/WinterTileset/BG/BG.png.import index 7ed83bb..ad53701 100644 --- a/Assets/Environment/WinterTileset/BG/BG.png.import +++ b/Assets/Environment/WinterTileset/BG/BG.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/BG.png-bf35306150fde0d35f3333056a67163c.stex" +type="CompressedTexture2D" +uid="uid://bb2wq2h3sij5t" +path="res://.godot/imported/BG.png-bf35306150fde0d35f3333056a67163c.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/BG/BG.png" -dest_files=[ "res://.import/BG.png-bf35306150fde0d35f3333056a67163c.stex" ] +dest_files=["res://.godot/imported/BG.png-bf35306150fde0d35f3333056a67163c.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Crate.png.import b/Assets/Environment/WinterTileset/Object/Crate.png.import index 464a092..700c65c 100644 --- a/Assets/Environment/WinterTileset/Object/Crate.png.import +++ b/Assets/Environment/WinterTileset/Object/Crate.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Crate.png-649db77d241ca688a254b05389efb128.stex" +type="CompressedTexture2D" +uid="uid://cdso6lm427507" +path="res://.godot/imported/Crate.png-649db77d241ca688a254b05389efb128.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Crate.png" -dest_files=[ "res://.import/Crate.png-649db77d241ca688a254b05389efb128.stex" ] +dest_files=["res://.godot/imported/Crate.png-649db77d241ca688a254b05389efb128.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Crystal.png.import b/Assets/Environment/WinterTileset/Object/Crystal.png.import index 703f11e..3c80ee7 100644 --- a/Assets/Environment/WinterTileset/Object/Crystal.png.import +++ b/Assets/Environment/WinterTileset/Object/Crystal.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Crystal.png-f905ffbc8c77e5299cc8ffa60dede204.stex" +type="CompressedTexture2D" +uid="uid://c72ikpvwoq0vx" +path="res://.godot/imported/Crystal.png-f905ffbc8c77e5299cc8ffa60dede204.ctex" metadata={ 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diff --git a/Assets/Environment/WinterTileset/Object/IceBox.png.import b/Assets/Environment/WinterTileset/Object/IceBox.png.import index 5b9dac5..921e235 100644 --- a/Assets/Environment/WinterTileset/Object/IceBox.png.import +++ b/Assets/Environment/WinterTileset/Object/IceBox.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/IceBox.png-abb62ebee8ee382b748d6148248de5d1.stex" +type="CompressedTexture2D" +uid="uid://bap40g5ci7yi7" +path="res://.godot/imported/IceBox.png-abb62ebee8ee382b748d6148248de5d1.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/IceBox.png" -dest_files=[ "res://.import/IceBox.png-abb62ebee8ee382b748d6148248de5d1.stex" ] +dest_files=["res://.godot/imported/IceBox.png-abb62ebee8ee382b748d6148248de5d1.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Igloo.png.import b/Assets/Environment/WinterTileset/Object/Igloo.png.import index 8e24e65..bf27983 100644 --- a/Assets/Environment/WinterTileset/Object/Igloo.png.import +++ b/Assets/Environment/WinterTileset/Object/Igloo.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Igloo.png-b1ae5e347fb0df89491effe48e14b440.stex" +type="CompressedTexture2D" +uid="uid://btr0korernb4" +path="res://.godot/imported/Igloo.png-b1ae5e347fb0df89491effe48e14b440.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Igloo.png" -dest_files=[ "res://.import/Igloo.png-b1ae5e347fb0df89491effe48e14b440.stex" ] +dest_files=["res://.godot/imported/Igloo.png-b1ae5e347fb0df89491effe48e14b440.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Sign_1.png.import b/Assets/Environment/WinterTileset/Object/Sign_1.png.import index 5a4628f..2310c0a 100644 --- a/Assets/Environment/WinterTileset/Object/Sign_1.png.import +++ b/Assets/Environment/WinterTileset/Object/Sign_1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Sign_1.png-d74366289a0b93929453ed8255997779.stex" +type="CompressedTexture2D" +uid="uid://cujoiyjemjcfr" +path="res://.godot/imported/Sign_1.png-d74366289a0b93929453ed8255997779.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Sign_1.png" -dest_files=[ "res://.import/Sign_1.png-d74366289a0b93929453ed8255997779.stex" ] 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a/Assets/Environment/WinterTileset/Object/Sign_2.png.import +++ b/Assets/Environment/WinterTileset/Object/Sign_2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Sign_2.png-24eada06b43c359bbd5d6706ffeded7d.stex" +type="CompressedTexture2D" +uid="uid://bw2e8wrj1lmjk" +path="res://.godot/imported/Sign_2.png-24eada06b43c359bbd5d6706ffeded7d.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Sign_2.png" -dest_files=[ "res://.import/Sign_2.png-24eada06b43c359bbd5d6706ffeded7d.stex" ] +dest_files=["res://.godot/imported/Sign_2.png-24eada06b43c359bbd5d6706ffeded7d.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/SnowMan.png.import b/Assets/Environment/WinterTileset/Object/SnowMan.png.import index 0c2e2b6..d018522 100644 --- a/Assets/Environment/WinterTileset/Object/SnowMan.png.import +++ b/Assets/Environment/WinterTileset/Object/SnowMan.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/SnowMan.png-f7a6c849f32f996946e8f90794fa2f3c.stex" +type="CompressedTexture2D" +uid="uid://n8vpqjjugaib" +path="res://.godot/imported/SnowMan.png-f7a6c849f32f996946e8f90794fa2f3c.ctex" metadata={ "vram_texture": false } 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a/Assets/Environment/WinterTileset/Object/Stone.png.import b/Assets/Environment/WinterTileset/Object/Stone.png.import index 4927347..26f06e1 100644 --- a/Assets/Environment/WinterTileset/Object/Stone.png.import +++ b/Assets/Environment/WinterTileset/Object/Stone.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Stone.png-15811b3e8d26a34405b0ec12e59dfafc.stex" +type="CompressedTexture2D" +uid="uid://b0xje5min6yih" +path="res://.godot/imported/Stone.png-15811b3e8d26a34405b0ec12e59dfafc.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Stone.png" -dest_files=[ "res://.import/Stone.png-15811b3e8d26a34405b0ec12e59dfafc.stex" ] +dest_files=["res://.godot/imported/Stone.png-15811b3e8d26a34405b0ec12e59dfafc.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Tree_1.png.import b/Assets/Environment/WinterTileset/Object/Tree_1.png.import index 049ec13..4b4595d 100644 --- a/Assets/Environment/WinterTileset/Object/Tree_1.png.import +++ b/Assets/Environment/WinterTileset/Object/Tree_1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Tree_1.png-439833fc175113a1cf7ace866d0175b3.stex" +type="CompressedTexture2D" +uid="uid://xffp6y4guc5u" +path="res://.godot/imported/Tree_1.png-439833fc175113a1cf7ace866d0175b3.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Tree_1.png" -dest_files=[ "res://.import/Tree_1.png-439833fc175113a1cf7ace866d0175b3.stex" ] +dest_files=["res://.godot/imported/Tree_1.png-439833fc175113a1cf7ace866d0175b3.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Object/Tree_2.png.import b/Assets/Environment/WinterTileset/Object/Tree_2.png.import index 6577fe6..c4a4e91 100644 --- a/Assets/Environment/WinterTileset/Object/Tree_2.png.import +++ b/Assets/Environment/WinterTileset/Object/Tree_2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/Tree_2.png-ba01b9865c390327126aedd5adaa6e00.stex" +type="CompressedTexture2D" +uid="uid://doawng5y4amm5" +path="res://.godot/imported/Tree_2.png-ba01b9865c390327126aedd5adaa6e00.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Object/Tree_2.png" -dest_files=[ "res://.import/Tree_2.png-ba01b9865c390327126aedd5adaa6e00.stex" ] +dest_files=["res://.godot/imported/Tree_2.png-ba01b9865c390327126aedd5adaa6e00.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/1.png.import b/Assets/Environment/WinterTileset/Tiles/1.png.import index c4cdac5..a118c0e 100644 --- a/Assets/Environment/WinterTileset/Tiles/1.png.import +++ b/Assets/Environment/WinterTileset/Tiles/1.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/1.png-ddd8bb5fd23140ad2e55135632ce8f54.stex" +type="CompressedTexture2D" +uid="uid://cv2wvpr5mttn4" +path="res://.godot/imported/1.png-ddd8bb5fd23140ad2e55135632ce8f54.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/1.png" -dest_files=[ "res://.import/1.png-ddd8bb5fd23140ad2e55135632ce8f54.stex" ] +dest_files=["res://.godot/imported/1.png-ddd8bb5fd23140ad2e55135632ce8f54.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/10.png.import b/Assets/Environment/WinterTileset/Tiles/10.png.import index e4f4c21..d22a139 100644 --- a/Assets/Environment/WinterTileset/Tiles/10.png.import +++ b/Assets/Environment/WinterTileset/Tiles/10.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/10.png-db396e52899be791ed50f42137609bf3.stex" +type="CompressedTexture2D" +uid="uid://d1814yuwkaary" +path="res://.godot/imported/10.png-db396e52899be791ed50f42137609bf3.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/10.png" -dest_files=[ 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a/Assets/Environment/WinterTileset/Tiles/11.png.import +++ b/Assets/Environment/WinterTileset/Tiles/11.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/11.png-341efcd4c0d74961abe1fc0d840f62cb.stex" +type="CompressedTexture2D" +uid="uid://yncdww8don6r" +path="res://.godot/imported/11.png-341efcd4c0d74961abe1fc0d840f62cb.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/11.png" -dest_files=[ "res://.import/11.png-341efcd4c0d74961abe1fc0d840f62cb.stex" ] +dest_files=["res://.godot/imported/11.png-341efcd4c0d74961abe1fc0d840f62cb.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/12.png.import b/Assets/Environment/WinterTileset/Tiles/12.png.import index 3c45c37..1d84837 100644 --- a/Assets/Environment/WinterTileset/Tiles/12.png.import +++ b/Assets/Environment/WinterTileset/Tiles/12.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/12.png-d44f7afb0fd7eab7c9599cfa0a20d3c2.stex" +type="CompressedTexture2D" +uid="uid://jbfr6ylmoxik" +path="res://.godot/imported/12.png-d44f7afb0fd7eab7c9599cfa0a20d3c2.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] 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b/Assets/Environment/WinterTileset/Tiles/13.png.import index 8a9a8b1..26fd263 100644 --- a/Assets/Environment/WinterTileset/Tiles/13.png.import +++ b/Assets/Environment/WinterTileset/Tiles/13.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/13.png-0d891410f89b9cde420f5a59355bc200.stex" +type="CompressedTexture2D" +uid="uid://co4ckcb3isu70" +path="res://.godot/imported/13.png-0d891410f89b9cde420f5a59355bc200.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/13.png" -dest_files=[ "res://.import/13.png-0d891410f89b9cde420f5a59355bc200.stex" ] +dest_files=["res://.godot/imported/13.png-0d891410f89b9cde420f5a59355bc200.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/14.png.import b/Assets/Environment/WinterTileset/Tiles/14.png.import index 9d7845e..626942b 100644 --- a/Assets/Environment/WinterTileset/Tiles/14.png.import +++ b/Assets/Environment/WinterTileset/Tiles/14.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/14.png-e6c83551519847b08e67044b743bd1b1.stex" +type="CompressedTexture2D" +uid="uid://ctupxgfimjirl" +path="res://.godot/imported/14.png-e6c83551519847b08e67044b743bd1b1.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/14.png" -dest_files=[ "res://.import/14.png-e6c83551519847b08e67044b743bd1b1.stex" ] +dest_files=["res://.godot/imported/14.png-e6c83551519847b08e67044b743bd1b1.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/15.png.import b/Assets/Environment/WinterTileset/Tiles/15.png.import index 71c9c0f..b47b931 100644 --- a/Assets/Environment/WinterTileset/Tiles/15.png.import +++ b/Assets/Environment/WinterTileset/Tiles/15.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/15.png-16c25d20250833ff4cbc8951e8a88899.stex" +type="CompressedTexture2D" +uid="uid://t5xqn43x8j0e" +path="res://.godot/imported/15.png-16c25d20250833ff4cbc8951e8a88899.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/15.png" -dest_files=[ "res://.import/15.png-16c25d20250833ff4cbc8951e8a88899.stex" ] +dest_files=["res://.godot/imported/15.png-16c25d20250833ff4cbc8951e8a88899.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/16.png.import b/Assets/Environment/WinterTileset/Tiles/16.png.import index ff8a29a..3026982 100644 --- a/Assets/Environment/WinterTileset/Tiles/16.png.import +++ b/Assets/Environment/WinterTileset/Tiles/16.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/16.png-4e141dd1d96a21c1c6b053eed6c3a76d.stex" +type="CompressedTexture2D" +uid="uid://cxjdcpkkt6qxy" +path="res://.godot/imported/16.png-4e141dd1d96a21c1c6b053eed6c3a76d.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/16.png" -dest_files=[ "res://.import/16.png-4e141dd1d96a21c1c6b053eed6c3a76d.stex" ] +dest_files=["res://.godot/imported/16.png-4e141dd1d96a21c1c6b053eed6c3a76d.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/17.png.import b/Assets/Environment/WinterTileset/Tiles/17.png.import index 0d1bf61..6299fe6 100644 --- a/Assets/Environment/WinterTileset/Tiles/17.png.import +++ b/Assets/Environment/WinterTileset/Tiles/17.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/17.png-e36f0611f0bbf21623e4dd0c04b0f9bb.stex" +type="CompressedTexture2D" +uid="uid://dwpq733y4qhvm" +path="res://.godot/imported/17.png-e36f0611f0bbf21623e4dd0c04b0f9bb.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/17.png" -dest_files=[ "res://.import/17.png-e36f0611f0bbf21623e4dd0c04b0f9bb.stex" ] +dest_files=["res://.godot/imported/17.png-e36f0611f0bbf21623e4dd0c04b0f9bb.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/18.png.import b/Assets/Environment/WinterTileset/Tiles/18.png.import index 058dc30..742f0a3 100644 --- a/Assets/Environment/WinterTileset/Tiles/18.png.import +++ b/Assets/Environment/WinterTileset/Tiles/18.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/18.png-60b2214ce6633c14472f49d193e9361c.stex" +type="CompressedTexture2D" +uid="uid://cl0i6mq3fhjvp" +path="res://.godot/imported/18.png-60b2214ce6633c14472f49d193e9361c.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/18.png" -dest_files=[ "res://.import/18.png-60b2214ce6633c14472f49d193e9361c.stex" ] +dest_files=["res://.godot/imported/18.png-60b2214ce6633c14472f49d193e9361c.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/2.png.import b/Assets/Environment/WinterTileset/Tiles/2.png.import index 72a6e0a..381c216 100644 --- a/Assets/Environment/WinterTileset/Tiles/2.png.import +++ b/Assets/Environment/WinterTileset/Tiles/2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/2.png-06280c866d30f067c0e341154cbd78ba.stex" +type="CompressedTexture2D" +uid="uid://ojek6nda3kec" +path="res://.godot/imported/2.png-06280c866d30f067c0e341154cbd78ba.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/2.png" -dest_files=[ "res://.import/2.png-06280c866d30f067c0e341154cbd78ba.stex" ] 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b/Assets/Environment/WinterTileset/Tiles/3.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/3.png-66e1555ae0f60e5eb39a4be00f663ebe.stex" +type="CompressedTexture2D" +uid="uid://b8exg3eptr7gu" +path="res://.godot/imported/3.png-66e1555ae0f60e5eb39a4be00f663ebe.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/3.png" -dest_files=[ "res://.import/3.png-66e1555ae0f60e5eb39a4be00f663ebe.stex" ] +dest_files=["res://.godot/imported/3.png-66e1555ae0f60e5eb39a4be00f663ebe.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/4.png.import b/Assets/Environment/WinterTileset/Tiles/4.png.import index fa62d86..4ba837c 100644 --- a/Assets/Environment/WinterTileset/Tiles/4.png.import +++ b/Assets/Environment/WinterTileset/Tiles/4.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/4.png-caab7f3ff65fe0e15e4fcc5e5c3d3816.stex" +type="CompressedTexture2D" +uid="uid://ckd5xsd33u4m0" +path="res://.godot/imported/4.png-caab7f3ff65fe0e15e4fcc5e5c3d3816.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/4.png" -dest_files=[ 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a/Assets/Environment/WinterTileset/Tiles/5.png.import +++ b/Assets/Environment/WinterTileset/Tiles/5.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.stex" +type="CompressedTexture2D" +uid="uid://bgo250xbumois" +path="res://.godot/imported/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/5.png" -dest_files=[ "res://.import/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.stex" ] +dest_files=["res://.godot/imported/5.png-31fc0ae37ec51847b6bde9a7ade5ba59.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/6.png.import b/Assets/Environment/WinterTileset/Tiles/6.png.import index 4ba872b..e4fdebf 100644 --- a/Assets/Environment/WinterTileset/Tiles/6.png.import +++ b/Assets/Environment/WinterTileset/Tiles/6.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/6.png-ce232f925af569abaf06301df480d165.stex" +type="CompressedTexture2D" +uid="uid://dyvt33jrl6oyg" +path="res://.godot/imported/6.png-ce232f925af569abaf06301df480d165.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/6.png" -dest_files=[ "res://.import/6.png-ce232f925af569abaf06301df480d165.stex" ] +dest_files=["res://.godot/imported/6.png-ce232f925af569abaf06301df480d165.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/7.png.import b/Assets/Environment/WinterTileset/Tiles/7.png.import index 61c121e..8845128 100644 --- a/Assets/Environment/WinterTileset/Tiles/7.png.import +++ b/Assets/Environment/WinterTileset/Tiles/7.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/7.png-9a6ebdc7023490e534deee7ef5c727b2.stex" +type="CompressedTexture2D" +uid="uid://pgon3puin0c4" +path="res://.godot/imported/7.png-9a6ebdc7023490e534deee7ef5c727b2.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/7.png" -dest_files=[ "res://.import/7.png-9a6ebdc7023490e534deee7ef5c727b2.stex" ] +dest_files=["res://.godot/imported/7.png-9a6ebdc7023490e534deee7ef5c727b2.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/8.png.import b/Assets/Environment/WinterTileset/Tiles/8.png.import index 9afe3fe..2a7612b 100644 --- a/Assets/Environment/WinterTileset/Tiles/8.png.import +++ b/Assets/Environment/WinterTileset/Tiles/8.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/8.png-325f13b1273d4c81ef32d4b9017d3723.stex" +type="CompressedTexture2D" +uid="uid://co1dem4fj8l33" +path="res://.godot/imported/8.png-325f13b1273d4c81ef32d4b9017d3723.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/8.png" -dest_files=[ "res://.import/8.png-325f13b1273d4c81ef32d4b9017d3723.stex" ] +dest_files=["res://.godot/imported/8.png-325f13b1273d4c81ef32d4b9017d3723.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/WinterTileset/Tiles/9.png.import b/Assets/Environment/WinterTileset/Tiles/9.png.import index 5122b1a..7c222c6 100644 --- a/Assets/Environment/WinterTileset/Tiles/9.png.import +++ b/Assets/Environment/WinterTileset/Tiles/9.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/9.png-e94b3701ee37c081bb9af0123d3ef517.stex" +type="CompressedTexture2D" +uid="uid://wq0eed8ioruo" +path="res://.godot/imported/9.png-e94b3701ee37c081bb9af0123d3ef517.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/WinterTileset/Tiles/9.png" -dest_files=[ "res://.import/9.png-e94b3701ee37c081bb9af0123d3ef517.stex" ] +dest_files=["res://.godot/imported/9.png-e94b3701ee37c081bb9af0123d3ef517.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/generic_platformer.tres b/Assets/Environment/generic_platformer.tres index f289211..61f6138 100644 --- a/Assets/Environment/generic_platformer.tres +++ b/Assets/Environment/generic_platformer.tres @@ -1,345 +1,2117 @@ -[gd_resource type="TileSet" load_steps=25 format=2] +[gd_resource type="TileSet" load_steps=12 format=3 uid="uid://c5h11mosp5q0j"] -[ext_resource path="res://Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png" type="Texture" id=1] +[ext_resource type="Texture2D" uid="uid://volnaff7i3gn" path="res://Assets/Environment/2015-02-26 [DB32](Generic Platformer)(Tileset).png" id="1"] +[ext_resource type="Texture2D" uid="uid://coniqajt6fs2q" path="res://Assets/Environment/generic_platformer_test.png" id="2_hdguw"] -[sub_resource type="ConvexPolygonShape2D" id=1] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_37fvt"] +texture = ExtResource("1") +margins = Vector2i(194, 101) +texture_region_size = Vector2i(29, 38) +0:0/next_alternative_id = 14 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/8 = 8 +0:0/8/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/8/physics_layer_0/angular_velocity = 0.0 -[sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lc0s0"] +texture = ExtResource("1") +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=3] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjyfa"] +texture = ExtResource("1") +margins = Vector2i(16, 0) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=4] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i8m1e"] +texture = ExtResource("1") +margins = Vector2i(32, 0) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=5] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_omy7o"] +texture = ExtResource("1") +margins = Vector2i(96, 0) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:1/next_alternative_id = 8 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:1/1 = 1 +0:1/1/flip_h = true +0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/1/physics_layer_0/angular_velocity = 0.0 +0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:1/2 = 2 +0:1/2/flip_v = true +0:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/2/physics_layer_0/angular_velocity = 0.0 +0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:1/3 = 3 +0:1/3/flip_h = true +0:1/3/flip_v = true +0:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/3/physics_layer_0/angular_velocity = 0.0 +0:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:1/4 = 4 +0:1/4/transpose = true +0:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/4/physics_layer_0/angular_velocity = 0.0 +0:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:1/5 = 5 +0:1/5/flip_h = true +0:1/5/transpose = true +0:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/5/physics_layer_0/angular_velocity = 0.0 +0:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:1/6 = 6 +0:1/6/flip_v = true +0:1/6/transpose = true +0:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/6/physics_layer_0/angular_velocity = 0.0 +0:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:1/7 = 7 +0:1/7/flip_h = true +0:1/7/flip_v = true +0:1/7/transpose = true +0:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/7/physics_layer_0/angular_velocity = 0.0 +0:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:2/next_alternative_id = 8 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:2/1 = 1 +0:2/1/flip_h = true +0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/1/physics_layer_0/angular_velocity = 0.0 +0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:2/2 = 2 +0:2/2/flip_v = true +0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/2/physics_layer_0/angular_velocity = 0.0 +0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:2/3 = 3 +0:2/3/flip_h = true +0:2/3/flip_v = true +0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/3/physics_layer_0/angular_velocity = 0.0 +0:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:2/4 = 4 +0:2/4/transpose = true +0:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/4/physics_layer_0/angular_velocity = 0.0 +0:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:2/5 = 5 +0:2/5/flip_h = true +0:2/5/transpose = true +0:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/5/physics_layer_0/angular_velocity = 0.0 +0:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:2/6 = 6 +0:2/6/flip_v = true +0:2/6/transpose = true +0:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/6/physics_layer_0/angular_velocity = 0.0 +0:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:2/7 = 7 +0:2/7/flip_h = true +0:2/7/flip_v = true +0:2/7/transpose = true +0:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/7/physics_layer_0/angular_velocity = 0.0 +0:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/next_alternative_id = 8 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/1 = 1 +1:0/1/flip_h = true +1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/1/physics_layer_0/angular_velocity = 0.0 +1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/2 = 2 +1:0/2/flip_v = true +1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/2/physics_layer_0/angular_velocity = 0.0 +1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/3 = 3 +1:0/3/flip_h = true +1:0/3/flip_v = true +1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/3/physics_layer_0/angular_velocity = 0.0 +1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/4 = 4 +1:0/4/transpose = true +1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/4/physics_layer_0/angular_velocity = 0.0 +1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/5 = 5 +1:0/5/flip_h = true +1:0/5/transpose = true +1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/5/physics_layer_0/angular_velocity = 0.0 +1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/6 = 6 +1:0/6/flip_v = true +1:0/6/transpose = true +1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/6/physics_layer_0/angular_velocity = 0.0 +1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/7 = 7 +1:0/7/flip_h = true +1:0/7/flip_v = true +1:0/7/transpose = true +1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/7/physics_layer_0/angular_velocity = 0.0 +1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/next_alternative_id = 8 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:1/1 = 1 +1:1/1/flip_h = true +1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/1/physics_layer_0/angular_velocity = 0.0 +1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:1/2 = 2 +1:1/2/flip_v = true +1:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/2/physics_layer_0/angular_velocity = 0.0 +1:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:1/3 = 3 +1:1/3/flip_h = true +1:1/3/flip_v = true +1:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/3/physics_layer_0/angular_velocity = 0.0 +1:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/4 = 4 +1:1/4/transpose = true +1:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/4/physics_layer_0/angular_velocity = 0.0 +1:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:1/5 = 5 +1:1/5/flip_h = true +1:1/5/transpose = true +1:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/5/physics_layer_0/angular_velocity = 0.0 +1:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:1/6 = 6 +1:1/6/flip_v = true +1:1/6/transpose = true +1:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/6/physics_layer_0/angular_velocity = 0.0 +1:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:1/7 = 7 +1:1/7/flip_h = true +1:1/7/flip_v = true +1:1/7/transpose = true +1:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/7/physics_layer_0/angular_velocity = 0.0 +1:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/next_alternative_id = 8 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:2/1 = 1 +1:2/1/flip_h = true +1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/1/physics_layer_0/angular_velocity = 0.0 +1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:2/2 = 2 +1:2/2/flip_v = true +1:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/2/physics_layer_0/angular_velocity = 0.0 +1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:2/3 = 3 +1:2/3/flip_h = true +1:2/3/flip_v = true +1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/3/physics_layer_0/angular_velocity = 0.0 +1:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/4 = 4 +1:2/4/transpose = true +1:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/4/physics_layer_0/angular_velocity = 0.0 +1:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:2/5 = 5 +1:2/5/flip_h = true +1:2/5/transpose = true +1:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/5/physics_layer_0/angular_velocity = 0.0 +1:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:2/6 = 6 +1:2/6/flip_v = true +1:2/6/transpose = true +1:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/6/physics_layer_0/angular_velocity = 0.0 +1:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:2/7 = 7 +1:2/7/flip_h = true +1:2/7/flip_v = true +1:2/7/transpose = true +1:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/7/physics_layer_0/angular_velocity = 0.0 +1:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/next_alternative_id = 8 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/1 = 1 +2:0/1/flip_h = true +2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/1/physics_layer_0/angular_velocity = 0.0 +2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/2 = 2 +2:0/2/flip_v = true +2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/2/physics_layer_0/angular_velocity = 0.0 +2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/3 = 3 +2:0/3/flip_h = true +2:0/3/flip_v = true +2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/3/physics_layer_0/angular_velocity = 0.0 +2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/4 = 4 +2:0/4/transpose = true +2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/4/physics_layer_0/angular_velocity = 0.0 +2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/5 = 5 +2:0/5/flip_h = true +2:0/5/transpose = true +2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/5/physics_layer_0/angular_velocity = 0.0 +2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/6 = 6 +2:0/6/flip_v = true +2:0/6/transpose = true +2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/6/physics_layer_0/angular_velocity = 0.0 +2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/7 = 7 +2:0/7/flip_h = true +2:0/7/flip_v = true +2:0/7/transpose = true +2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/7/physics_layer_0/angular_velocity = 0.0 +2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/next_alternative_id = 8 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:1/1 = 1 +2:1/1/flip_h = true +2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/1/physics_layer_0/angular_velocity = 0.0 +2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:1/2 = 2 +2:1/2/flip_v = true +2:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/2/physics_layer_0/angular_velocity = 0.0 +2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:1/3 = 3 +2:1/3/flip_h = true +2:1/3/flip_v = true +2:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/3/physics_layer_0/angular_velocity = 0.0 +2:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/4 = 4 +2:1/4/transpose = true +2:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/4/physics_layer_0/angular_velocity = 0.0 +2:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:1/5 = 5 +2:1/5/flip_h = true +2:1/5/transpose = true +2:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/5/physics_layer_0/angular_velocity = 0.0 +2:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:1/6 = 6 +2:1/6/flip_v = true +2:1/6/transpose = true +2:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/6/physics_layer_0/angular_velocity = 0.0 +2:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:1/7 = 7 +2:1/7/flip_h = true +2:1/7/flip_v = true +2:1/7/transpose = true +2:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/7/physics_layer_0/angular_velocity = 0.0 +2:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/next_alternative_id = 8 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:2/1 = 1 +2:2/1/flip_h = true +2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/1/physics_layer_0/angular_velocity = 0.0 +2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:2/2 = 2 +2:2/2/flip_v = true +2:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/2/physics_layer_0/angular_velocity = 0.0 +2:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:2/3 = 3 +2:2/3/flip_h = true +2:2/3/flip_v = true +2:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/3/physics_layer_0/angular_velocity = 0.0 +2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/4 = 4 +2:2/4/transpose = true +2:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/4/physics_layer_0/angular_velocity = 0.0 +2:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:2/5 = 5 +2:2/5/flip_h = true +2:2/5/transpose = true +2:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/5/physics_layer_0/angular_velocity = 0.0 +2:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:2/6 = 6 +2:2/6/flip_v = true +2:2/6/transpose = true +2:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/6/physics_layer_0/angular_velocity = 0.0 +2:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:2/7 = 7 +2:2/7/flip_h = true +2:2/7/flip_v = true +2:2/7/transpose = true +2:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/7/physics_layer_0/angular_velocity = 0.0 +2:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=6] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7sir6"] +texture = ExtResource("1") +margins = Vector2i(166, 110) +texture_region_size = Vector2i(22, 20) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(10.5, 8, -10.5, 8, -10.5, 1.5, -0.5, -8, 10, -6.5) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 16, 12, 16, 8, 4, -8, 0) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(12, -16, -12, -16, -8, -4, 8, 0) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 8, -4, -8, 0) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -8, 4, 8, 6.99382e-07) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 16, 12, 16, 8, 4, -8, -6.99382e-07) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(12, -16, -12, -16, -8, -4, 8, 6.99382e-07) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 8, -4, -8, -6.99382e-07) -[sub_resource type="ConvexPolygonShape2D" id=7] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_iycfv"] +texture = ExtResource("1") +margins = Vector2i(144, 0) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/2/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/3/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/4/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/5/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/6/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/7/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:1/next_alternative_id = 8 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:1/1 = 1 +0:1/1/flip_h = true +0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/1/physics_layer_0/angular_velocity = 0.0 +0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:1/2 = 2 +0:1/2/flip_v = true +0:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/2/physics_layer_0/angular_velocity = 0.0 +0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:1/3 = 3 +0:1/3/flip_h = true +0:1/3/flip_v = true +0:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/3/physics_layer_0/angular_velocity = 0.0 +0:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:1/4 = 4 +0:1/4/transpose = true +0:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/4/physics_layer_0/angular_velocity = 0.0 +0:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:1/5 = 5 +0:1/5/flip_h = true +0:1/5/transpose = true +0:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/5/physics_layer_0/angular_velocity = 0.0 +0:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:1/6 = 6 +0:1/6/flip_v = true +0:1/6/transpose = true +0:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/6/physics_layer_0/angular_velocity = 0.0 +0:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:1/7 = 7 +0:1/7/flip_h = true +0:1/7/flip_v = true +0:1/7/transpose = true +0:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/7/physics_layer_0/angular_velocity = 0.0 +0:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:2/next_alternative_id = 8 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:2/1 = 1 +0:2/1/flip_h = true +0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/1/physics_layer_0/angular_velocity = 0.0 +0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:2/2 = 2 +0:2/2/flip_v = true +0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/2/physics_layer_0/angular_velocity = 0.0 +0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:2/3 = 3 +0:2/3/flip_h = true +0:2/3/flip_v = true +0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/3/physics_layer_0/angular_velocity = 0.0 +0:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:2/4 = 4 +0:2/4/transpose = true +0:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/4/physics_layer_0/angular_velocity = 0.0 +0:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:2/5 = 5 +0:2/5/flip_h = true +0:2/5/transpose = true +0:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/5/physics_layer_0/angular_velocity = 0.0 +0:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:2/6 = 6 +0:2/6/flip_v = true +0:2/6/transpose = true +0:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/6/physics_layer_0/angular_velocity = 0.0 +0:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:2/7 = 7 +0:2/7/flip_h = true +0:2/7/flip_v = true +0:2/7/transpose = true +0:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/7/physics_layer_0/angular_velocity = 0.0 +0:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/next_alternative_id = 8 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/1 = 1 +1:0/1/flip_h = true +1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/1/physics_layer_0/angular_velocity = 0.0 +1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/2 = 2 +1:0/2/flip_v = true +1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/2/physics_layer_0/angular_velocity = 0.0 +1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/3 = 3 +1:0/3/flip_h = true +1:0/3/flip_v = true +1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/3/physics_layer_0/angular_velocity = 0.0 +1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/4 = 4 +1:0/4/transpose = true +1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/4/physics_layer_0/angular_velocity = 0.0 +1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/5 = 5 +1:0/5/flip_h = true +1:0/5/transpose = true +1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/5/physics_layer_0/angular_velocity = 0.0 +1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/6 = 6 +1:0/6/flip_v = true +1:0/6/transpose = true +1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/6/physics_layer_0/angular_velocity = 0.0 +1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/7 = 7 +1:0/7/flip_h = true +1:0/7/flip_v = true +1:0/7/transpose = true +1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/7/physics_layer_0/angular_velocity = 0.0 +1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/next_alternative_id = 8 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/1 = 1 +1:1/1/flip_h = true +1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/1/physics_layer_0/angular_velocity = 0.0 +1:1/2 = 2 +1:1/2/flip_v = true +1:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/2/physics_layer_0/angular_velocity = 0.0 +1:1/3 = 3 +1:1/3/flip_h = true +1:1/3/flip_v = true +1:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/3/physics_layer_0/angular_velocity = 0.0 +1:1/4 = 4 +1:1/4/transpose = true +1:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/4/physics_layer_0/angular_velocity = 0.0 +1:1/5 = 5 +1:1/5/flip_h = true +1:1/5/transpose = true +1:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/5/physics_layer_0/angular_velocity = 0.0 +1:1/6 = 6 +1:1/6/flip_v = true +1:1/6/transpose = true +1:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/6/physics_layer_0/angular_velocity = 0.0 +1:1/7 = 7 +1:1/7/flip_h = true +1:1/7/flip_v = true +1:1/7/transpose = true +1:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/7/physics_layer_0/angular_velocity = 0.0 +1:2/next_alternative_id = 8 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:2/1 = 1 +1:2/1/flip_h = true +1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/1/physics_layer_0/angular_velocity = 0.0 +1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:2/2 = 2 +1:2/2/flip_v = true +1:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/2/physics_layer_0/angular_velocity = 0.0 +1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:2/3 = 3 +1:2/3/flip_h = true +1:2/3/flip_v = true +1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/3/physics_layer_0/angular_velocity = 0.0 +1:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/4 = 4 +1:2/4/transpose = true +1:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/4/physics_layer_0/angular_velocity = 0.0 +1:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:2/5 = 5 +1:2/5/flip_h = true +1:2/5/transpose = true +1:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/5/physics_layer_0/angular_velocity = 0.0 +1:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:2/6 = 6 +1:2/6/flip_v = true +1:2/6/transpose = true +1:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/6/physics_layer_0/angular_velocity = 0.0 +1:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:2/7 = 7 +1:2/7/flip_h = true +1:2/7/flip_v = true +1:2/7/transpose = true +1:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/7/physics_layer_0/angular_velocity = 0.0 +1:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/next_alternative_id = 8 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/1 = 1 +2:0/1/flip_h = true +2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/1/physics_layer_0/angular_velocity = 0.0 +2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/2 = 2 +2:0/2/flip_v = true +2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/2/physics_layer_0/angular_velocity = 0.0 +2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/3 = 3 +2:0/3/flip_h = true +2:0/3/flip_v = true +2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/3/physics_layer_0/angular_velocity = 0.0 +2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/4 = 4 +2:0/4/transpose = true +2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/4/physics_layer_0/angular_velocity = 0.0 +2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/5 = 5 +2:0/5/flip_h = true +2:0/5/transpose = true +2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/5/physics_layer_0/angular_velocity = 0.0 +2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/6 = 6 +2:0/6/flip_v = true +2:0/6/transpose = true +2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/6/physics_layer_0/angular_velocity = 0.0 +2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/7 = 7 +2:0/7/flip_h = true +2:0/7/flip_v = true +2:0/7/transpose = true +2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/7/physics_layer_0/angular_velocity = 0.0 +2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/next_alternative_id = 8 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:1/1 = 1 +2:1/1/flip_h = true +2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/1/physics_layer_0/angular_velocity = 0.0 +2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:1/2 = 2 +2:1/2/flip_v = true +2:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/2/physics_layer_0/angular_velocity = 0.0 +2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:1/3 = 3 +2:1/3/flip_h = true +2:1/3/flip_v = true +2:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/3/physics_layer_0/angular_velocity = 0.0 +2:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/4 = 4 +2:1/4/transpose = true +2:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/4/physics_layer_0/angular_velocity = 0.0 +2:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:1/5 = 5 +2:1/5/flip_h = true +2:1/5/transpose = true +2:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/5/physics_layer_0/angular_velocity = 0.0 +2:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:1/6 = 6 +2:1/6/flip_v = true +2:1/6/transpose = true +2:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/6/physics_layer_0/angular_velocity = 0.0 +2:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:1/7 = 7 +2:1/7/flip_h = true +2:1/7/flip_v = true +2:1/7/transpose = true +2:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/7/physics_layer_0/angular_velocity = 0.0 +2:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/next_alternative_id = 8 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:2/1 = 1 +2:2/1/flip_h = true +2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/1/physics_layer_0/angular_velocity = 0.0 +2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:2/2 = 2 +2:2/2/flip_v = true +2:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/2/physics_layer_0/angular_velocity = 0.0 +2:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:2/3 = 3 +2:2/3/flip_h = true +2:2/3/flip_v = true +2:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/3/physics_layer_0/angular_velocity = 0.0 +2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/4 = 4 +2:2/4/transpose = true +2:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/4/physics_layer_0/angular_velocity = 0.0 +2:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:2/5 = 5 +2:2/5/flip_h = true +2:2/5/transpose = true +2:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/5/physics_layer_0/angular_velocity = 0.0 +2:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:2/6 = 6 +2:2/6/flip_v = true +2:2/6/transpose = true +2:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/6/physics_layer_0/angular_velocity = 0.0 +2:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:2/7 = 7 +2:2/7/flip_h = true +2:2/7/flip_v = true +2:2/7/transpose = true +2:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/7/physics_layer_0/angular_velocity = 0.0 +2:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=8] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d31vh"] +texture = ExtResource("1") +margins = Vector2i(144, 112) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -[sub_resource type="ConvexPolygonShape2D" id=9] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=10] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=11] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=12] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=13] -points = PoolVector2Array( 24, 32, 0, 32, 4, 20, 20, 16 ) - -[sub_resource type="ConvexPolygonShape2D" id=14] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=15] -points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) - -[sub_resource type="ConvexPolygonShape2D" id=16] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=17] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=18] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=19] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=20] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=21] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=22] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=23] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wv62t"] +texture = ExtResource("2_hdguw") +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/next_alternative_id = 8 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/1 = 1 +1:0/1/flip_h = true +1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/1/physics_layer_0/angular_velocity = 0.0 +1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/2 = 2 +1:0/2/flip_v = true +1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/2/physics_layer_0/angular_velocity = 0.0 +1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/3 = 3 +1:0/3/flip_h = true +1:0/3/flip_v = true +1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/3/physics_layer_0/angular_velocity = 0.0 +1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/4 = 4 +1:0/4/transpose = true +1:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/4/physics_layer_0/angular_velocity = 0.0 +1:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +1:0/5 = 5 +1:0/5/flip_h = true +1:0/5/transpose = true +1:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/5/physics_layer_0/angular_velocity = 0.0 +1:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +1:0/6 = 6 +1:0/6/flip_v = true +1:0/6/transpose = true +1:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/6/physics_layer_0/angular_velocity = 0.0 +1:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +1:0/7 = 7 +1:0/7/flip_h = true +1:0/7/flip_v = true +1:0/7/transpose = true +1:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/7/physics_layer_0/angular_velocity = 0.0 +1:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/next_alternative_id = 8 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/1 = 1 +2:0/1/flip_h = true +2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/1/physics_layer_0/angular_velocity = 0.0 +2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/2 = 2 +2:0/2/flip_v = true +2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/2/physics_layer_0/angular_velocity = 0.0 +2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/3 = 3 +2:0/3/flip_h = true +2:0/3/flip_v = true +2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/3/physics_layer_0/angular_velocity = 0.0 +2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/4 = 4 +2:0/4/transpose = true +2:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/4/physics_layer_0/angular_velocity = 0.0 +2:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +2:0/5 = 5 +2:0/5/flip_h = true +2:0/5/transpose = true +2:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/5/physics_layer_0/angular_velocity = 0.0 +2:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +2:0/6 = 6 +2:0/6/flip_v = true +2:0/6/transpose = true +2:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/6/physics_layer_0/angular_velocity = 0.0 +2:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +2:0/7 = 7 +2:0/7/flip_h = true +2:0/7/flip_v = true +2:0/7/transpose = true +2:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/7/physics_layer_0/angular_velocity = 0.0 +2:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:0/next_alternative_id = 8 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:0/1 = 1 +3:0/1/flip_h = true +3:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/1/physics_layer_0/angular_velocity = 0.0 +3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:0/2 = 2 +3:0/2/flip_v = true +3:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/2/physics_layer_0/angular_velocity = 0.0 +3:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:0/3 = 3 +3:0/3/flip_h = true +3:0/3/flip_v = true +3:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/3/physics_layer_0/angular_velocity = 0.0 +3:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:0/4 = 4 +3:0/4/transpose = true +3:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/4/physics_layer_0/angular_velocity = 0.0 +3:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:0/5 = 5 +3:0/5/flip_h = true +3:0/5/transpose = true +3:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/5/physics_layer_0/angular_velocity = 0.0 +3:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:0/6 = 6 +3:0/6/flip_v = true +3:0/6/transpose = true +3:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/6/physics_layer_0/angular_velocity = 0.0 +3:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:0/7 = 7 +3:0/7/flip_h = true +3:0/7/flip_v = true +3:0/7/transpose = true +3:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/7/physics_layer_0/angular_velocity = 0.0 +3:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:1/next_alternative_id = 8 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:1/1 = 1 +3:1/1/flip_h = true +3:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/1/physics_layer_0/angular_velocity = 0.0 +3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:1/2 = 2 +3:1/2/flip_v = true +3:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/2/physics_layer_0/angular_velocity = 0.0 +3:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:1/3 = 3 +3:1/3/flip_h = true +3:1/3/flip_v = true +3:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/3/physics_layer_0/angular_velocity = 0.0 +3:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:1/4 = 4 +3:1/4/transpose = true +3:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/4/physics_layer_0/angular_velocity = 0.0 +3:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:1/5 = 5 +3:1/5/flip_h = true +3:1/5/transpose = true +3:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/5/physics_layer_0/angular_velocity = 0.0 +3:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:1/6 = 6 +3:1/6/flip_v = true +3:1/6/transpose = true +3:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/6/physics_layer_0/angular_velocity = 0.0 +3:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:1/7 = 7 +3:1/7/flip_h = true +3:1/7/flip_v = true +3:1/7/transpose = true +3:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/7/physics_layer_0/angular_velocity = 0.0 +3:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:2/next_alternative_id = 8 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:2/1 = 1 +3:2/1/flip_h = true +3:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/1/physics_layer_0/angular_velocity = 0.0 +3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:2/2 = 2 +3:2/2/flip_v = true +3:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/2/physics_layer_0/angular_velocity = 0.0 +3:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:2/3 = 3 +3:2/3/flip_h = true +3:2/3/flip_v = true +3:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/3/physics_layer_0/angular_velocity = 0.0 +3:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:2/4 = 4 +3:2/4/transpose = true +3:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/4/physics_layer_0/angular_velocity = 0.0 +3:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +3:2/5 = 5 +3:2/5/flip_h = true +3:2/5/transpose = true +3:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/5/physics_layer_0/angular_velocity = 0.0 +3:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +3:2/6 = 6 +3:2/6/flip_v = true +3:2/6/transpose = true +3:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/6/physics_layer_0/angular_velocity = 0.0 +3:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +3:2/7 = 7 +3:2/7/flip_h = true +3:2/7/flip_v = true +3:2/7/transpose = true +3:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/7/physics_layer_0/angular_velocity = 0.0 +3:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:0/next_alternative_id = 8 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:0/1 = 1 +4:0/1/flip_h = true +4:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/1/physics_layer_0/angular_velocity = 0.0 +4:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:0/2 = 2 +4:0/2/flip_v = true +4:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/2/physics_layer_0/angular_velocity = 0.0 +4:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:0/3 = 3 +4:0/3/flip_h = true +4:0/3/flip_v = true +4:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/3/physics_layer_0/angular_velocity = 0.0 +4:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:0/4 = 4 +4:0/4/transpose = true +4:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/4/physics_layer_0/angular_velocity = 0.0 +4:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:0/5 = 5 +4:0/5/flip_h = true +4:0/5/transpose = true +4:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/5/physics_layer_0/angular_velocity = 0.0 +4:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:0/6 = 6 +4:0/6/flip_v = true +4:0/6/transpose = true +4:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/6/physics_layer_0/angular_velocity = 0.0 +4:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:0/7 = 7 +4:0/7/flip_h = true +4:0/7/flip_v = true +4:0/7/transpose = true +4:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/7/physics_layer_0/angular_velocity = 0.0 +4:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:1/next_alternative_id = 8 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:1/1 = 1 +4:1/1/flip_h = true +4:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/1/physics_layer_0/angular_velocity = 0.0 +4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:1/2 = 2 +4:1/2/flip_v = true +4:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/2/physics_layer_0/angular_velocity = 0.0 +4:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:1/3 = 3 +4:1/3/flip_h = true +4:1/3/flip_v = true +4:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/3/physics_layer_0/angular_velocity = 0.0 +4:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:1/4 = 4 +4:1/4/transpose = true +4:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/4/physics_layer_0/angular_velocity = 0.0 +4:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:1/5 = 5 +4:1/5/flip_h = true +4:1/5/transpose = true +4:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/5/physics_layer_0/angular_velocity = 0.0 +4:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:1/6 = 6 +4:1/6/flip_v = true +4:1/6/transpose = true +4:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/6/physics_layer_0/angular_velocity = 0.0 +4:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:1/7 = 7 +4:1/7/flip_h = true +4:1/7/flip_v = true +4:1/7/transpose = true +4:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/7/physics_layer_0/angular_velocity = 0.0 +4:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:2/next_alternative_id = 8 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:2/1 = 1 +4:2/1/flip_h = true +4:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/1/physics_layer_0/angular_velocity = 0.0 +4:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:2/2 = 2 +4:2/2/flip_v = true +4:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/2/physics_layer_0/angular_velocity = 0.0 +4:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:2/3 = 3 +4:2/3/flip_h = true +4:2/3/flip_v = true +4:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/3/physics_layer_0/angular_velocity = 0.0 +4:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:2/4 = 4 +4:2/4/transpose = true +4:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/4/physics_layer_0/angular_velocity = 0.0 +4:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +4:2/5 = 5 +4:2/5/flip_h = true +4:2/5/transpose = true +4:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/5/physics_layer_0/angular_velocity = 0.0 +4:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +4:2/6 = 6 +4:2/6/flip_v = true +4:2/6/transpose = true +4:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/6/physics_layer_0/angular_velocity = 0.0 +4:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +4:2/7 = 7 +4:2/7/flip_h = true +4:2/7/flip_v = true +4:2/7/transpose = true +4:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/7/physics_layer_0/angular_velocity = 0.0 +4:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:0/next_alternative_id = 8 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:0/1 = 1 +5:0/1/flip_h = true +5:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/1/physics_layer_0/angular_velocity = 0.0 +5:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:0/2 = 2 +5:0/2/flip_v = true +5:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/2/physics_layer_0/angular_velocity = 0.0 +5:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:0/3 = 3 +5:0/3/flip_h = true +5:0/3/flip_v = true +5:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/3/physics_layer_0/angular_velocity = 0.0 +5:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:0/4 = 4 +5:0/4/transpose = true +5:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/4/physics_layer_0/angular_velocity = 0.0 +5:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:0/5 = 5 +5:0/5/flip_h = true +5:0/5/transpose = true +5:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/5/physics_layer_0/angular_velocity = 0.0 +5:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:0/6 = 6 +5:0/6/flip_v = true +5:0/6/transpose = true +5:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/6/physics_layer_0/angular_velocity = 0.0 +5:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:0/7 = 7 +5:0/7/flip_h = true +5:0/7/flip_v = true +5:0/7/transpose = true +5:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/7/physics_layer_0/angular_velocity = 0.0 +5:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:1/next_alternative_id = 8 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:1/1 = 1 +5:1/1/flip_h = true +5:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/1/physics_layer_0/angular_velocity = 0.0 +5:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:1/2 = 2 +5:1/2/flip_v = true +5:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/2/physics_layer_0/angular_velocity = 0.0 +5:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:1/3 = 3 +5:1/3/flip_h = true +5:1/3/flip_v = true +5:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/3/physics_layer_0/angular_velocity = 0.0 +5:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:1/4 = 4 +5:1/4/transpose = true +5:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/4/physics_layer_0/angular_velocity = 0.0 +5:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:1/5 = 5 +5:1/5/flip_h = true +5:1/5/transpose = true +5:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/5/physics_layer_0/angular_velocity = 0.0 +5:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:1/6 = 6 +5:1/6/flip_v = true +5:1/6/transpose = true +5:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/6/physics_layer_0/angular_velocity = 0.0 +5:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:1/7 = 7 +5:1/7/flip_h = true +5:1/7/flip_v = true +5:1/7/transpose = true +5:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/7/physics_layer_0/angular_velocity = 0.0 +5:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:2/next_alternative_id = 8 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:2/1 = 1 +5:2/1/flip_h = true +5:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/1/physics_layer_0/angular_velocity = 0.0 +5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:2/2 = 2 +5:2/2/flip_v = true +5:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/2/physics_layer_0/angular_velocity = 0.0 +5:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:2/3 = 3 +5:2/3/flip_h = true +5:2/3/flip_v = true +5:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/3/physics_layer_0/angular_velocity = 0.0 +5:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:2/4 = 4 +5:2/4/transpose = true +5:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/4/physics_layer_0/angular_velocity = 0.0 +5:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +5:2/5 = 5 +5:2/5/flip_h = true +5:2/5/transpose = true +5:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/5/physics_layer_0/angular_velocity = 0.0 +5:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +5:2/6 = 6 +5:2/6/flip_v = true +5:2/6/transpose = true +5:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/6/physics_layer_0/angular_velocity = 0.0 +5:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +5:2/7 = 7 +5:2/7/flip_h = true +5:2/7/flip_v = true +5:2/7/transpose = true +5:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/7/physics_layer_0/angular_velocity = 0.0 +5:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/next_alternative_id = 8 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/1 = 1 +6:0/1/flip_h = true +6:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/1/physics_layer_0/angular_velocity = 0.0 +6:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:0/2 = 2 +6:0/2/flip_v = true +6:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/2/physics_layer_0/angular_velocity = 0.0 +6:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:0/2/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:0/3 = 3 +6:0/3/flip_h = true +6:0/3/flip_v = true +6:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/3/physics_layer_0/angular_velocity = 0.0 +6:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/3/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:0/4 = 4 +6:0/4/transpose = true +6:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/4/physics_layer_0/angular_velocity = 0.0 +6:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:0/4/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/5 = 5 +6:0/5/flip_h = true +6:0/5/transpose = true +6:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/5/physics_layer_0/angular_velocity = 0.0 +6:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:0/5/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:0/6 = 6 +6:0/6/flip_v = true +6:0/6/transpose = true +6:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/6/physics_layer_0/angular_velocity = 0.0 +6:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:0/6/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:0/7 = 7 +6:0/7/flip_h = true +6:0/7/flip_v = true +6:0/7/transpose = true +6:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/7/physics_layer_0/angular_velocity = 0.0 +6:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/7/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:1/next_alternative_id = 8 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:1/1 = 1 +6:1/1/flip_h = true +6:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/1/physics_layer_0/angular_velocity = 0.0 +6:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:1/2 = 2 +6:1/2/flip_v = true +6:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/2/physics_layer_0/angular_velocity = 0.0 +6:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:1/3 = 3 +6:1/3/flip_h = true +6:1/3/flip_v = true +6:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/3/physics_layer_0/angular_velocity = 0.0 +6:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:1/4 = 4 +6:1/4/transpose = true +6:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/4/physics_layer_0/angular_velocity = 0.0 +6:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:1/5 = 5 +6:1/5/flip_h = true +6:1/5/transpose = true +6:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/5/physics_layer_0/angular_velocity = 0.0 +6:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:1/6 = 6 +6:1/6/flip_v = true +6:1/6/transpose = true +6:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/6/physics_layer_0/angular_velocity = 0.0 +6:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:1/7 = 7 +6:1/7/flip_h = true +6:1/7/flip_v = true +6:1/7/transpose = true +6:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/7/physics_layer_0/angular_velocity = 0.0 +6:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/next_alternative_id = 8 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:2/1 = 1 +6:2/1/flip_h = true +6:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/1/physics_layer_0/angular_velocity = 0.0 +6:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:2/2 = 2 +6:2/2/flip_v = true +6:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/2/physics_layer_0/angular_velocity = 0.0 +6:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:2/3 = 3 +6:2/3/flip_h = true +6:2/3/flip_v = true +6:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/3/physics_layer_0/angular_velocity = 0.0 +6:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/4 = 4 +6:2/4/transpose = true +6:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/4/physics_layer_0/angular_velocity = 0.0 +6:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +6:2/5 = 5 +6:2/5/flip_h = true +6:2/5/transpose = true +6:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/5/physics_layer_0/angular_velocity = 0.0 +6:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +6:2/6 = 6 +6:2/6/flip_v = true +6:2/6/transpose = true +6:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/6/physics_layer_0/angular_velocity = 0.0 +6:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +6:2/7 = 7 +6:2/7/flip_h = true +6:2/7/flip_v = true +6:2/7/transpose = true +6:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/7/physics_layer_0/angular_velocity = 0.0 +6:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:0/next_alternative_id = 8 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +7:0/1 = 1 +7:0/1/flip_h = true +7:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/1/physics_layer_0/angular_velocity = 0.0 +7:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +7:0/2 = 2 +7:0/2/flip_v = true +7:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/2/physics_layer_0/angular_velocity = 0.0 +7:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +7:0/3 = 3 +7:0/3/flip_h = true +7:0/3/flip_v = true +7:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/3/physics_layer_0/angular_velocity = 0.0 +7:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:0/4 = 4 +7:0/4/transpose = true +7:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/4/physics_layer_0/angular_velocity = 0.0 +7:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +7:0/5 = 5 +7:0/5/flip_h = true +7:0/5/transpose = true +7:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/5/physics_layer_0/angular_velocity = 0.0 +7:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +7:0/6 = 6 +7:0/6/flip_v = true +7:0/6/transpose = true +7:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/6/physics_layer_0/angular_velocity = 0.0 +7:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +7:0/7 = 7 +7:0/7/flip_h = true +7:0/7/flip_v = true +7:0/7/transpose = true +7:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/7/physics_layer_0/angular_velocity = 0.0 +7:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:1/next_alternative_id = 8 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/1 = 1 +7:1/1/flip_h = true +7:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/1/physics_layer_0/angular_velocity = 0.0 +7:1/2 = 2 +7:1/2/flip_v = true +7:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/2/physics_layer_0/angular_velocity = 0.0 +7:1/3 = 3 +7:1/3/flip_h = true +7:1/3/flip_v = true +7:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/3/physics_layer_0/angular_velocity = 0.0 +7:1/4 = 4 +7:1/4/transpose = true +7:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/4/physics_layer_0/angular_velocity = 0.0 +7:1/5 = 5 +7:1/5/flip_h = true +7:1/5/transpose = true +7:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/5/physics_layer_0/angular_velocity = 0.0 +7:1/6 = 6 +7:1/6/flip_v = true +7:1/6/transpose = true +7:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/6/physics_layer_0/angular_velocity = 0.0 +7:1/7 = 7 +7:1/7/flip_h = true +7:1/7/flip_v = true +7:1/7/transpose = true +7:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/7/physics_layer_0/angular_velocity = 0.0 +7:2/next_alternative_id = 8 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +7:2/1 = 1 +7:2/1/flip_h = true +7:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/1/physics_layer_0/angular_velocity = 0.0 +7:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +7:2/2 = 2 +7:2/2/flip_v = true +7:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/2/physics_layer_0/angular_velocity = 0.0 +7:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +7:2/3 = 3 +7:2/3/flip_h = true +7:2/3/flip_v = true +7:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/3/physics_layer_0/angular_velocity = 0.0 +7:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:2/4 = 4 +7:2/4/transpose = true +7:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/4/physics_layer_0/angular_velocity = 0.0 +7:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +7:2/5 = 5 +7:2/5/flip_h = true +7:2/5/transpose = true +7:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/5/physics_layer_0/angular_velocity = 0.0 +7:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +7:2/6 = 6 +7:2/6/flip_v = true +7:2/6/transpose = true +7:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/6/physics_layer_0/angular_velocity = 0.0 +7:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +7:2/7 = 7 +7:2/7/flip_h = true +7:2/7/flip_v = true +7:2/7/transpose = true +7:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/7/physics_layer_0/angular_velocity = 0.0 +7:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/next_alternative_id = 8 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:0/1 = 1 +8:0/1/flip_h = true +8:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/1/physics_layer_0/angular_velocity = 0.0 +8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:0/2 = 2 +8:0/2/flip_v = true +8:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/2/physics_layer_0/angular_velocity = 0.0 +8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:0/3 = 3 +8:0/3/flip_h = true +8:0/3/flip_v = true +8:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/3/physics_layer_0/angular_velocity = 0.0 +8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/4 = 4 +8:0/4/transpose = true +8:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/4/physics_layer_0/angular_velocity = 0.0 +8:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:0/5 = 5 +8:0/5/flip_h = true +8:0/5/transpose = true +8:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/5/physics_layer_0/angular_velocity = 0.0 +8:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:0/6 = 6 +8:0/6/flip_v = true +8:0/6/transpose = true +8:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/6/physics_layer_0/angular_velocity = 0.0 +8:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:0/7 = 7 +8:0/7/flip_h = true +8:0/7/flip_v = true +8:0/7/transpose = true +8:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/7/physics_layer_0/angular_velocity = 0.0 +8:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:1/next_alternative_id = 8 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:1/1 = 1 +8:1/1/flip_h = true +8:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/1/physics_layer_0/angular_velocity = 0.0 +8:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:1/2 = 2 +8:1/2/flip_v = true +8:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/2/physics_layer_0/angular_velocity = 0.0 +8:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:1/3 = 3 +8:1/3/flip_h = true +8:1/3/flip_v = true +8:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/3/physics_layer_0/angular_velocity = 0.0 +8:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:1/4 = 4 +8:1/4/transpose = true +8:1/4/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/4/physics_layer_0/angular_velocity = 0.0 +8:1/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:1/5 = 5 +8:1/5/flip_h = true +8:1/5/transpose = true +8:1/5/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/5/physics_layer_0/angular_velocity = 0.0 +8:1/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:1/6 = 6 +8:1/6/flip_v = true +8:1/6/transpose = true +8:1/6/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/6/physics_layer_0/angular_velocity = 0.0 +8:1/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:1/7 = 7 +8:1/7/flip_h = true +8:1/7/flip_v = true +8:1/7/transpose = true +8:1/7/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/7/physics_layer_0/angular_velocity = 0.0 +8:1/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:2/next_alternative_id = 8 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:2/1 = 1 +8:2/1/flip_h = true +8:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/1/physics_layer_0/angular_velocity = 0.0 +8:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:2/2 = 2 +8:2/2/flip_v = true +8:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/2/physics_layer_0/angular_velocity = 0.0 +8:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:2/3 = 3 +8:2/3/flip_h = true +8:2/3/flip_v = true +8:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/3/physics_layer_0/angular_velocity = 0.0 +8:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:2/4 = 4 +8:2/4/transpose = true +8:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/4/physics_layer_0/angular_velocity = 0.0 +8:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +8:2/5 = 5 +8:2/5/flip_h = true +8:2/5/transpose = true +8:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/5/physics_layer_0/angular_velocity = 0.0 +8:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +8:2/6 = 6 +8:2/6/flip_v = true +8:2/6/transpose = true +8:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/6/physics_layer_0/angular_velocity = 0.0 +8:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +8:2/7 = 7 +8:2/7/flip_h = true +8:2/7/flip_v = true +8:2/7/transpose = true +8:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/7/physics_layer_0/angular_velocity = 0.0 +8:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:0/next_alternative_id = 8 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +9:0/1 = 1 +9:0/1/flip_h = true +9:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/1/physics_layer_0/angular_velocity = 0.0 +9:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +9:0/2 = 2 +9:0/2/flip_v = true +9:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/2/physics_layer_0/angular_velocity = 0.0 +9:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +9:0/3 = 3 +9:0/3/flip_h = true +9:0/3/flip_v = true +9:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/3/physics_layer_0/angular_velocity = 0.0 +9:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:0/4 = 4 +9:0/4/transpose = true +9:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/4/physics_layer_0/angular_velocity = 0.0 +9:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) +9:0/5 = 5 +9:0/5/flip_h = true +9:0/5/transpose = true +9:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/5/physics_layer_0/angular_velocity = 0.0 +9:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) +9:0/6 = 6 +9:0/6/flip_v = true +9:0/6/transpose = true +9:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/6/physics_layer_0/angular_velocity = 0.0 +9:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) +9:0/7 = 7 +9:0/7/flip_h = true +9:0/7/flip_v = true +9:0/7/transpose = true +9:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/7/physics_layer_0/angular_velocity = 0.0 +9:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [resource] -0/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 0" -0/texture = ExtResource( 1 ) -0/tex_offset = Vector2( 0, 0 ) -0/modulate = Color( 1, 1, 1, 1 ) -0/region = Rect2( 192, 96, 32, 32 ) -0/tile_mode = 0 -0/occluder_offset = Vector2( 0, 0 ) -0/navigation_offset = Vector2( 0, 0 ) -0/shape_offset = Vector2( 0, 0 ) -0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape_one_way = false -0/shape_one_way_margin = 0.0 -0/shapes = [ ] -0/z_index = 0 -1/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 1" -1/texture = ExtResource( 1 ) -1/tex_offset = Vector2( 0, 0 ) -1/modulate = Color( 1, 1, 1, 1 ) -1/region = Rect2( 0, 0, 16, 16 ) -1/tile_mode = 0 -1/occluder_offset = Vector2( 0, 0 ) -1/navigation_offset = Vector2( 0, 0 ) -1/shape_offset = Vector2( 0, 0 ) -1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -1/shape = SubResource( 1 ) -1/shape_one_way = false -1/shape_one_way_margin = 1.0 -1/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -1/z_index = 0 -2/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 2" -2/texture = ExtResource( 1 ) -2/tex_offset = Vector2( 0, 0 ) -2/modulate = Color( 1, 1, 1, 1 ) -2/region = Rect2( 16, 0, 16, 16 ) -2/tile_mode = 0 -2/occluder_offset = Vector2( 0, 0 ) -2/navigation_offset = Vector2( 0, 0 ) -2/shape_offset = Vector2( 0, 0 ) -2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -2/shape = SubResource( 2 ) -2/shape_one_way = false -2/shape_one_way_margin = 1.0 -2/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 2 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -2/z_index = 0 -3/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 3" -3/texture = ExtResource( 1 ) -3/tex_offset = Vector2( 0, 0 ) -3/modulate = Color( 1, 1, 1, 1 ) -3/region = Rect2( 32, 0, 16, 16 ) -3/tile_mode = 0 -3/occluder_offset = Vector2( 0, 0 ) -3/navigation_offset = Vector2( 0, 0 ) -3/shape_offset = Vector2( 0, 0 ) -3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -3/shape = SubResource( 3 ) -3/shape_one_way = false -3/shape_one_way_margin = 1.0 -3/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 3 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -3/z_index = 0 -4/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 4" -4/texture = ExtResource( 1 ) -4/tex_offset = Vector2( 0, 0 ) -4/modulate = Color( 1, 1, 1, 1 ) -4/region = Rect2( 96, 0, 48, 48 ) -4/tile_mode = 2 -4/autotile/icon_coordinate = Vector2( 0, 0 ) -4/autotile/tile_size = Vector2( 16, 16 ) -4/autotile/spacing = 0 -4/autotile/occluder_map = [ ] -4/autotile/navpoly_map = [ ] -4/autotile/priority_map = [ ] -4/autotile/z_index_map = [ ] -4/occluder_offset = Vector2( 0, 0 ) -4/navigation_offset = Vector2( 0, 0 ) -4/shape_offset = Vector2( 0, 0 ) -4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -4/shape = SubResource( 4 ) -4/shape_one_way = false -4/shape_one_way_margin = 1.0 -4/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 4 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 1, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 5 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 6 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 0, 1 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 7 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 1, 1 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 8 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 1 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 9 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 0, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 10 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 1, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 11 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 12 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -4/z_index = 0 -5/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 5" -5/texture = ExtResource( 1 ) -5/tex_offset = Vector2( 0, 0 ) -5/modulate = Color( 1, 1, 1, 1 ) -5/region = Rect2( 164, 96, 24, 32 ) -5/tile_mode = 0 -5/occluder_offset = Vector2( 0, 0 ) -5/navigation_offset = Vector2( 0, 0 ) -5/shape_offset = Vector2( 0, 0 ) -5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -5/shape = SubResource( 13 ) -5/shape_one_way = false -5/shape_one_way_margin = 1.0 -5/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 13 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -5/z_index = 0 -6/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 6" -6/texture = ExtResource( 1 ) -6/tex_offset = Vector2( 0, 0 ) -6/modulate = Color( 1, 1, 1, 1 ) -6/region = Rect2( 144, 0, 48, 48 ) -6/tile_mode = 2 -6/autotile/icon_coordinate = Vector2( 0, 0 ) -6/autotile/tile_size = Vector2( 16, 16 ) -6/autotile/spacing = 0 -6/autotile/occluder_map = [ ] -6/autotile/navpoly_map = [ ] -6/autotile/priority_map = [ ] -6/autotile/z_index_map = [ ] -6/occluder_offset = Vector2( 0, 0 ) -6/navigation_offset = Vector2( 0, 0 ) -6/shape_offset = Vector2( 0, 0 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -6/shape = SubResource( 14 ) -6/shape_one_way = false -6/shape_one_way_margin = 1.0 -6/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 14 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 15 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 0, 1 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 16 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 1, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 17 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 18 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 1 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 19 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 2, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 20 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 1, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 21 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -}, { -"autotile_coord": Vector2( 0, 2 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 22 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -6/z_index = 0 -7/name = "2015-02-26 [DB32](Generic Platformer)(Tileset).png 7" -7/texture = ExtResource( 1 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 144, 112, 16, 16 ) -7/tile_mode = 0 -7/occluder_offset = Vector2( 0, 0 ) -7/navigation_offset = Vector2( 0, 0 ) -7/shape_offset = Vector2( 0, 0 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -7/shape = SubResource( 23 ) -7/shape_one_way = false -7/shape_one_way_margin = 1.0 -7/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 23 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -7/z_index = 0 +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_37fvt") +sources/1 = SubResource("TileSetAtlasSource_lc0s0") +sources/2 = SubResource("TileSetAtlasSource_qjyfa") +sources/3 = SubResource("TileSetAtlasSource_i8m1e") +sources/4 = SubResource("TileSetAtlasSource_omy7o") +sources/5 = SubResource("TileSetAtlasSource_7sir6") +sources/6 = SubResource("TileSetAtlasSource_iycfv") +sources/7 = SubResource("TileSetAtlasSource_d31vh") +sources/8 = SubResource("TileSetAtlasSource_wv62t") diff --git a/Assets/Environment/generic_platformer_test.png b/Assets/Environment/generic_platformer_test.png Binary files differnew file mode 100644 index 0000000..b2ac7b0 --- /dev/null +++ b/Assets/Environment/generic_platformer_test.png diff --git a/Assets/Environment/generic_platformer_test.png.import b/Assets/Environment/generic_platformer_test.png.import new file mode 100644 index 0000000..66dcdaa --- /dev/null +++ b/Assets/Environment/generic_platformer_test.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://coniqajt6fs2q" +path="res://.godot/imported/generic_platformer_test.png-ca82c02a68eb4ad57553a1cb53799039.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Environment/generic_platformer_test.png" +dest_files=["res://.godot/imported/generic_platformer_test.png-ca82c02a68eb4ad57553a1cb53799039.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/goodly-2x.png.import b/Assets/Environment/goodly-2x.png.import index bee2cbe..8d36898 100644 --- a/Assets/Environment/goodly-2x.png.import +++ b/Assets/Environment/goodly-2x.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.stex" +type="CompressedTexture2D" +uid="uid://dahqu4pb8v5kr" +path="res://.godot/imported/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/goodly-2x.png" -dest_files=[ "res://.import/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.stex" ] +dest_files=["res://.godot/imported/goodly-2x.png-2ce76d68fe0270ea138a0485b7e9de65.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/nestle.png.import b/Assets/Environment/nestle.png.import index 848d2e5..724b36e 100644 --- a/Assets/Environment/nestle.png.import +++ b/Assets/Environment/nestle.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/nestle.png-d576b9f579e99a06b28b6e09e5f28902.stex" +type="CompressedTexture2D" +uid="uid://corh1httdlqo8" +path="res://.godot/imported/nestle.png-d576b9f579e99a06b28b6e09e5f28902.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://Assets/Environment/nestle.png" -dest_files=[ "res://.import/nestle.png-d576b9f579e99a06b28b6e09e5f28902.stex" ] +dest_files=["res://.godot/imported/nestle.png-d576b9f579e99a06b28b6e09e5f28902.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Environment/nestle.tres b/Assets/Environment/nestle.tres index 4c33399..66a0420 100644 --- a/Assets/Environment/nestle.tres +++ b/Assets/Environment/nestle.tres @@ -1,192 +1,192 @@ [gd_resource type="TileSet" load_steps=64 format=2] -[ext_resource path="res://Assets/Environment/nestle.png" type="Texture" id=1] +[ext_resource path="res://Assets/Environment/nestle.png" type="Texture2D" id=1] [sub_resource type="ConvexPolygonShape2D" id=1] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=3] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=4] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=5] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=6] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=7] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=8] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=9] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=10] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=11] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=12] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=13] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=14] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=15] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=16] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=17] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=18] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=19] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=20] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=21] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=22] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=23] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=24] -points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) +points = PackedVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=25] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=26] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=27] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=28] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=29] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=30] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=31] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=32] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=33] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=34] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=35] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=36] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=37] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=38] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=39] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=40] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=41] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=42] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=43] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=44] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=45] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=46] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=47] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=48] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=49] -points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) +points = PackedVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=50] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=51] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=52] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=53] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=54] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=55] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=56] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=57] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=58] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=59] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=60] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=61] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=62] -points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) +points = PackedVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [resource] 0/name = "nestle.png 0" |