diff options
| author | Daniel Weipert <git@mail.dweipert.de> | 2023-12-25 20:43:51 +0100 | 
|---|---|---|
| committer | Daniel Weipert <git@mail.dweipert.de> | 2023-12-25 20:43:51 +0100 | 
| commit | 2a5d745c68f11131fb1b27ec42a30ecd6dc5da1d (patch) | |
| tree | 0c6377bbe992236e397f590f4418fe1337593c69 | |
| parent | 809024f80576c191fd1154e4d7950fbedb05baff (diff) | |
fix networkingv2.1.2
| -rw-r--r-- | Global.gd | 4 | ||||
| -rw-r--r-- | Network/Network.gd | 13 | ||||
| -rw-r--r-- | UI/CharacterSelect.gd | 4 | 
3 files changed, 14 insertions, 7 deletions
| @@ -32,7 +32,9 @@ func _ready():  func init():  	randomize()  	self.Levels.shuffle() -	 +	self.init_level_map() + +func init_level_map():  	for level in self.Levels:  		self.Level_Map.push_back({  			time = 0, diff --git a/Network/Network.gd b/Network/Network.gd index ff076a4..1222b92 100644 --- a/Network/Network.gd +++ b/Network/Network.gd @@ -40,10 +40,10 @@ func _ready():  @rpc("any_peer") func register_player(player_name): -	var id = get_tree().get_remote_sender_id() +	var id = multiplayer.get_remote_sender_id()  	self.players[id] = {  		name = player_name, -		ip = self.peer.get_peer_address(id), +		ip = self.peer.get_peer(id).get_remote_address(),  	}  	emit_signal("player_list_changed") @@ -73,7 +73,7 @@ func leave_game():  @rpc("any_peer") func _leave_game(): -	var id = get_tree().get_remote_sender_id() +	var id = multiplayer.get_remote_sender_id()  	self.peer.disconnect_peer(id) @@ -86,15 +86,16 @@ func _on_Global_game_started():  	var idx = 1  	for id in self.players:  		self.players[id].idx = idx -		rpc_id(id, "_preconfigure_game", idx) +		rpc_id(id, "_preconfigure_game", idx, Global.Level_Map)  		idx += 1  	# start game for everyone  	rpc("_start_game") -@rpc("any_peer") func _preconfigure_game(idx): +@rpc("any_peer") func _preconfigure_game(idx, level_map):  	self.player.idx = idx +	Global.Level_Map = level_map  @rpc("any_peer", "call_local") func _start_game(): @@ -132,7 +133,7 @@ func _connection_succeeded():  func _connection_failed(): -	get_tree().set_multiplayer_peer(null) # remove peer +	multiplayer.multiplayer_peer = null # remove peer  	emit_signal("connection_failed") diff --git a/UI/CharacterSelect.gd b/UI/CharacterSelect.gd index 348ef22..96b228c 100644 --- a/UI/CharacterSelect.gd +++ b/UI/CharacterSelect.gd @@ -49,4 +49,8 @@ func _button_pressed(event, character):  func _on_start_button_pressed(): +	rpc("_start_game") + + +@rpc("any_peer", "call_local") func _start_game():  	get_tree().change_scene_to_file("res://UI/LevelSelect.tscn") | 
