diff options
Diffstat (limited to 'Scenes/Maps/World.gd')
-rw-r--r-- | Scenes/Maps/World.gd | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd index a33ee34..6f80a4e 100644 --- a/Scenes/Maps/World.gd +++ b/Scenes/Maps/World.gd @@ -4,91 +4,8 @@ extends "res://Scenes/Maps/Map.gd" func _ready(): super._ready() - $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body)) - $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body)) - $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body)) - $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body)) - - self.adjust_camera_to_area($Player, $Areas/Room, false) - for i in 6: var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate() enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16 enemy.health = 4*(i+1) $Areas/Main/TileMap.add_child(enemy) - - -func _area_entered(source: Area2D, body: Node2D): - var exited_area = Global.last_area - - source.get_node("TileMap").visible = true - - var player = body - self.adjust_camera_to_area(player, source) - - if exited_area: - exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED - - var tween = get_tree().create_tween() - tween.tween_property( - player, "position", player.position + player.DIRECTION * 16, 1.25 - ) - tween.tween_callback(func(): - exited_area.get_node("TileMap").visible = false - ) - - source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT - - Global.last_area = source - - -func _area_exited(_source: Area2D, _body: Node2D): - pass - - -func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D: - var camera: Camera2D = player.get_node("Camera2D") - var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D")) - #var enter_direction_vector = player.position - collision_shape.position - - var duration = 0 - if animate: - duration = 1.25 - - var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT) - - #if enter_direction_vector.x > 0: - tween.tween_property(camera, "limit_right", bounds.end.x, duration) - #elif enter_direction_vector.x < 0: - tween.tween_property(camera, "limit_left", bounds.position.x, duration) - - #if enter_direction_vector.y > 0: - tween.tween_property(camera, "limit_bottom", bounds.end.y, duration) - #elif enter_direction_vector.y < 0: - tween.tween_property(camera, "limit_top", bounds.position.y, duration) - - #if abs(localRect.size.x) >= abs(viewportRect.size.x): - #camera.set_limit(SIDE_LEFT, localRect.position.x) - #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_LEFT, -10000000) - - #if abs(localRect.size.y) >= abs(viewportRect.size.y): - #camera.set_limit(SIDE_TOP, localRect.position.y) - #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_TOP, -10000000) - - #if abs(localRect.size.x) >= abs(viewportRect.size.x): - #camera.set_limit(SIDE_RIGHT, localRect.end.x) - #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_RIGHT, 10000000) - - #if abs(localRect.size.y) >= abs(viewportRect.size.y): - #camera.set_limit(SIDE_BOTTOM, localRect.end.y) - #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT) - #else: - #camera.set_limit(SIDE_BOTTOM, 10000000) - - return camera |