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-rw-r--r--Scenes/Maps/World.gd83
1 files changed, 0 insertions, 83 deletions
diff --git a/Scenes/Maps/World.gd b/Scenes/Maps/World.gd
index a33ee34..6f80a4e 100644
--- a/Scenes/Maps/World.gd
+++ b/Scenes/Maps/World.gd
@@ -4,91 +4,8 @@ extends "res://Scenes/Maps/Map.gd"
func _ready():
super._ready()
- $Areas/Main.connect("body_entered", func(body): self._area_entered($Areas/Main, body))
- $Areas/Room.connect("body_entered", func(body): self._area_entered($Areas/Room, body))
- $Areas/Room_right.connect("body_entered", func(body): self._area_entered($Areas/Room_right, body))
- $Areas/Room_bottom.connect("body_entered", func(body): self._area_entered($Areas/Room_bottom, body))
-
- self.adjust_camera_to_area($Player, $Areas/Room, false)
-
for i in 6:
var enemy = preload("res://Scenes/Entities/Enemies/Enemy.tscn").instantiate()
enemy.position = Vector2(randi_range(3, 10), randi_range(3, 10)) * 16
enemy.health = 4*(i+1)
$Areas/Main/TileMap.add_child(enemy)
-
-
-func _area_entered(source: Area2D, body: Node2D):
- var exited_area = Global.last_area
-
- source.get_node("TileMap").visible = true
-
- var player = body
- self.adjust_camera_to_area(player, source)
-
- if exited_area:
- exited_area.get_node("TileMap").process_mode = PROCESS_MODE_DISABLED
-
- var tween = get_tree().create_tween()
- tween.tween_property(
- player, "position", player.position + player.DIRECTION * 16, 1.25
- )
- tween.tween_callback(func():
- exited_area.get_node("TileMap").visible = false
- )
-
- source.get_node("TileMap").process_mode = PROCESS_MODE_INHERIT
-
- Global.last_area = source
-
-
-func _area_exited(_source: Area2D, _body: Node2D):
- pass
-
-
-func adjust_camera_to_area(player: Player, map_area: Area2D, animate: bool = true) -> Camera2D:
- var camera: Camera2D = player.get_node("Camera2D")
- var bounds: Rect2 = Utilities.get_collision_shape_bounds(map_area.get_node("CollisionShape2D"))
- #var enter_direction_vector = player.position - collision_shape.position
-
- var duration = 0
- if animate:
- duration = 1.25
-
- var tween = get_tree().create_tween().set_parallel().set_ease(Tween.EASE_OUT)
-
- #if enter_direction_vector.x > 0:
- tween.tween_property(camera, "limit_right", bounds.end.x, duration)
- #elif enter_direction_vector.x < 0:
- tween.tween_property(camera, "limit_left", bounds.position.x, duration)
-
- #if enter_direction_vector.y > 0:
- tween.tween_property(camera, "limit_bottom", bounds.end.y, duration)
- #elif enter_direction_vector.y < 0:
- tween.tween_property(camera, "limit_top", bounds.position.y, duration)
-
- #if abs(localRect.size.x) >= abs(viewportRect.size.x):
- #camera.set_limit(SIDE_LEFT, localRect.position.x)
- #get_tree().create_tween().tween_property(camera, "limit_left", bounds.position.x, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_LEFT, -10000000)
-
- #if abs(localRect.size.y) >= abs(viewportRect.size.y):
- #camera.set_limit(SIDE_TOP, localRect.position.y)
- #get_tree().create_tween().tween_property(camera, "limit_top", bounds.position.y, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_TOP, -10000000)
-
- #if abs(localRect.size.x) >= abs(viewportRect.size.x):
- #camera.set_limit(SIDE_RIGHT, localRect.end.x)
- #get_tree().create_tween().tween_property(camera, "limit_right", bounds.end.x, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_RIGHT, 10000000)
-
- #if abs(localRect.size.y) >= abs(viewportRect.size.y):
- #camera.set_limit(SIDE_BOTTOM, localRect.end.y)
- #get_tree().create_tween().tween_property(camera, "limit_bottom", bounds.end.y, duration).set_ease(Tween.EASE_OUT)
- #else:
- #camera.set_limit(SIDE_BOTTOM, 10000000)
-
- return camera