summaryrefslogtreecommitdiff
path: root/Scenes/Maps/Base01.gd
diff options
context:
space:
mode:
Diffstat (limited to 'Scenes/Maps/Base01.gd')
-rw-r--r--Scenes/Maps/Base01.gd73
1 files changed, 73 insertions, 0 deletions
diff --git a/Scenes/Maps/Base01.gd b/Scenes/Maps/Base01.gd
new file mode 100644
index 0000000..adeac93
--- /dev/null
+++ b/Scenes/Maps/Base01.gd
@@ -0,0 +1,73 @@
+extends "res://Scenes/Maps/Map.gd"
+
+
+func _ready():
+ super._ready()
+
+ place_boxes(
+ get_node("Areas/MapArea/TileMap"),
+ 40,
+ [],
+ get_node("Areas/MapArea/Transitions").get_children()
+ )
+
+
+# set box to random position without polygon points
+func place_boxes(
+ tilemap: TileMap,
+ number_of_boxes: int,
+ entities: Array = [],
+ entry_entities: Array = [],
+ include_edges: bool = true
+):
+ var number_of_layers = 7
+ var placeable_cells = []
+
+ for layer_idx in range(number_of_layers):
+ placeable_cells += tilemap.get_used_cells(layer_idx).filter(func(coords):
+ var data: TileData = tilemap.get_cell_tile_data(layer_idx, coords)
+
+ # not data == scene collection source
+ if (
+ placeable_cells.has(coords) and
+ (data and data.get_collision_polygons_count(0) > 0 or not data)
+ ):
+ placeable_cells.remove_at(placeable_cells.find(coords))
+
+ return data and data.get_collision_polygons_count(0) == 0
+ )
+
+ for entity in entities:
+ placeable_cells.erase(tilemap.local_to_map(entity.position))
+
+ var tile_size = tilemap.tile_set.tile_size
+ for entity in entry_entities:
+ placeable_cells.erase(tilemap.local_to_map(entity.position))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(0, tile_size.y)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(tile_size.x, 0)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(0, -tile_size.y)
+ ))
+ placeable_cells.erase(tilemap.local_to_map(
+ entity.position + Vector2(-tile_size.x, 0)
+ ))
+
+ if include_edges:
+ var rect := tilemap.get_used_rect()
+ for x in range(rect.position.x, rect.end.x - 1):
+ placeable_cells.erase(Vector2i(x, 0))
+ placeable_cells.erase(Vector2i(x, rect.end.y - 1))
+ for y in range(rect.position.y, rect.end.y - 1):
+ placeable_cells.erase(Vector2i(0, y))
+ placeable_cells.erase(Vector2i(rect.end.x - 1, y))
+
+ placeable_cells.shuffle()
+ var BoxScene = preload("res://Scenes/Entities/Objects/Box.tscn")
+ for number in range(number_of_boxes):
+ var box = BoxScene.instantiate()
+ box.position = tilemap.map_to_local(placeable_cells[number])
+ tilemap.add_child(box)