diff options
Diffstat (limited to 'Scenes/Entities/Enemies/Tree.gd')
-rw-r--r-- | Scenes/Entities/Enemies/Tree.gd | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/Scenes/Entities/Enemies/Tree.gd b/Scenes/Entities/Enemies/Tree.gd index bbd02a9..320640e 100644 --- a/Scenes/Entities/Enemies/Tree.gd +++ b/Scenes/Entities/Enemies/Tree.gd @@ -12,24 +12,20 @@ func _ready(): component_collision.init() component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, false) - component_movement.process_mode = Node.PROCESS_MODE_DISABLED - set_physics_process(false) $AnimatedSprite2D.play("spawn") $AnimatedSprite2D.stop() $AnimatedSprite2D.set_frame_and_progress(0, 0) - - $Health.connect("died", func(): - $Detection.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false) - ) -func _physics_process(delta): - component_movement.physics_process(delta) +#func _physics_process(delta): + #component_movement.physics_process(delta) func _on_detection_body_entered(_body): $AnimatedSprite2D.play("spawn") await $AnimatedSprite2D.animation_finished + component_collision.collision_area.set_collision_mask_value(Utilities.Collision.Layer.EXPLOSION, true) - component_movement.process_mode = Node.PROCESS_MODE_INHERIT - set_physics_process(true) + component_movement.init() + + $Detection.set_collision_mask_value(Utilities.Collision.Layer.PLAYER, false) |