diff options
Diffstat (limited to 'Scenes/Entities/Enemies/Flowers.gd')
-rw-r--r-- | Scenes/Entities/Enemies/Flowers.gd | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Scenes/Entities/Enemies/Flowers.gd b/Scenes/Entities/Enemies/Flowers.gd new file mode 100644 index 0000000..09e6085 --- /dev/null +++ b/Scenes/Entities/Enemies/Flowers.gd @@ -0,0 +1,82 @@ +extends CharacterBody2D + + +@export var speed: int = 5 +@export var min_radius: int = 5 +@export var max_radius: int = 25 +@export var mode_duration: float = 4.0 + +var follows_player: bool = false +@onready var radius: float = float(min_radius) + +enum MovementMode { + EXPAND, + SHRINK, +} +var movement_mode: MovementMode = MovementMode.SHRINK + +var flowers: Array = [] + + +func _ready(): + $Timer.wait_time = mode_duration + + var FlowerScene = preload("res://Scenes/Entities/Enemies/Flower.tscn") + + for number in range(3): + var flower = FlowerScene.instantiate() + flower.angle = deg_to_rad(120 * number) + + # if last flower is removed, remove self + flower.get_node("Health").died.connect(func(): + flowers.remove_at(flowers.find(flower)) + if flowers.is_empty(): + queue_free() + ) + + get_parent().add_child(flower) + flowers.push_front(flower) + + +func _physics_process(delta): + if follows_player: + var player_direction = position.direction_to(Global.player.position) + velocity = player_direction * float(speed) * delta + move_and_collide(velocity) + + if movement_mode == MovementMode.SHRINK and radius > min_radius: + radius = max( + min_radius, + radius - ((max_radius - min_radius) / mode_duration) * delta + ) + elif movement_mode == MovementMode.EXPAND and radius < max_radius: + radius = min( + max_radius, + radius + ((max_radius - min_radius) / mode_duration) * delta + ) + + for flower in flowers: + flower.move_and_collide(velocity) + flower.position = position + Vector2(cos(flower.angle) * radius, sin(flower.angle) * radius) + flower.angle += float(speed) * delta + + +func _on_detection_area_body_entered(body): + if body is Player: + follows_player = true + + +func _on_detection_area_body_exited(body): + if body is Player: + follows_player = false + + +func _on_timer_timeout(): + if movement_mode == MovementMode.SHRINK: + movement_mode = MovementMode.EXPAND + for flower in flowers: + flower.expand() + elif movement_mode == MovementMode.EXPAND: + movement_mode = MovementMode.SHRINK + for flower in flowers: + flower.shrink() |