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-rw-r--r--Scenes/Entities/Bombs/Bomb.gd8
1 files changed, 7 insertions, 1 deletions
diff --git a/Scenes/Entities/Bombs/Bomb.gd b/Scenes/Entities/Bombs/Bomb.gd
index 3981122..4256fc5 100644
--- a/Scenes/Entities/Bombs/Bomb.gd
+++ b/Scenes/Entities/Bombs/Bomb.gd
@@ -84,9 +84,11 @@ func explode():
collision_type = self._on_collide_group_bombs()
elif collider.is_in_group("breakables"):
collision_type = self._on_collide_group_breakables()
+ elif collider.is_in_group("hitables"):
+ collision_type = self._on_collide_group_hitables()
else:
collision_type = self._on_collide_group_else()
-
+
# progress loop based on collision type
if collision_type == EXPLOSION_COLLISION_TYPE.STOP:
break
@@ -178,5 +180,9 @@ func _on_collide_group_breakables():
return EXPLOSION_COLLISION_TYPE.HIT_STOP
+func _on_collide_group_hitables():
+ return EXPLOSION_COLLISION_TYPE.HIT_CONTINUE
+
+
func _on_collide_group_else():
return EXPLOSION_COLLISION_TYPE.STOP