# get render distance # for each current chunk +- render distance (and not in scoreboard) # check for end_portal_frame # get positions # fill chunk with air # re-place end_portal_frame # set scoreboard values to 1 for processed chunk execute as @a[predicate=vanilla_skyblock:in_nether] unless score initialized_nether vanilla_skyblock_data matches 1 run function vanilla_skyblock:initialize_nether