From 6f212af9dd2586317a128626e7524c51edcd545d Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Mon, 30 Sep 2024 23:57:13 +0200 Subject: initial commit --- Player/Assets/Audio/10t.wav | Bin 0 -> 18126 bytes Player/Assets/Audio/10t.wav.import | 24 +++++++++++++++ Player/Assets/Audio/1UP.wav | Bin 0 -> 36060 bytes Player/Assets/Audio/1UP.wav.import | 24 +++++++++++++++ Player/Assets/Audio/3UP.wav | Bin 0 -> 35822 bytes Player/Assets/Audio/3UP.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Area Conquered.wav | Bin 0 -> 81260 bytes Player/Assets/Audio/Area Conquered.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Area Exit.wav | Bin 0 -> 32046 bytes Player/Assets/Audio/Area Exit.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Area Select.wav | Bin 0 -> 19644 bytes Player/Assets/Audio/Area Select.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bank Loss 2.wav | Bin 0 -> 41538 bytes Player/Assets/Audio/Bank Loss 2.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bank Loss.wav | Bin 0 -> 93458 bytes Player/Assets/Audio/Bank Loss.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Block Crack.wav | Bin 0 -> 15308 bytes Player/Assets/Audio/Block Crack.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Block.wav | Bin 0 -> 32790 bytes Player/Assets/Audio/Block.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bomb Throw.wav | Bin 0 -> 29108 bytes Player/Assets/Audio/Bomb Throw.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bomb.wav | Bin 0 -> 42868 bytes Player/Assets/Audio/Bomb.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Boss Appears.wav | Bin 0 -> 104514 bytes Player/Assets/Audio/Boss Appears.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Boss Hit.wav | Bin 0 -> 47404 bytes Player/Assets/Audio/Boss Hit.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Boss Kill.wav | Bin 0 -> 69360 bytes Player/Assets/Audio/Boss Kill.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bounce.wav | Bin 0 -> 39124 bytes Player/Assets/Audio/Bounce.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bull Helmet.wav | Bin 0 -> 27754 bytes Player/Assets/Audio/Bull Helmet.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Bump.wav | Bin 0 -> 21826 bytes Player/Assets/Audio/Bump.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Charge Hit.wav | Bin 0 -> 42306 bytes Player/Assets/Audio/Charge Hit.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Charge Kill.wav | Bin 0 -> 35576 bytes Player/Assets/Audio/Charge Kill.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Charge.wav | Bin 0 -> 45626 bytes Player/Assets/Audio/Charge.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Checkpoint.wav | Bin 0 -> 82502 bytes Player/Assets/Audio/Checkpoint.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Coin (+).wav | Bin 0 -> 43012 bytes Player/Assets/Audio/Coin (+).wav.import | 24 +++++++++++++++ Player/Assets/Audio/Coin Bag.wav | Bin 0 -> 54716 bytes Player/Assets/Audio/Coin Bag.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Coin Big.wav | Bin 0 -> 53982 bytes Player/Assets/Audio/Coin Big.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Coin Drop.WAV | Bin 0 -> 26232 bytes Player/Assets/Audio/Coin Drop.WAV.import | 24 +++++++++++++++ Player/Assets/Audio/Coin.wav | Bin 0 -> 62768 bytes Player/Assets/Audio/Coin.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Cursor.wav | Bin 0 -> 22318 bytes Player/Assets/Audio/Cursor.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Destroy.wav | Bin 0 -> 19608 bytes Player/Assets/Audio/Destroy.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Die.wav | Bin 0 -> 128808 bytes Player/Assets/Audio/Die.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Discovery.wav | Bin 0 -> 103676 bytes Player/Assets/Audio/Discovery.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Door Finish.wav | Bin 0 -> 111776 bytes Player/Assets/Audio/Door Finish.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Door Secret.wav | Bin 0 -> 111776 bytes Player/Assets/Audio/Door Secret.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Door.wav | Bin 0 -> 108216 bytes Player/Assets/Audio/Door.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Dragon Helmet Water.WAV | Bin 0 -> 331996 bytes Player/Assets/Audio/Dragon Helmet Water.WAV.import | 24 +++++++++++++++ Player/Assets/Audio/Dragon Helmet.wav | Bin 0 -> 167376 bytes Player/Assets/Audio/Dragon Helmet.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Drop.wav | Bin 0 -> 13632 bytes Player/Assets/Audio/Drop.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Error.wav | Bin 0 -> 31524 bytes Player/Assets/Audio/Error.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Fall.wav | Bin 0 -> 23260 bytes Player/Assets/Audio/Fall.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Flag.wav | Bin 0 -> 35310 bytes Player/Assets/Audio/Flag.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Frown.wav | Bin 0 -> 24046 bytes Player/Assets/Audio/Frown.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Game Over.wav | Bin 0 -> 158074 bytes Player/Assets/Audio/Game Over.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Heart.wav | Bin 0 -> 23242 bytes Player/Assets/Audio/Heart.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Hurry.wav | Bin 0 -> 44420 bytes Player/Assets/Audio/Hurry.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Jet Helmet.wav | Bin 0 -> 104896 bytes Player/Assets/Audio/Jet Helmet.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Jump Water.wav | Bin 0 -> 25500 bytes Player/Assets/Audio/Jump Water.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Jump.wav | Bin 0 -> 20332 bytes Player/Assets/Audio/Jump.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Kill.wav | Bin 0 -> 20358 bytes Player/Assets/Audio/Kill.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Knife Stick.wav | Bin 0 -> 35696 bytes Player/Assets/Audio/Knife Stick.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Knife Throw.wav | Bin 0 -> 28098 bytes Player/Assets/Audio/Knife Throw.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Land Water.wav | Bin 0 -> 26888 bytes Player/Assets/Audio/Land Water.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Land.wav | Bin 0 -> 14478 bytes Player/Assets/Audio/Land.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Level Finish.wav | Bin 0 -> 99346 bytes Player/Assets/Audio/Level Finish.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Level New.wav | Bin 0 -> 22372 bytes Player/Assets/Audio/Level New.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Level Start.wav | Bin 0 -> 52952 bytes Player/Assets/Audio/Level Start.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Mine.wav | Bin 0 -> 82492 bytes Player/Assets/Audio/Mine.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Pause.wav | Bin 0 -> 51342 bytes Player/Assets/Audio/Pause.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Pick Up.wav | Bin 0 -> 14320 bytes Player/Assets/Audio/Pick Up.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Pipe.wav | Bin 0 -> 35686 bytes Player/Assets/Audio/Pipe.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Pound.wav | Bin 0 -> 41562 bytes Player/Assets/Audio/Pound.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Power Down.wav | Bin 0 -> 36514 bytes Player/Assets/Audio/Power Down.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Power Up Appears.wav | Bin 0 -> 23992 bytes Player/Assets/Audio/Power Up Appears.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Power Up.WAV | Bin 0 -> 79596 bytes Player/Assets/Audio/Power Up.WAV.import | 24 +++++++++++++++ Player/Assets/Audio/Reflect.wav | Bin 0 -> 32020 bytes Player/Assets/Audio/Reflect.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Select.wav | Bin 0 -> 23260 bytes Player/Assets/Audio/Select.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Shift.wav | Bin 0 -> 35722 bytes Player/Assets/Audio/Shift.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Subdue.wav | Bin 0 -> 18142 bytes Player/Assets/Audio/Subdue.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Swim.wav | Bin 0 -> 13624 bytes Player/Assets/Audio/Swim.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Swoop.wav | Bin 0 -> 28098 bytes Player/Assets/Audio/Swoop.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Throw.wav | Bin 0 -> 16686 bytes Player/Assets/Audio/Throw.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Treasure Deposit.wav | Bin 0 -> 77360 bytes Player/Assets/Audio/Treasure Deposit.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Treasure Sheen.wav | Bin 0 -> 27750 bytes Player/Assets/Audio/Treasure Sheen.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Treasure.wav | Bin 0 -> 130802 bytes Player/Assets/Audio/Treasure.wav.import | 24 +++++++++++++++ Player/Assets/Audio/Unpause.wav | Bin 0 -> 53258 bytes Player/Assets/Audio/Unpause.wav.import | 24 +++++++++++++++ Player/Assets/default-crouch.png | Bin 0 -> 701 bytes Player/Assets/default-crouch.png.import | 34 +++++++++++++++++++++ Player/Assets/default-crouch.png~ | Bin 0 -> 634 bytes Player/Assets/default-idle.png | Bin 0 -> 776 bytes Player/Assets/default-idle.png.import | 34 +++++++++++++++++++++ Player/Assets/default-jump.png | Bin 0 -> 563 bytes Player/Assets/default-jump.png.import | 34 +++++++++++++++++++++ Player/Assets/default-land.png | Bin 0 -> 567 bytes Player/Assets/default-land.png.import | 34 +++++++++++++++++++++ Player/Assets/default-walking.png | Bin 0 -> 1879 bytes Player/Assets/default-walking.png.import | 34 +++++++++++++++++++++ Player/Assets/default-walking.png~ | Bin 0 -> 1584 bytes Player/Assets/sprites-bull.png | Bin 0 -> 20317 bytes Player/Assets/sprites-bull.png.import | 34 +++++++++++++++++++++ Player/Assets/sprites-default-transparent.png | Bin 0 -> 31808 bytes .../Assets/sprites-default-transparent.png.import | 34 +++++++++++++++++++++ Player/Assets/sprites-default-transparent.png~ | Bin 0 -> 27925 bytes Player/Assets/sprites-default.png | Bin 0 -> 22140 bytes Player/Assets/sprites-default.png.import | 34 +++++++++++++++++++++ Player/Assets/sprites-default.png~ | Bin 0 -> 22140 bytes Player/Assets/sprites-small.png | Bin 0 -> 4977 bytes Player/Assets/sprites-small.png.import | 34 +++++++++++++++++++++ Player/Assets/spritespng | Bin 0 -> 22140 bytes 171 files changed, 2082 insertions(+) create mode 100644 Player/Assets/Audio/10t.wav create mode 100644 Player/Assets/Audio/10t.wav.import create mode 100644 Player/Assets/Audio/1UP.wav create mode 100644 Player/Assets/Audio/1UP.wav.import create mode 100644 Player/Assets/Audio/3UP.wav create mode 100644 Player/Assets/Audio/3UP.wav.import create mode 100644 Player/Assets/Audio/Area Conquered.wav create mode 100644 Player/Assets/Audio/Area Conquered.wav.import create mode 100644 Player/Assets/Audio/Area Exit.wav create mode 100644 Player/Assets/Audio/Area Exit.wav.import create mode 100644 Player/Assets/Audio/Area Select.wav create mode 100644 Player/Assets/Audio/Area Select.wav.import create mode 100644 Player/Assets/Audio/Bank Loss 2.wav create mode 100644 Player/Assets/Audio/Bank Loss 2.wav.import create mode 100644 Player/Assets/Audio/Bank Loss.wav create mode 100644 Player/Assets/Audio/Bank Loss.wav.import create mode 100644 Player/Assets/Audio/Block Crack.wav create mode 100644 Player/Assets/Audio/Block Crack.wav.import create mode 100644 Player/Assets/Audio/Block.wav create mode 100644 Player/Assets/Audio/Block.wav.import create mode 100644 Player/Assets/Audio/Bomb Throw.wav create mode 100644 Player/Assets/Audio/Bomb Throw.wav.import create mode 100644 Player/Assets/Audio/Bomb.wav create mode 100644 Player/Assets/Audio/Bomb.wav.import create mode 100644 Player/Assets/Audio/Boss Appears.wav create mode 100644 Player/Assets/Audio/Boss Appears.wav.import create mode 100644 Player/Assets/Audio/Boss Hit.wav create mode 100644 Player/Assets/Audio/Boss Hit.wav.import create mode 100644 Player/Assets/Audio/Boss Kill.wav create mode 100644 Player/Assets/Audio/Boss Kill.wav.import create mode 100644 Player/Assets/Audio/Bounce.wav create mode 100644 Player/Assets/Audio/Bounce.wav.import create mode 100644 Player/Assets/Audio/Bull Helmet.wav create mode 100644 Player/Assets/Audio/Bull Helmet.wav.import create mode 100644 Player/Assets/Audio/Bump.wav create mode 100644 Player/Assets/Audio/Bump.wav.import create mode 100644 Player/Assets/Audio/Charge Hit.wav create mode 100644 Player/Assets/Audio/Charge Hit.wav.import create mode 100644 Player/Assets/Audio/Charge Kill.wav create mode 100644 Player/Assets/Audio/Charge Kill.wav.import create mode 100644 Player/Assets/Audio/Charge.wav create mode 100644 Player/Assets/Audio/Charge.wav.import create mode 100644 Player/Assets/Audio/Checkpoint.wav create mode 100644 Player/Assets/Audio/Checkpoint.wav.import create mode 100644 Player/Assets/Audio/Coin (+).wav create mode 100644 Player/Assets/Audio/Coin (+).wav.import create mode 100644 Player/Assets/Audio/Coin Bag.wav create mode 100644 Player/Assets/Audio/Coin Bag.wav.import create mode 100644 Player/Assets/Audio/Coin Big.wav create mode 100644 Player/Assets/Audio/Coin Big.wav.import create mode 100644 Player/Assets/Audio/Coin Drop.WAV create mode 100644 Player/Assets/Audio/Coin Drop.WAV.import create mode 100644 Player/Assets/Audio/Coin.wav create mode 100644 Player/Assets/Audio/Coin.wav.import create mode 100644 Player/Assets/Audio/Cursor.wav create mode 100644 Player/Assets/Audio/Cursor.wav.import create mode 100644 Player/Assets/Audio/Destroy.wav create mode 100644 Player/Assets/Audio/Destroy.wav.import create mode 100644 Player/Assets/Audio/Die.wav create mode 100644 Player/Assets/Audio/Die.wav.import create mode 100644 Player/Assets/Audio/Discovery.wav create mode 100644 Player/Assets/Audio/Discovery.wav.import create mode 100644 Player/Assets/Audio/Door Finish.wav create mode 100644 Player/Assets/Audio/Door Finish.wav.import create mode 100644 Player/Assets/Audio/Door Secret.wav create mode 100644 Player/Assets/Audio/Door Secret.wav.import create mode 100644 Player/Assets/Audio/Door.wav create mode 100644 Player/Assets/Audio/Door.wav.import create mode 100644 Player/Assets/Audio/Dragon Helmet Water.WAV create mode 100644 Player/Assets/Audio/Dragon Helmet Water.WAV.import create mode 100644 Player/Assets/Audio/Dragon Helmet.wav create mode 100644 Player/Assets/Audio/Dragon Helmet.wav.import create mode 100644 Player/Assets/Audio/Drop.wav create mode 100644 Player/Assets/Audio/Drop.wav.import create mode 100644 Player/Assets/Audio/Error.wav create mode 100644 Player/Assets/Audio/Error.wav.import create mode 100644 Player/Assets/Audio/Fall.wav create mode 100644 Player/Assets/Audio/Fall.wav.import create mode 100644 Player/Assets/Audio/Flag.wav create mode 100644 Player/Assets/Audio/Flag.wav.import create mode 100644 Player/Assets/Audio/Frown.wav create mode 100644 Player/Assets/Audio/Frown.wav.import create mode 100644 Player/Assets/Audio/Game Over.wav create mode 100644 Player/Assets/Audio/Game Over.wav.import create mode 100644 Player/Assets/Audio/Heart.wav create mode 100644 Player/Assets/Audio/Heart.wav.import create mode 100644 Player/Assets/Audio/Hurry.wav create mode 100644 Player/Assets/Audio/Hurry.wav.import create mode 100644 Player/Assets/Audio/Jet Helmet.wav create mode 100644 Player/Assets/Audio/Jet Helmet.wav.import create mode 100644 Player/Assets/Audio/Jump Water.wav create mode 100644 Player/Assets/Audio/Jump Water.wav.import create mode 100644 Player/Assets/Audio/Jump.wav create mode 100644 Player/Assets/Audio/Jump.wav.import create mode 100644 Player/Assets/Audio/Kill.wav create mode 100644 Player/Assets/Audio/Kill.wav.import create mode 100644 Player/Assets/Audio/Knife Stick.wav create mode 100644 Player/Assets/Audio/Knife Stick.wav.import create mode 100644 Player/Assets/Audio/Knife Throw.wav create mode 100644 Player/Assets/Audio/Knife Throw.wav.import create mode 100644 Player/Assets/Audio/Land Water.wav create mode 100644 Player/Assets/Audio/Land Water.wav.import create mode 100644 Player/Assets/Audio/Land.wav create mode 100644 Player/Assets/Audio/Land.wav.import create mode 100644 Player/Assets/Audio/Level Finish.wav create mode 100644 Player/Assets/Audio/Level Finish.wav.import create mode 100644 Player/Assets/Audio/Level New.wav create mode 100644 Player/Assets/Audio/Level New.wav.import create mode 100644 Player/Assets/Audio/Level Start.wav create mode 100644 Player/Assets/Audio/Level Start.wav.import create mode 100644 Player/Assets/Audio/Mine.wav create mode 100644 Player/Assets/Audio/Mine.wav.import create mode 100644 Player/Assets/Audio/Pause.wav create mode 100644 Player/Assets/Audio/Pause.wav.import create mode 100644 Player/Assets/Audio/Pick Up.wav create mode 100644 Player/Assets/Audio/Pick Up.wav.import create mode 100644 Player/Assets/Audio/Pipe.wav create mode 100644 Player/Assets/Audio/Pipe.wav.import create mode 100644 Player/Assets/Audio/Pound.wav create mode 100644 Player/Assets/Audio/Pound.wav.import create mode 100644 Player/Assets/Audio/Power Down.wav create mode 100644 Player/Assets/Audio/Power Down.wav.import create mode 100644 Player/Assets/Audio/Power Up Appears.wav create mode 100644 Player/Assets/Audio/Power Up Appears.wav.import create mode 100644 Player/Assets/Audio/Power Up.WAV create mode 100644 Player/Assets/Audio/Power Up.WAV.import create mode 100644 Player/Assets/Audio/Reflect.wav create mode 100644 Player/Assets/Audio/Reflect.wav.import create mode 100644 Player/Assets/Audio/Select.wav create mode 100644 Player/Assets/Audio/Select.wav.import create mode 100644 Player/Assets/Audio/Shift.wav create mode 100644 Player/Assets/Audio/Shift.wav.import create mode 100644 Player/Assets/Audio/Subdue.wav create mode 100644 Player/Assets/Audio/Subdue.wav.import create mode 100644 Player/Assets/Audio/Swim.wav create mode 100644 Player/Assets/Audio/Swim.wav.import create mode 100644 Player/Assets/Audio/Swoop.wav create mode 100644 Player/Assets/Audio/Swoop.wav.import create mode 100644 Player/Assets/Audio/Throw.wav create mode 100644 Player/Assets/Audio/Throw.wav.import create mode 100644 Player/Assets/Audio/Treasure Deposit.wav create mode 100644 Player/Assets/Audio/Treasure Deposit.wav.import create mode 100644 Player/Assets/Audio/Treasure Sheen.wav create mode 100644 Player/Assets/Audio/Treasure Sheen.wav.import create mode 100644 Player/Assets/Audio/Treasure.wav create mode 100644 Player/Assets/Audio/Treasure.wav.import create mode 100644 Player/Assets/Audio/Unpause.wav create mode 100644 Player/Assets/Audio/Unpause.wav.import create mode 100644 Player/Assets/default-crouch.png create mode 100644 Player/Assets/default-crouch.png.import create mode 100644 Player/Assets/default-crouch.png~ create mode 100644 Player/Assets/default-idle.png create mode 100644 Player/Assets/default-idle.png.import create mode 100644 Player/Assets/default-jump.png create mode 100644 Player/Assets/default-jump.png.import create mode 100644 Player/Assets/default-land.png create mode 100644 Player/Assets/default-land.png.import create mode 100644 Player/Assets/default-walking.png create mode 100644 Player/Assets/default-walking.png.import create mode 100644 Player/Assets/default-walking.png~ create mode 100644 Player/Assets/sprites-bull.png create mode 100644 Player/Assets/sprites-bull.png.import create mode 100644 Player/Assets/sprites-default-transparent.png create mode 100644 Player/Assets/sprites-default-transparent.png.import create mode 100644 Player/Assets/sprites-default-transparent.png~ create mode 100644 Player/Assets/sprites-default.png create mode 100644 Player/Assets/sprites-default.png.import create mode 100644 Player/Assets/sprites-default.png~ create mode 100644 Player/Assets/sprites-small.png create mode 100644 Player/Assets/sprites-small.png.import create mode 100644 Player/Assets/spritespng (limited to 'Player/Assets') diff --git a/Player/Assets/Audio/10t.wav b/Player/Assets/Audio/10t.wav new file mode 100644 index 0000000..061adaa Binary files /dev/null and b/Player/Assets/Audio/10t.wav differ diff --git a/Player/Assets/Audio/10t.wav.import b/Player/Assets/Audio/10t.wav.import new file mode 100644 index 0000000..c9e2ee7 --- /dev/null +++ b/Player/Assets/Audio/10t.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://c5mjrbf2xyusq" +path="res://.godot/imported/10t.wav-7b7cb30ee54c1e33b1544e501ccfa47e.sample" + +[deps] + +source_file="res://Player/Assets/Audio/10t.wav" +dest_files=["res://.godot/imported/10t.wav-7b7cb30ee54c1e33b1544e501ccfa47e.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/Player/Assets/Audio/1UP.wav b/Player/Assets/Audio/1UP.wav new file mode 100644 index 0000000..4834480 Binary files /dev/null and b/Player/Assets/Audio/1UP.wav differ diff --git a/Player/Assets/Audio/1UP.wav.import b/Player/Assets/Audio/1UP.wav.import new file mode 100644 index 0000000..a98154c --- /dev/null +++ b/Player/Assets/Audio/1UP.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://cssd2hr0gngq7" +path="res://.godot/imported/1UP.wav-1b9d2b4803c8ee47be6ec2c10092e8f7.sample" + +[deps] + +source_file="res://Player/Assets/Audio/1UP.wav" +dest_files=["res://.godot/imported/1UP.wav-1b9d2b4803c8ee47be6ec2c10092e8f7.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/Player/Assets/Audio/3UP.wav b/Player/Assets/Audio/3UP.wav new file mode 100644 index 0000000..5842c17 Binary files /dev/null and b/Player/Assets/Audio/3UP.wav differ diff --git a/Player/Assets/Audio/3UP.wav.import b/Player/Assets/Audio/3UP.wav.import new file mode 100644 index 0000000..663ccbb --- /dev/null +++ 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Player/Assets/default-walking.png~ b/Player/Assets/default-walking.png~ new file mode 100644 index 0000000..a737927 Binary files /dev/null and b/Player/Assets/default-walking.png~ differ diff --git a/Player/Assets/sprites-bull.png b/Player/Assets/sprites-bull.png new file mode 100644 index 0000000..075d500 Binary files /dev/null and b/Player/Assets/sprites-bull.png differ diff --git a/Player/Assets/sprites-bull.png.import b/Player/Assets/sprites-bull.png.import new file mode 100644 index 0000000..b787453 --- /dev/null +++ b/Player/Assets/sprites-bull.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfmc118rl3ve1" +path="res://.godot/imported/sprites-bull.png-ce54d3866bef760d70769e06eb268f23.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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a/Player/Assets/sprites-default-transparent.png~ b/Player/Assets/sprites-default-transparent.png~ new file mode 100644 index 0000000..594bcb6 Binary files /dev/null and b/Player/Assets/sprites-default-transparent.png~ differ diff --git a/Player/Assets/sprites-default.png b/Player/Assets/sprites-default.png new file mode 100644 index 0000000..e4412e3 Binary files /dev/null and b/Player/Assets/sprites-default.png differ diff --git a/Player/Assets/sprites-default.png.import b/Player/Assets/sprites-default.png.import new file mode 100644 index 0000000..098d37a --- /dev/null +++ b/Player/Assets/sprites-default.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d10u0fmrc01lw" +path="res://.godot/imported/sprites-default.png-b22106509e28907fc353dc84eb3f8074.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Player/Assets/sprites-default.png" 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b/Player/Assets/sprites-small.png.import new file mode 100644 index 0000000..6a79633 --- /dev/null +++ b/Player/Assets/sprites-small.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qv6ag2t8dhsy" +path="res://.godot/imported/sprites-small.png-daebd703c50e012bb5c48ac0b886eb1d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Player/Assets/sprites-small.png" +dest_files=["res://.godot/imported/sprites-small.png-daebd703c50e012bb5c48ac0b886eb1d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Player/Assets/spritespng b/Player/Assets/spritespng new file mode 100644 index 0000000..e4412e3 Binary files /dev/null and b/Player/Assets/spritespng differ -- cgit v1.2.3