From 43a28ad77190f2e55e2e6ba65a9a7b5b1f5dea6c Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sun, 20 Aug 2023 20:48:29 +0200 Subject: area progression, item usage --- resources/js/main.js | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'resources/js/main.js') diff --git a/resources/js/main.js b/resources/js/main.js index 815d734..8622731 100644 --- a/resources/js/main.js +++ b/resources/js/main.js @@ -4,23 +4,26 @@ // Start Game const possibleStarterMonsters = ['budaye', 'dollfin', 'grintot', 'ignibus', 'memnomnom']; - Memory.state.player = new Trainer( - [ + Memory.state.player = new Trainer({ + monsters: [ await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]), ], - [ - new InventoryItem(await fetchItem('tuxeball')), + inventory: [ + new InventoryItem(await fetchItem('tuxeball'), 5), new InventoryItem(await fetchItem('potion')), ] - ); + }); await Memory.state.player.initialize(); Memory.state.activeTechnique = Memory.state.player.activeMonster.activeTechniques[0]; + Memory.state.activeBall = Memory.state.player.inventory[0]; // tuxeball Memory.state.rivalMonster = await fetchMonster(possibleStarterMonsters[Math.round(Math.random() * (possibleStarterMonsters.length - 1))]); const area = await fetchArea('paper-town'); - await Game.progressToArea(area); + await Game.jumpToArea(area); + await Game.encounterTrainer(); + UI.drawStatus(); UI.drawActiveMonster(); UI.drawActiveTechniques(); -- cgit v1.2.3