extends TextureButton @export var texture: Texture2D func _on_pressed() -> void: var mob = preload("res://Mob.tscn").instantiate() as Mob var spawn = get_tree().get_first_node_in_group("spawn") as Spawn var spawn_mob = Game.spawn_mob(mob, spawn) if texture: spawn_mob.get_node("Sprite2D").texture = texture spawn_mob.get_node("Sprite2D").scale = Vector2(32,32) / texture.get_size() get_tree().current_scene.add_child(spawn_mob)