extends PanelContainer var is_hovered = false func _on_mouse_entered() -> void: is_hovered = true var stylebox := StyleBoxFlat.new() stylebox.bg_color = Color(1.0, 1.0, 1.0, 0.25) add_theme_stylebox_override("panel", stylebox) func _on_mouse_exited() -> void: is_hovered = false remove_theme_stylebox_override("panel") func _on_texture_rect_gui_input(event: InputEvent) -> void: var state: StateBuild = get_tree().current_scene.get_node("StateManager/StateBuild") if event.is_action_pressed("select") and not state.current_builder_element: var builder_element_scene = preload("res://Game/States/Build/BuilderElement.tscn") var builder_element = builder_element_scene.instantiate() var tower = preload("res://Towers/Tower.tscn").instantiate() as Tower tower.attack_range = [ Client.stage.map.tile_set.tile_size.x * 2, Client.stage.map.tile_set.tile_size.x * 3, Client.stage.map.tile_set.tile_size.x * 4, ].pick_random() builder_element.element = tower get_tree().current_scene.add_child(builder_element) state.current_builder_element = builder_element