extends TextureButton @export var texture: Texture2D func _on_pressed() -> void: var unit = preload("res://Units/Unit.tscn").instantiate() as Unit if texture: unit.get_node("Sprite2D").texture = texture unit.get_node("Sprite2D").scale = Vector2(32,32) / texture.get_size() Client.spawn_unit(unit, Client.stage.spawn)