extends PanelContainer @onready var list: Control = %List func _ready() -> void: #players_list_container.visible = false Client.player.score_changed.connect(update_players) Network.players_changed.connect(update_players) update_players() multiplayer.peer_disconnected.connect(remove_player) func update_players(): for id in Network.get_ordered_player_ids(): var player: Player = Network.get_player(id) var control: Control = list.get_node_or_null(str(id)) if not control: control = preload("res://UI/PlayersListItem.tscn").instantiate() control.name = str(id) control.modulate = player.get_color() control.get_node("%Indicator").visible = id == multiplayer.get_unique_id() list.add_child(control) control.get_node("%ID").text = str(player.username) control.get_node("%Score").text = str(player.score) #list.move_child(control, Network.get_ordered_player_ids().find(id) + 1) func remove_player(id): list.remove_child(list.get_node(str(id)))