extends Area2D @onready var collision_shape = get_child(0) as CollisionShape2D var colliding_nodes = [] @export var not_colliding_color: Color @export var colliding_color: Color func _draw(): var shape = collision_shape.shape as RectangleShape2D draw_rect( Rect2( Vector2.ZERO, shape.size.snapped(Client.stage.map.tile_set.tile_size) ), colliding_color if colliding_nodes else not_colliding_color ) func _on_area_entered(area: Area2D) -> void: colliding_nodes.append(area) queue_redraw() func _on_area_exited(area: Area2D) -> void: colliding_nodes.remove_at(colliding_nodes.find(area)) queue_redraw() func _on_body_entered(body: Node2D) -> void: colliding_nodes.append(body) queue_redraw() func _on_body_exited(body: Node2D) -> void: colliding_nodes.remove_at(colliding_nodes.find(body)) queue_redraw()