extends HBoxContainer @export var game_id := "" @export var game_name := "": set = set_game_name func set_game_name(value): game_name = value %Name.text = value func _on_join_pressed() -> void: var response = await GameLobby.request_get("/join?id=%s" % [game_id]) if response.response_code == 200: var result = response.parse_json() var game_data = result["data"] print(game_data) Network.join_game(game_data["ip"], game_data["port"]) get_tree().change_scene_to_file("res://UI/PlayerLobby/Lobby.tscn") else: print(response.response_code)