extends Stage func _ready(): super._ready() #while true: #var scene = preload("res://Units/Unit.tscn") #var unit = scene.instantiate() #Client.spawn_unit(unit, %Spawn) #await get_tree().create_timer(randi_range(1, 2)).timeout #await get_tree().create_timer(0.01).timeout #break func _input(event: InputEvent): if event.is_action_pressed("ui_accept"): for _i in range(0, 1): var scene = preload("res://Units/Unit.tscn") var unit = scene.instantiate() Client.spawn_unit(unit, %Spawn)