[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://dnktpea4trnw4"] [ext_resource type="Texture2D" uid="uid://c6wcnip6bi1mn" path="res://Stages/Wintermaul2/Assets/TX Tileset Grass.png" id="1_obbaj"] [ext_resource type="Texture2D" uid="uid://b7mt1bsv77031" path="res://Stages/Wintermaul2/Assets/TX Tileset Stone Ground.png" id="2_cof00"] [ext_resource type="Texture2D" uid="uid://b743n2xap6s2n" path="res://Stages/Wintermaul2/Assets/TX Tileset Wall.png" id="3_nnhqf"] [ext_resource type="Texture2D" uid="uid://cupt7gtv5jilx" path="res://Stages/Wintermaul2/Assets/TX Props.png" id="4_oiw0k"] [ext_resource type="Texture2D" uid="uid://bjk8aa1ljlg5p" path="res://Stages/Wintermaul2/Assets/TX Shadow.png" id="5_u8x6l"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0lwui"] texture = ExtResource("1_obbaj") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j0hp3"] texture = ExtResource("2_cof00") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 6:3/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 6:5/0 = 0 0:6/0 = 0 2:6/0 = 0 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfnck"] texture = ExtResource("3_nnhqf") texture_region_size = Vector2i(32, 32) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:2/0 = 0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0 = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:3/0 = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0 = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0 = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:9/0 = 0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:10/0 = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:10/0 = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:10/0 = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:10/0 = 0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rg2ax"] texture = ExtResource("4_oiw0k") texture_region_size = Vector2i(32, 32) 1:0/0 = 0 3:0/0 = 0 5:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 12:0/0 = 0 14:0/0 = 0 1:1/0 = 0 3:1/0 = 0 5:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 12:1/0 = 0 14:1/0 = 0 3:2/0 = 0 5:2/0 = 0 7:2/0 = 0 9:2/0 = 0 10:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 5:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 12:3/0 = 0 14:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 5:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 12:4/0 = 0 14:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 5:5/0 = 0 7:5/0 = 0 9:5/0 = 0 11:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 5:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 11:6/0 = 0 13:6/0 = 0 3:7/0 = 0 5:7/0 = 0 7:7/0 = 0 9:7/0 = 0 11:7/0 = 0 13:7/0 = 0 7:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 5:9/0 = 0 7:9/0 = 0 9:9/0 = 0 11:9/0 = 0 12:9/0 = 0 13:9/0 = 0 5:10/0 = 0 7:10/0 = 0 9:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 5:11/0 = 0 13:11/0 = 0 14:11/0 = 0 13:12/0 = 0 14:12/0 = 0 0:13/0 = 0 1:13/0 = 0 0:14/0 = 0 1:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 7:15/0 = 0 8:15/0 = 0 9:15/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5u6yd"] texture = ExtResource("5_u8x6l") texture_region_size = Vector2i(32, 32) 1:0/0 = 0 2:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 12:0/0 = 0 13:0/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 3:2/0 = 0 4:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 7:4/0 = 0 8:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 3:5/0 = 0 5:5/0 = 0 6:5/0 = 0 9:5/0 = 0 10:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 10:6/0 = 0 11:6/0 = 0 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 3:7/0 = 0 5:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 15:8/0 = 0 5:9/0 = 0 7:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 15:10/0 = 0 5:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 13:12/0 = 0 14:12/0 = 0 0:13/0 = 0 1:13/0 = 0 0:14/0 = 0 1:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 4:15/0 = 0 5:15/0 = 0 [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 8 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_0lwui") sources/1 = SubResource("TileSetAtlasSource_j0hp3") sources/2 = SubResource("TileSetAtlasSource_gfnck") sources/3 = SubResource("TileSetAtlasSource_rg2ax") sources/4 = SubResource("TileSetAtlasSource_5u6yd")