From c8f674ac6fa0914d9e448d2929f2385cdad80d60 Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Tue, 5 Nov 2024 11:34:49 +0100 Subject: next commit --- Towers/Tower.gd | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'Towers/Tower.gd') diff --git a/Towers/Tower.gd b/Towers/Tower.gd index 2634966..187cd93 100644 --- a/Towers/Tower.gd +++ b/Towers/Tower.gd @@ -58,6 +58,7 @@ signal selection_group_id_changed(previous_id: String) set(value): attack_range = value $Range/CollisionShape2D.shape.radius = attack_range + $SoundShoot.max_distance = attack_range * Client.current_stage.map.tile_set.tile_size.x @export var attack_power: int = 1 @@ -112,9 +113,10 @@ func _draw(): func _process(_delta: float) -> void: - if $ShootCooldown.is_stopped() and not mobs_in_range.is_empty(): - shoot() - $ShootCooldown.start() + if multiplayer.is_server(): + if $ShootCooldown.is_stopped() and not mobs_in_range.is_empty(): + shoot() + $ShootCooldown.start() #if selection_area and is_instance_valid(selection_area): #var bodies = selection_area.get_overlapping_bodies() @@ -193,21 +195,24 @@ func is_melee_range(): func shoot(): - if not multiplayer.is_server(): - # TODO: do shoot animation, but don't subtract hp - return - var target = mobs_in_range[0] as Unit for component in components: if component.has_method("on_shoot"): component.on_shoot(target) + shoot_fx.rpc() + if is_melee_range(): target.set_hp(target.hp - 1) else: # TODO target.set_hp(target.hp - 1) +@rpc("authority", "call_local") +func shoot_fx(): + $SoundShoot.play() + + func get_region(): var collision_shape := $CollisionShape2D @@ -293,4 +298,7 @@ static func from_network_data(data: NetworkData) -> Tower: tower.attack_power = data.attack_power tower.attack_speed = data.attack_speed + tower.get_node("AnimatedSprite2D").modulate = data.sprite_modulate + tower.get_node("ComponentsAnchor").modulate = data.components_anchor_modulate + return tower -- cgit v1.2.3