From 5b35174ffab42f0331f1a6527ef6bbab7a3dbdcb Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sat, 21 Dec 2024 14:15:11 +0100 Subject: next commit --- Game/States/Build/StateBuild.gd | 5 ++--- Game/States/Default/StateDefault.gd | 5 ++--- 2 files changed, 4 insertions(+), 6 deletions(-) (limited to 'Game/States') diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd index 0bd5efb..303a2b1 100644 --- a/Game/States/Build/StateBuild.gd +++ b/Game/States/Build/StateBuild.gd @@ -8,9 +8,8 @@ static var current_builder_element: BuilderElement func _state_enter(): %BuildGrid.visible = true - if Tower.selected_towers: - for tower in Tower.selected_towers.duplicate(): - tower.is_selected = false + for tower: Tower in Client.selection.get_nodes().duplicate(): + tower.is_selected = false func _state_exit(): diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd index b7b630c..014eb40 100644 --- a/Game/States/Default/StateDefault.gd +++ b/Game/States/Default/StateDefault.gd @@ -16,6 +16,5 @@ func _state_unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("select"): # if not multi selecting if not event.is_double_click() and not Input.is_action_pressed("select_multiple"): - if Tower.selected_towers: - for tower in Tower.selected_towers.duplicate(): - tower.is_selected = false + for tower: Tower in Client.selection.get_nodes().duplicate(): + tower.is_selected = false -- cgit v1.2.3