From 84365b6f901a9c0251a9f724a8d9f81a3787e97d Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sun, 3 Nov 2024 14:10:07 +0100 Subject: next commit --- Game/Selection/SelectionManager.gd | 6 ++++++ Game/Selection/selectable_area.gd | 8 ++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) create mode 100644 Game/Selection/SelectionManager.gd (limited to 'Game/Selection') diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd new file mode 100644 index 0000000..c58dc69 --- /dev/null +++ b/Game/Selection/SelectionManager.gd @@ -0,0 +1,6 @@ +class_name SelectionManager +extends Node + + +func _ready() -> void: + pass diff --git a/Game/Selection/selectable_area.gd b/Game/Selection/selectable_area.gd index b3336f1..0b3557d 100644 --- a/Game/Selection/selectable_area.gd +++ b/Game/Selection/selectable_area.gd @@ -3,7 +3,9 @@ extends Area2D signal hover_enter signal hover_exit -signal select(event: InputEvent) + +signal select_primary(event: InputEvent) +signal select_secondary(event: InputEvent) #func _on_area_entered(_area: Area2D) -> void: @@ -26,4 +28,6 @@ func _on_mouse_exited() -> void: func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void: if event.is_action_pressed("select"): - select.emit(event) + select_primary.emit(event) + if event.is_action_pressed("select_secondary"): + select_secondary.emit(event) -- cgit v1.2.3