From 4597189f157834c80f56b12b701fd2b2a15c2798 Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sun, 8 Sep 2024 22:35:06 +0200 Subject: next commit --- BuildGrid.gd | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 BuildGrid.gd (limited to 'BuildGrid.gd') diff --git a/BuildGrid.gd b/BuildGrid.gd deleted file mode 100644 index 76d4998..0000000 --- a/BuildGrid.gd +++ /dev/null @@ -1,28 +0,0 @@ -extends Node2D - - -func _ready(): - Game.mode_changed.connect(func(): - queue_redraw() - ) - - -func _draw(): - if Game.mode == Game.Mode.BUILD: - var area = Game.map.get_used_rect() - var cell_size = Game.map.tile_set.tile_size - var offset = Game.map.position - for row in range(0, area.size.y + 1): - draw_line( - Vector2(offset.x, offset.y + row * cell_size.y), - Vector2(offset.x + area.size.x * cell_size.x, offset.y + row * cell_size.y), - Color(1, 1, 1, 0.25), - 1.0 - ) - for column in range(0, area.size.x + 1): - draw_line( - Vector2(offset.x + column * cell_size.x, offset.y), - Vector2(offset.x + column * cell_size.x, offset.y + area.size.y * cell_size.y), - Color(1, 1, 1, 0.25), - 1.0 - ) -- cgit v1.2.3