extends Control func _ready(): Global.connect("level_map_updated", self, "draw") draw() func draw(): var Cell = load("res://UI/LevelSelectCell.tscn") for idx in range(9): var cell = Cell.instance() cell.level_idx = idx cell.set_rect_size(1024/3, 600/3) var column = idx % 3 var row = idx / 3 cell.rect_position.x = cell.rect_size.x*column cell.rect_position.y = cell.rect_size.y*row cell.connect("gui_input", self, '_button_pressed', [idx]) self.add_child(cell) func _button_pressed(event, idx): if event is InputEventMouseButton or event is InputEventKey: if event.pressed: Global.start_level(idx)