extends Panel var level_idx = 0 func _ready(): var level = Global.get_level(self.level_idx) $ClearMark.text = level.cleared_by.player.symbol $Time.text = str(level.time) + "s" $Name.text = level.cleared_by.player.name func set_rect_size(x, y): self.size.x = x self.size.y = y $ClearMark.position = Vector2(0, 0) $ClearMark.size.x = x $ClearMark.size.y = y $ClearMark.add_theme_font_size_override('font_size', y / 2) $Time.position = Vector2(3, 3) $Name.position = Vector2(3, y - ($Name.size.y / 2))