[gd_scene load_steps=9 format=2] [ext_resource path="res://Assets/Environment/OA animated flag.png" type="Texture" id=1] [ext_resource path="res://Objects/Flag.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 0, 0, 38, 138 ) [sub_resource type="AtlasTexture" id=2] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 38, 0, 38, 138 ) [sub_resource type="AtlasTexture" id=3] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 76, 0, 38, 138 ) [sub_resource type="AtlasTexture" id=4] flags = 4 atlas = ExtResource( 1 ) region = Rect2( 114, 0, 38, 138 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 19.3237, 69.0456 ) [node name="Flag" type="Area2D"] collision_layer = 0 script = ExtResource( 2 ) [node name="Sprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.25, 0.25 ) frames = SubResource( 5 ) frame = 3 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2( 0.25, 0.25 ) shape = SubResource( 6 ) [connection signal="body_entered" from="." to="." method="_on_Flag_body_entered"]