[gd_scene load_steps=9 format=2]

[ext_resource path="res://Assets/Environment/OA animated flag.png" type="Texture" id=1]
[ext_resource path="res://Objects/Flag.gd" type="Script" id=2]

[sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 38, 138 )

[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 38, 0, 38, 138 )

[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 76, 0, 38, 138 )

[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 114, 0, 38, 138 )

[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 19.3237, 69.0456 )

[node name="Flag" type="Area2D"]
collision_layer = 0
script = ExtResource( 2 )

[node name="Sprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.25, 0.25 )
frames = SubResource( 5 )
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2( 0.25, 0.25 )
shape = SubResource( 6 )
[connection signal="body_entered" from="." to="." method="_on_Flag_body_entered"]