[gd_scene load_steps=3 format=2] [ext_resource path="res://Objects/CheckFall.gd" type="Script" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 384, 10 ) [node name="CheckFall" type="Area2D"] collision_layer = 0 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [connection signal="body_entered" from="." to="." method="_on_CheckFall_body_entered"]