[gd_scene load_steps=28 format=3 uid="uid://7i6ssblunihy"] [ext_resource type="Texture2D" uid="uid://cv2wvpr5mttn4" path="res://Assets/Environment/WinterTileset/Tiles/1.png" id="1"] [ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"] [ext_resource type="Texture2D" uid="uid://b8exg3eptr7gu" path="res://Assets/Environment/WinterTileset/Tiles/3.png" id="4"] [ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"] [ext_resource type="Texture2D" uid="uid://ojek6nda3kec" path="res://Assets/Environment/WinterTileset/Tiles/2.png" id="6"] [ext_resource type="Texture2D" uid="uid://t5xqn43x8j0e" path="res://Assets/Environment/WinterTileset/Tiles/15.png" id="7"] [ext_resource type="Texture2D" uid="uid://cxjdcpkkt6qxy" path="res://Assets/Environment/WinterTileset/Tiles/16.png" id="8"] [ext_resource type="Script" path="res://Levels/Level_0002.gd" id="9"] [ext_resource type="Texture2D" uid="uid://ctupxgfimjirl" path="res://Assets/Environment/WinterTileset/Tiles/14.png" id="10"] [ext_resource type="Texture2D" uid="uid://dyvt33jrl6oyg" path="res://Assets/Environment/WinterTileset/Tiles/6.png" id="11"] [ext_resource type="Texture2D" uid="uid://ckd5xsd33u4m0" path="res://Assets/Environment/WinterTileset/Tiles/4.png" id="12"] [ext_resource type="Texture2D" uid="uid://doawng5y4amm5" path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" id="13"] [ext_resource type="Texture2D" uid="uid://btr0korernb4" path="res://Assets/Environment/WinterTileset/Object/Igloo.png" id="14"] [ext_resource type="Texture2D" uid="uid://xffp6y4guc5u" path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" id="15"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bmefr"] texture = ExtResource("1") texture_region_size = Vector2i(128, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4t88c"] texture = ExtResource("6") texture_region_size = Vector2i(128, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gm8v3"] texture = ExtResource("15") texture_region_size = Vector2i(364, 280) use_texture_padding = false 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 74) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t80pq"] texture = ExtResource("4") texture_region_size = Vector2i(128, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_njhw8"] texture = ExtResource("10") texture_region_size = Vector2i(128, 93) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 18) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a8b7p"] texture = ExtResource("7") texture_region_size = Vector2i(128, 93) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 18) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 25, -64, 24, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 49.5, -64, 49.5, -64, -46.5, 64, -46.5) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l0sfa"] texture = ExtResource("8") texture_region_size = Vector2i(128, 93) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 18) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mi8qo"] texture = ExtResource("12") texture_region_size = Vector2i(128, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_203cn"] texture = ExtResource("11") texture_region_size = Vector2i(128, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3hflk"] texture = ExtResource("14") texture_region_size = Vector2i(511, 201) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 35) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(252.5, 63.5, -254, 63.5, -238.5, 0, -216, -32, -179, -46.5, -143.5, -51, -121, -80.5, -72, -116, -16.5, -131.5, 28, -132, 53, -134.5, 81.5, -128.5, 123.5, -114.5, 153.5, -97.5, 186, -72, 220, -36, 245.5, 21) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_twmev"] texture = ExtResource("13") texture_region_size = Vector2i(224, 280) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, 74) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="10"] tile_size = Vector2i(128, 128) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_bmefr") sources/1 = SubResource("TileSetAtlasSource_4t88c") sources/2 = SubResource("TileSetAtlasSource_t80pq") sources/3 = SubResource("TileSetAtlasSource_njhw8") sources/4 = SubResource("TileSetAtlasSource_a8b7p") sources/5 = SubResource("TileSetAtlasSource_l0sfa") sources/6 = SubResource("TileSetAtlasSource_mi8qo") sources/7 = SubResource("TileSetAtlasSource_203cn") sources/8 = SubResource("TileSetAtlasSource_3hflk") sources/9 = SubResource("TileSetAtlasSource_twmev") sources/10 = SubResource("TileSetAtlasSource_gm8v3") [node name="Level_0002" type="Node2D"] script = ExtResource("9") [node name="TileMap" type="TileMap" parent="."] scale = Vector2(0.125, 0.125) tile_set = SubResource("10") cell_quadrant_size = 128 format = 2 layer_0/tile_data = PackedInt32Array(-1441784, 7, 0, 14, 0, 0, 786440, 7, 0, 1048604, 1, 0, 1048603, 1, 0, 1048602, 1, 0, 1048601, 1, 0, 1048600, 1, 0, 1048599, 1, 0, 1048598, 1, 0, 1048597, 1, 0, 1048596, 1, 0, 1048595, 1, 0, 851976, 7, 0, 917512, 7, 0, 983048, 7, 0, 1048584, 0, 0, 1048594, 1, 0, 1048593, 1, 0, 1048592, 1, 0, 1048591, 1, 0, 1048590, 1, 0, 1048589, 1, 0, 1048588, 1, 0, 1048587, 1, 0, 1048586, 1, 0, 1048585, 1, 0, 1048605, 2, 0, 983069, 9, 0, 720904, 7, 0, 655368, 7, 0, 589832, 7, 0, 524296, 7, 0, 458760, 7, 0, 393224, 7, 0, 65550, 6, 0, 131086, 6, 0, 196622, 6, 0, 262158, 6, 0, 327694, 6, 0, 393230, 6, 0, 458766, 6, 0, 43, 1, 0, 42, 1, 0, 41, 1, 0, 40, 1, 0, 39, 1, 0, 38, 1, 0, 37, 1, 0, 36, 1, 0, 35, 1, 0, 34, 1, 0, 33, 1, 0, 32, 1, 0, 31, 1, 0, 30, 1, 0, 327688, 7, 0, 262152, 7, 0, 196616, 7, 0, 131080, 7, 0, 65544, 7, 0, 8, 7, 0, -65528, 7, 0, -131064, 7, 0, -196600, 7, 0, -262136, 7, 0, -65522, 9, 0, -65498, 8, 0, -655293, 3, 0, -524231, 3, 0, -327631, 3, 0, -393166, 10, 0, -589766, 10, 0, -655291, 5, 0, -524229, 5, 0, -327629, 5, 0, -327630, 4, 0, -524230, 4, 0, -655292, 4, 0, -1376248, 7, 0, -1310712, 7, 0, -1245176, 7, 0, -1179640, 7, 0, -1114104, 7, 0, -1048568, 7, 0, -983032, 7, 0, -917496, 7, 0, -851960, 7, 0, -786424, 7, 0, -720888, 7, 0, -655352, 7, 0, -589816, 7, 0, -524280, 7, 0, -458744, 7, 0, -393208, 7, 0, -327672, 7, 0, 524302, 6, 0, 589838, 6, 0, 655374, 6, 0, 720910, 6, 0, 786446, 6, 0, 29, 1, 0, 28, 1, 0, 27, 1, 0, 26, 1, 0, 25, 1, 0, 24, 1, 0, 23, 1, 0, 22, 1, 0, 21, 1, 0, 20, 1, 0, 19, 1, 0, 18, 1, 0, 17, 1, 0, 16, 1, 0, 15, 1, 0, 44, 2, 0) [node name="Flag" parent="." instance=ExtResource("3")] position = Vector2(1102, -192) scale = Vector2(2, 2) [node name="Character" parent="." instance=ExtResource("2")] position = Vector2(328, 244) [node name="Camera2D" type="Camera2D" parent="Character"] zoom = Vector2(2, 2) limit_left = 75 limit_top = -400 limit_right = 1150 limit_bottom = 300 drag_horizontal_enabled = true drag_vertical_enabled = true editor_draw_limits = true [node name="CheckFall" parent="." instance=ExtResource("5")] position = Vector2(472, 320) scale = Vector2(8, 1)