extends Node2D var character: CharacterBody2D var idx = 0 var timer = 0 var HUD = CanvasLayer.new() var LabelTimer = preload("res://UI/HUD/Timer.tscn").instantiate() var LevelMap = preload("res://UI/HUD/LevelMap.tscn").instantiate() var CancelButton = preload("res://UI/HUD/CancelButton.tscn").instantiate() func _ready(): self.set_hud() get_tree().get_root().size_changed.connect(Callable(self, 'resize_hud')) character = load("res://Characters/" + Network.player.character + ".tscn").instantiate() self.set_player(character) Network.connect("player_changed", func(id): var remote_player = Network.players[id] var node_name = "%s_%s_%s" % [remote_player.name, remote_player.character, id] var puppet = self.get_node(node_name) if remote_player.current_level != self.idx: if puppet: puppet.queue_free() return if not puppet: puppet = load("res://Characters/" + remote_player.character + ".tscn").instantiate() puppet.process_mode = PROCESS_MODE_DISABLED self.add_child(puppet) puppet.name = node_name else: puppet.position = remote_player.position ) if has_node("ParallaxBackground"): $ParallaxBackground/ParallaxLayer.motion_mirroring.x = ( $ParallaxBackground/ParallaxLayer/Sprite2D.get_rect().size * $ParallaxBackground/ParallaxLayer/Sprite2D.scale ).x func _process(delta): self.timer += delta self.LabelTimer.text = "%.2fs" % self.timer func _input(event): if event is InputEventKey and event.keycode == KEY_ESCAPE: Global.open_menu() func set_hud(): self.HUD.add_child(self.LabelTimer) self.HUD.add_child(self.LevelMap) self.HUD.add_child(self.CancelButton) self.add_child(self.HUD) self.resize_hud() func resize_hud(): self.LabelTimer.position.x = 3 self.LevelMap.position.x = get_viewport_rect().end.x - self.LevelMap.size.x self.CancelButton.position.x = get_viewport_rect().end.x - self.CancelButton.size.x self.CancelButton.position.y = get_viewport_rect().end.y - self.CancelButton.size.y func set_player(character: CharacterBody2D): character.position.x = $Character.position.x character.position.y = $Character.position.y for child in $Character.get_children(): if not child is Camera2D: $Character.remove_child(child) $Character.replace_by(character) func respawn_player(): var instance_level = Global.get_instance_level(self.idx) instance_level.timer = self.timer # timer continues playing Global.change_scene_to_instance(instance_level) func end_level(): Global.end_level(self) func cancel_level(): Global.cancel_level()