[gd_scene load_steps=14 format=2] [ext_resource path="res://Characters/Tux.gd" type="Script" id=1] [ext_resource path="res://Assets/Characters/Tux/Front.png" type="Texture" id=2] [ext_resource path="res://Assets/Characters/Tux/Wall.png" type="Texture" id=3] [ext_resource path="res://Assets/Characters/Tux/Back.png" type="Texture" id=4] [ext_resource path="res://Assets/Characters/Tux/Walk1.png" type="Texture" id=5] [ext_resource path="res://Assets/Characters/Tux/Walk2.png" type="Texture" id=6] [ext_resource path="res://Assets/Characters/Tux/Jump.png" type="Texture" id=7] [ext_resource path="res://Assets/Characters/Tux/Slide.png" type="Texture" id=8] [ext_resource path="res://Assets/Characters/Tux/Fall1.png" type="Texture" id=9] [ext_resource path="res://Assets/Characters/Tux/Fall1Wings.png" type="Texture" id=10] [ext_resource path="res://Assets/Characters/Tux/Fall2Wings.png" type="Texture" id=11] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "idle", "speed": 5.0 }, { "frames": [ ExtResource( 4 ) ], "loop": true, "name": "back", "speed": 5.0 }, { "frames": [ ExtResource( 7 ) ], "loop": true, "name": "jump", "speed": 5.0 }, { "frames": [ ExtResource( 10 ) ], "loop": false, "name": "fall_stop", "speed": 5.0 }, { "frames": [ ExtResource( 5 ), ExtResource( 6 ) ], "loop": true, "name": "walk", "speed": 5.0 }, { "frames": [ ExtResource( 9 ) ], "loop": true, "name": "fall", "speed": 5.0 }, { "frames": [ ExtResource( 8 ) ], "loop": true, "name": "run", "speed": 5.0 }, { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "wall", "speed": 5.0 }, { "frames": [ ExtResource( 11 ) ], "loop": true, "name": "fall_stop_landing", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 9.21901, 11.2317 ) [node name="Tux" type="KinematicBody2D"] collision_mask = 15 script = ExtResource( 1 ) [node name="Sprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.7, 0.7 ) frames = SubResource( 1 ) animation = "idle" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="CheckFallStop" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 150 ) [node name="CheckFallLanding" type="RayCast2D" parent="."] enabled = true