[gd_scene load_steps=10 format=3 uid="uid://dy5pbcj1h7r00"] [ext_resource type="Script" path="res://Characters/Tux.gd" id="1"] [ext_resource type="Texture2D" uid="uid://c338yichhecvr" path="res://Assets/Characters/Monkey/Front.png" id="2"] [ext_resource type="Texture2D" uid="uid://b23kvr62xexxi" path="res://Assets/Characters/Monkey/Wall.png" id="3"] [ext_resource type="Texture2D" uid="uid://dqnwnuy3e1unr" path="res://Assets/Characters/Monkey/Jump.png" id="4"] [ext_resource type="Texture2D" uid="uid://cjmgcegibbs3b" path="res://Assets/Characters/Monkey/Back.png" id="5"] [ext_resource type="Texture2D" uid="uid://cv0um2orghk12" path="res://Assets/Characters/Monkey/Walk1.png" id="6"] [ext_resource type="Texture2D" uid="uid://cieug1suk3wcv" path="res://Assets/Characters/Monkey/Walk2.png" id="7"] [sub_resource type="SpriteFrames" id="1"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("5") }], "loop": true, "name": &"back", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("2") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("4") }], "loop": true, "name": &"jump", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("6") }, { "duration": 1.0, "texture": ExtResource("7") }], "loop": true, "name": &"run", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("6") }, { "duration": 1.0, "texture": ExtResource("7") }], "loop": true, "name": &"walk", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("3") }], "loop": true, "name": &"wall", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="2"] size = Vector2(10, 20) [node name="Monkey" type="CharacterBody2D"] collision_mask = 15 script = ExtResource("1") [node name="Sprite2D" type="AnimatedSprite2D" parent="."] scale = Vector2(0.7, 0.7) sprite_frames = SubResource("1") animation = &"idle" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(2.38419e-07, -2.38419e-07) shape = SubResource("2") [node name="WalljumpTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true