extends Control func _ready() -> void: var tween := create_tween().set_loops() tween.tween_property($PressStart, "modulate", Color(1.0, 1.0, 1.0, 0.5), 1.0) tween.tween_property($PressStart, "modulate", Color(1.0, 1.0, 1.0, 1.0), 1.0) func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_accept"): await Game.fade_out() get_tree().change_scene_to_file("res://world.tscn") Game.fade_in()