[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bpu5rwxh7vin8"] [ext_resource type="Texture2D" uid="uid://dv8lud5b0tu3h" path="res://map/assets/tileset.png" id="1_n48g1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fxxus"] texture = ExtResource("1_n48g1") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 0:2/0 = 0 0:2/0/y_sort_origin = 1 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 8, 8, 8) 1:2/0 = 0 1:2/0/y_sort_origin = 1 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0 = 0 0:4/0/y_sort_origin = -1 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 1:4/0 = 0 1:4/0/y_sort_origin = -1 2:4/0 = 0 2:4/0/y_sort_origin = -1 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, 0, -5, 8, 8, 8, 8, 0) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 0:6/animation_mode = 1 0:6/animation_frame_0/duration = 2.0 0:6/animation_frame_1/duration = 2.0 0:6/animation_frame_2/duration = 2.0 0:6/animation_frame_3/duration = 2.0 0:6/0 = 0 7:2/0 = 0 7:3/0 = 0 7:4/0 = 0 8:4/0 = 0 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 8:2/0 = 0 9:2/0 = 0 9:3/0 = 0 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 10:4/0 = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:4/0 = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8) 11:3/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 6:1/0 = 0 5:1/0 = 0 [resource] physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_fxxus")